Turn 1: A mess, research and gems
Ander FlaskoAction: Go to the library, and search for a book on summoning, and a book on glyphs. Take the best ones I find, and head up stairs to study them
Result: You go to the library in search of books on glyphs and demons. The library is well stocked, though you know that it won`t offer much information about the higher mysteries of summoning. A book on the top of a bookshelf catches your attention- You reach for it, but you stagger against the bookshelf and many, many, books fall down on you. [Glyph searching roll: 1] [Dodge roll: 3] While the books fall down on you, being books they cause not much damage. Amidst the pile of books you find an old one about demons, titled "Eastern demons". A silver lining, at least. [Search for books about demons roll: 5]
After an hour of reading you have found some promising demons:
Pheekque: A Imp. Apparently stronger than most imps.
Tinradia: Another Imp. A really stealthy one, apparently, but also mischievous.
Oldquaech: A ghoul of moderate strength. Rebellious, but a good spellcaster.
Peceraw: A strong gargoyle known for eating children.
Culrod: A weak, but clever, djinn. Hates christians with a passion.
EdarathAction: Draw new pentacles.
Draw a Glyph of Might on the pentacle used for capturing demons in my room. Use my Creativity to draw a Glyph on the pentacle for my own protection.
Result:You draw two perfect pentacles and you are absolutely sure that you did no mistake. [Roll: Hidden for pentacles. Though that one was a 6.] The glyph of might looks slightly crooked- But you think that it will serve. [Roll: Hidden for glyphs]. You also try to create a glyph of protection- After all, someone invented the glyphs at one point- Why shouldn`t you be able to do it, too? You try to invert the glyph of might, according to your logic it should somehow weaken demons that attack you. [Roll: Hidden for glyphs]
CaellathAction: Go to the library and look for books about glyphs and with the names of demons. Search for one with a personality that matches mine. Preferrably a ghoul. With good shapeshifting abilities.
Result: The mess Ander has caused somehow distracted you from your task to find a book about glyphs. [Roll: 3] but apparently the bookshelf he toppled over contained some neat books on demons and you find one titled "Complex Compedium of Ghouls and other wights". Jackpot. [Roll: 6]
In the book you find several promising ghouls:
Namel: A strong ghoul renowned for his shapeshifting abilities. He is arrogant, though.
Ykimirynu: A good shapeshifter and spellcaster. He is weak and cruel. Constantly lusts after delicious corpses.
Nyobi: A ghoul described as "Pretty insane". He is average in every aspect.
Catyso: Can assume many forms, but constantly emits the smell of rotting flesh.
Kemukira: He is obedient and pretty cunning- Though he is a bad spellcaster.
Conchobar:
Action: Ask around about any bones or gems people would be willing to part with for the good of the soon-to-be court wizard.
Result: You decide to visit the town beneath the castle in order to persuade people into giving you some gems and bones. Rumors spread fast, and everyone knows that you are one of the wizards that came to castle Felsenstein this morning. When you talk about your ambition to become the new court mage the people seem to believe that you have a realistic chance to do so. [Roll: 6] Many try to give you a gift in order to win your favor, well those that aren`t too afraid of a wizard at least, and you end up with a good meal, several bones given to you by a butcher and even with some stones- Several pieces of quartz and a ruby! The jeweler is really happy to help you- After all, mayhaps you will remember him later.
Klaus
Action: Go to the library and take the biggest book on djinni that I see. In that book, find a djinn with an affinity for lightning magic.
Result: The mess in the library can`t distract one with such an unique mind, and you find a book on djinn titled "Various djiin. Names, Powers and dangers". It isn`t very thick, nor written by a prestigous wizard, but should serve for the moment. [Roll: 4]
You search for Djinn that have some affinity for lightning- You find the following ones:
Skelkela: A strong djinn. Cruel and likes to cause chaos and harm.
Fisrusk: Average djinn with a good grasp on lightning magic. He is a good fighter, too, but very proud.
Rhithlale: A lesser djinn more known for his shapeshifting abilities than for his combat skills. Makes good use of his lightning bolts, though. Often annoyed his masters.
RenzoAction: Go to the smith and ask about getting a gem stone in his sword. Then get a book on enchanting
Result: You go to the castle smith, a man like a bull named Trystley. You ask him friendly whether he could add a little gem or something to your blade. [Roll: 4] It works! "Uh- Well, lord Felsenstein asked us to serve the wizards as well as we can. But i have no gems lying around here. You have to ask Felsenstein for one." Well, you walk all the way back to felsensteins hall, wait till the other petitioners are gone and ask him. He consents, altough he is only willing to part with a small emerald. You take it to the smith and within an hour he has put the emerald into the hilt. However, that ordeal took some time and you didn`t have time to search for a book on enchanting.
/Note: If Klaus wants to prepare the spell he has to do so in another turn. Preparing a spell takes a whole turn and can`t be combined with other actions- Else summoning would be too easy for him, don`t you think? The player list:
adwarf
Name: Ander Flasko
Appearance: Grey Hair, Silver Eyes, 6 Ft., Hawk Like Facial Facial Features.
Biography: - Blank - Will be Showed later
Specialty: Animating
Advantages:
Faithless,
Silver TongueDisadvantages:
Faithless,
FrailHit points: 6/7
Inventory:
Silver daggerWizard attireEastern demonsGlyphs known:
Sinpwn
Name: Conchobar Abrazand
Appearance: Rather short, and bulky with muscle, with black, short hair and a short beard. Face almost always contorted into a scowl.
Biography: His father being a celebrated warrior across the land, Conchobar always wanted to follow in his steps. When he was selected to become a wizard, he faced a choice between two of his dreams. Taking the middle rout, he decided that he could be both a wizard and a warrior, studying the ways of enchanting so that he could one day use powerful equipment of his own creation to strike down his enemies along with normal wizardry. That day has come.
Speciality: Enchanting
Advantages and Disadvantages:
StrongToughSuicidially BraveAnger IssuesMartially MindedHit Points: 13/13
Inventory:
A iron longswordLeather battlemage attireSome pieces of quartzRubyBonesGlyphs known:
HmH
Name: Klaus Strickmann
Appearance: A shorter-than-average man with a square chin and a clean-shaven head. His manner of speech is notable in that it's as flowery as an arctic quarry - or, in other words, drier than Hell.
Biography: If this world's psychology was sufficiently developed at the time, Klaus would have been called a high-functioning autist by its adepts. But there wasn't even such a thing as 'psychology' when Klaus came to be an apprentice, and so he was known to his master and peers as a somewhat weird, incredibly pedantic, and yet a gifted boy whose unwavering focus and unrelenting discipline far outweighed his lack of interpersonal skills.
Klaus spent nearly all his time in a self-imposed seclusion in his master's tower, not too interested with the outside world's facts and happenings, fully submerged in the academic atmosphere of arcane research. However, when he became a Wizard, Klaus had to throw away the sweet purposefulness of apprenticeship and finally embrace his illusions of grandeur: to get to the apex of perfection, he absolutely had to go out and get some large-scale summoning practice. Adventuring oughta be better than sitting in the tower reading books all day, right?
Speciality: Summoning, +1 to summoning demons.
Advantages:
-
Single-Minded-
Practice Makes PerfectDisadvantages:
-
Ultimate Buzzkill-
ObsessiveHitpoints: 10/10
Inventory:
Silver daggerWizard attireVarious djiin. Names, Powers and dangersGlyphs known:
Caellath
Name: Narvendar Wërtel
Appearance: Light brown hair with a few reddish parts, green eyes and a smooth face that makes him look younger than he really is. His skin is slightly tanned due to exposure to heat.
Biography: Hailing from a blacksmith's family which turned to wizardy in search of improvement of their wares, Narvendar is both a good blacksmith, a reasonable fighter and an enchanter. His family is considered to be full of lunatics due to their attempts of making weapons out of the demons themselves instead of enchanting weapons with their essence. Narvendar left his home to prove all the other families wrong when he creates the ultimate masterpieces. Or, more likely dies whilst trying.
Speciality:
Enchanting: +1 to enchanting items.
Advantages and Disadvantages:
-
Blacksmith Indeed-
Martial Traning-
A God I Am......but that thing still stings!-
Lunatic-
If given the materials...Hit points: 10/10
Inventory:
A iron longswordLeather battlemage attireSome iron and silver oreComplex Compedium of Ghouls and other wightsGlyphs known:
Tiruin
Name: Edarath Valion
Appearance: Dark brown hair, naturally swept to the sides, eyes are of the same color. Face is angled and mellow with youth. Eyes are of the same shade as the hair, with light skin tones. Five and a half feet tall.
Biography: Edarath has long been interested in art and the aesthetic path. Combined with his belief that anything can be done, he has set out in his own field, proving that even an artist can succeed as a mighty wizard. About the 'wizard' idea, he gained knowledge of such from a discarded tome.
Speciality: Glyph drawing
Advantages and Disadvantages:
CreativeSternPiousPiousTruth-tellerOverly AmbitiousHit Points: 10/10
Inventory:
Common clothingIron DaggerOld Tome of basic summoning.Glyphs known:
Glyph of mightInvented glyph of protectionSpinal_Taper
Name: Renzo Pagliacci
Appearence: Wears peasant clothes and a masquerade mask. He has a distant look in his eyes at all times, however he covers that with a fake warmth. He has dark brown hair with brown eyes. Not particularly strong, but agile, and built like a runner.
Personality: He is cold and distant, however he puts up a mask of being happy go lucky and trusting. He is antisocial, and a borderline psychopath, however, he holds a special fondness for those who are put down upon by those higher and he has a soft spot for children. Thin and average height.
Biography: Renzo was the son of an Italian nobleman, but when their castle was razed by the Royal Army of Venicehe lost his family and fortune. While he was going to join the army to take back his birthright a peaceful conclusion to the war was reached and he wasn't able to obtain the power he wanted. While for a while he was able to restrain himself,acting as a higher level merchant, eventually, though he decided that the only thing he could do was seek revenge. He sold all of his property to a wizard in order to have the wizard teach him magic. Now that his apprenticeship is done, he seeks nothing but vengeance upon Venice,Italy and the Demons.
Specialty: Enchanting
Advantages and Disadvantages:
Scarred CalculatingUnnervingPhysicalDistantStubborn/Devoted Mentally FragileDemon hatingHit points: 10/10
Inventory:
Renzo`s silver LongswordRenzo`s unique attireGlyphs known: