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Author Topic: Roll to be a Herbalist - Apothecary  (Read 10588 times)

Skyrunner

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Re: Roll to be a Herbalist - Apothecary
« Reply #30 on: March 25, 2012, 05:55:45 pm »

The Hero's Blood potion is fed to a guinea pig. It munches on it. 'Tasteless, and property is 'addictive'.'
It starts pawing at you for more.


The Rambleweed makes another guinea pig vomit, but it isn't harmed. 'Tastes like green tea. Property : Weak poison.'




Stock
Spoiler (click to show/hide)

Clear potion of health
Rose-scented navy potion of weak poison

Herb effect list

Spoiler (click to show/hide)

Spoiler: Potions (click to show/hide)
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Dwarmin

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Re: Roll to be a Herbalist - Apothecary
« Reply #31 on: March 25, 2012, 10:04:00 pm »

Action: Test Weeping Herb on a Guinea Pig

Combine  (2) Snowberry (2) Frawda and (2) Longland Grass into a potion.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

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Re: Roll to be a Herbalist - Apothecary
« Reply #32 on: March 26, 2012, 12:07:41 am »

Combine (2) Snowberries, (1) Longland Grass and (3) Frawda Flowers into a potion

Add 1 Hero's blood to the Clear Potion
« Last Edit: March 26, 2012, 12:10:25 am by Tiruin »
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ExKirby

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Re: Roll to be a Herbalist - Apothecary
« Reply #33 on: March 26, 2012, 01:56:27 am »

Go cave exploring. I WILL have that instant statue mix!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

borno

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Re: Roll to be a Herbalist - Apothecary
« Reply #34 on: March 26, 2012, 02:41:47 am »

In as a co-owner, please.

Name:Peter Todd
Age:30
Gender:Male
Appearance: A Pale man with short, dark black hair. He is smallish in height.

"H-hello?" He stuttered, walking through the door. "Is there anybody else here?"
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Dwarmin

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Re: Roll to be a Herbalist - Apothecary
« Reply #35 on: March 26, 2012, 06:05:04 am »

Eri looked up from her cooking potion to see the pale, sickly looking man who had walked in.

The Elven woman smiled politely, folding her hands and nodding her head politely, as she walked up to the counter.

"Good afternoon sir, welcome to the Acirene Apothecary!

Are you making a purchase, or do you have a request for us to fill? We've got plenty in stock..."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

zomara0292

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Re: Roll to be a Herbalist - Apothecary
« Reply #36 on: March 26, 2012, 09:00:34 am »

Might I reccomend:

Snowberries[base]x1 + Frawda flower [Aphrodisiac]x1 + Hero's blood [Addictive]x1

Hopefully it will make an Aphrodisiac potion that will gain you reoccurring customers. Might want to dilute the Hero's Blood a bit to lessen the effect. You want it addictive enough that they come back for more, but not for them to rob you over it.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Skyrunner

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Re: Roll to be a Herbalist - Apothecary
« Reply #37 on: March 26, 2012, 02:00:37 pm »

Eri feeds a Weeping herb to a guinea pig.

It sniffs at the depressing-looking wilted herb, and gobbles it up. 'Tastes like bitter spinach, has the attribute of base.'

She then boils up 2 Snowberries, 2 Frawda petals, and 2 Longland grasses into a potion.
Create one potion or two potions? Eri can continue boiling until only one potion's worth is left, or she can stop now and create two potions. The liquid is clear with a pink tint.



Nara extracts and mixes two Snowberries, one Longland grass and 3 Frawda flowers. The resulting liquid is 3.5 potion's worth. It is murky and deep pink. Should she make 3, 2, or 1 potion(s)? The thicker the more potent.

The scent of the potion makes Nara dizzy and strangely warm, despite the cool breeze currently blowing through the shop.



The owner of the shop wanders in. (zomara0292)
As if in the fabled 'fey moods' of the dwarves, he mixes up one snowberry, one Frawda, and one Hero's blood, carefully decanting the result into a small potion bottle before leaving again with no word.

The potion is murky white and scentless.

(People who wander in and suggest stuff are basically the owner's collective mind . :3)



Kyrby excuses himself and goes spelunking in the nearest cave system.
[6] He spots many basilisk herbs.
[4] He notices the sleeping feral salamanders.
[5] Without waking them, Kyrby collects [1,6,2] = [9] basilisk herbs.
[1] He does not find any other herbs, and comes back home.




You should open shop soon - the local lord collects tax each month on the 28th.

Today is the 2nd of Troubard(Month 1). The weather is soft and warm. This month's governing color is violet. This month's governing star is the star of bards and poets.

Each month is 28 days long. You work for five days and rest two days.



Currently untested potions:

Eri's clear, pink potion (2/1?)
Nara's murky pink potion (3/2/1?)
The owner's murky white potion



Stock
Spoiler (click to show/hide)

Clear potion of health
Rose-scented navy potion of weak poison

Herb effect list

Spoiler (click to show/hide)

Spoiler: Potions (click to show/hide)
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

borno

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Re: Roll to be a Herbalist - Apothecary
« Reply #38 on: March 26, 2012, 02:08:36 pm »

Peter jumped as he saw the women greeting him. Then he silently cursed himself for being so nervous. "Oh, um, I think I'm m-meant to b-be a co-owner?If that's alright with you..."
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ExKirby

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Re: Roll to be a Herbalist - Apothecary
« Reply #39 on: March 26, 2012, 02:44:13 pm »

Kyrby cracks his knuckles, collecting a pair of worn gloves and setting up his fancy yet rather basic brewing kit. He grabbed his notebook, flicked through the pages and started staring the otherwise illegible writing, following the instructions to make a rather interesting theoretical elixirs.

Mix 1 Snowberry, 1 Frawda flower and 2 Basilisk into two potions.

The idea is to make the consumer slightly high and vibrant, then stoned for the best statue. Quality statues mean better prices.
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Skyrunner

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Re: Roll to be a Herbalist - Apothecary
« Reply #40 on: March 26, 2012, 05:11:02 pm »

Kyrby

Kyrby mixes the potions in indirect flame, placing water in a pot, and floating another container in that water, then boiling the water so that the water in the floated container boils too.

He carefully pours the resulting liquid into two small potion vials. The potion is murky red.


Currently untested potions:

Eri's clear, pink potion (2/1?)
Nara's murky pink potion (3/2/1?)
The owner's murky white potion
Kyrby's two murky red potions



Stock
Spoiler (click to show/hide)

Clear potion of health
Rose-scented navy potion of weak poison

Herb effect list

Spoiler (click to show/hide)

Spoiler: Potions (click to show/hide)
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

zomara0292

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Re: Roll to be a Herbalist - Apothecary
« Reply #41 on: March 26, 2012, 07:25:52 pm »

Ask around about basic potions and write the recipes that you find down, or any new plants mentioned
Find ways to make make-shift cages.
Feed the addicted gerble some of the murky white drink
« Last Edit: March 26, 2012, 07:41:54 pm by zomara0292 »
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Dwarmin

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Re: Roll to be a Herbalist - Apothecary
« Reply #42 on: March 26, 2012, 07:30:17 pm »

Action: Make one potion
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"The hats never coming off."

Skyrunner

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Re: Roll to be a Herbalist - Apothecary
« Reply #43 on: March 26, 2012, 07:47:58 pm »

Eri creates one thick potion.



The owner of the shop asks around, but it seems that such recipes are secrets of the trade. The only 'recipe' he hears is that 'one base plus one effect never goes wrong'. He also hears that 'mixing Health effects with Poison effects causes both to appear, but mixing a positive Health effect with a negative Health effect causes them to cancel out.'

Cheap cages can be bought with 1 gold piece.

The murky white potion causes the tiny addicted creature to become more addicted, and also makes it agitated.



Currently untested potions:

Eri's clear, pink potion (x2 concentration)
Nara's murky pink potion (3/2/1?)
Kyrby's two murky red potions



Stock
Spoiler (click to show/hide)

Clear potion of health
Rose-scented navy potion of weak poison
Murky white potion of aphrodisiac and addictiveness

Herb effect list

Spoiler (click to show/hide)

Spoiler: Potions (click to show/hide)
[/quote]

Herb effect list

[spoiler]2. Snowberries : Base
3. Basilisk herb : Petrification
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Karzul

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Re: Roll to be a Herbalist - Apothecary
« Reply #44 on: March 26, 2012, 08:37:49 pm »

I say! Let's mix 1 potion out of a weeping herb, 2 white-spotted red mushrooms and 2 soelta flowers.
And let's feed it to the weakest guinea pig.

And then the owner rambles to Peter about those disrespectful younglings and their fire crackers and in the old times and I think it's Jell-O time and where's my blanket.
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I hail from the great country of Valverde.
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