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Author Topic: One of the dwarven merchants' guards died for no reason - huh?  (Read 4824 times)

rridgway

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #15 on: March 25, 2012, 08:43:23 am »

Hmm, I actually had the same thing happen in .25 as well. Multiple times. Including a child born on site.
They would walk over a tile and bleed out and die instantly.
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Kogut

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #16 on: March 25, 2012, 08:53:04 am »

Hm, it may be caused by rain, via bug 0002605: Creatures bleeding to death after water coverings evaporate from small body parts (toes, lips) ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=2605 ).
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ydaraishy

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #17 on: March 25, 2012, 12:10:07 pm »

Can you slab him, then check the slab?

I'll try that and see what happened (if both my engraver and mason weren't taking a break for A MONTH ARGH)

I forgot to mention that this is the second time it's happened.  The other time, when I was playing an earlier fort, I didn't even notice it until miasma was mysteriously pluming up from the trade depot.

Now I'm kind of worried that this sort of thing would happen with the human merchants...
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simonthedwarf

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #18 on: March 25, 2012, 12:13:27 pm »

Dear thread starter:


this is dwarf fortress. even old age is a psychotic villain, spilling blood
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kaijyuu

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #20 on: March 25, 2012, 12:29:17 pm »

Note, to slab a merchant guard, you'll have to use DFhack's tweak function (unless .06 fixed it). Otherwise, the corpse was never "found" thus unable to be slabbed.
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Ubiq

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #21 on: March 25, 2012, 09:59:03 pm »

One other option is to make a copy of the save, abandon, and look the guard up in Legends Mode to see if he had a close call with some named animal or other. He might have been bitten by a rattlesnake or helmet snake during World Gen.
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ydaraishy

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #22 on: March 25, 2012, 10:28:02 pm »

One other option is to make a copy of the save, abandon, and look the guard up in Legends Mode to see if he had a close call with some named animal or other. He might have been bitten by a rattlesnake or helmet snake during World Gen.
I just get the starting seven and the outpost liaison at the bottom of the historical figures list and other dwarves who settled in the fort elsewhere.  I'm not sure if merchant guards are drawn from historical figures, though if they do, that does sound plausible.  Still have yet to slab him, since I'm waiting for DFhack .06.
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Ubiq

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #23 on: March 26, 2012, 12:26:07 am »

His name doesn't show up when you type it into the filter for the Historical Figures list?
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ydaraishy

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #24 on: March 26, 2012, 12:54:51 am »

His name doesn't show up when you type it into the filter for the Historical Figures list?
Nope, can't find it.
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Asgarus

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #25 on: March 26, 2012, 03:05:07 am »

If you can't find him in the Legends, he could be a vampire, too ;)
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RAKninja

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #26 on: March 26, 2012, 01:04:53 pm »

any evil biomes in embark?
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ydaraishy

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #27 on: March 26, 2012, 01:18:45 pm »

any evil biomes in embark?

There's a terrifying mountain range to the west, but it's on the other side of the river from where I settled (and from where the merchants came).  Also the only effect there is enthralling dust clouds, if someone stepped in a pile of dust, they should've been enthralled and not killed...
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RAKninja

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #28 on: March 26, 2012, 02:24:40 pm »

any evil biomes in embark?

There's a terrifying mountain range to the west, but it's on the other side of the river from where I settled (and from where the merchants came).  Also the only effect there is enthralling dust clouds, if someone stepped in a pile of dust, they should've been enthralled and not killed...
are you sure that is the only effect?

and were there thralls leaving the map as the caravan was arriving?
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DungeonJerk

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #29 on: March 26, 2012, 02:26:52 pm »

any evil biomes in embark?

There's a terrifying mountain range to the west, but it's on the other side of the river from where I settled (and from where the merchants came).  Also the only effect there is enthralling dust clouds, if someone stepped in a pile of dust, they should've been enthralled and not killed...

I'm to understand that if Dwarves are wearing boots, just stepping in the dust isn't enough to infect them. At least right away.
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