This is also a good idea. I imagine capture squad overseer would be a pretty dull position, though.
He's the only guy on a squad tasked with the most deadly of missions that's carrying a real gun.
Sure, maybe he's only /supposed/ to use it on uncapturables... But I could see it not being all that dull given the right person and a willingness to ignore practicality for roleplaying purposes. And lets be honest, that whole squads gonna be replaceable anyway. Someone must enjoy subjugating the aliens we meet and extracting information from them.
Well, technically these would be the very
least deadly of missions, made considerably more dangerous by our refusal to use anything other than
pointy sparkly sticks. In theory that should make them not very impressive for a guy with a rocket launcher.
Also, they're only replaceable (well, more replaceable than normal) if they're blank mooks.
Put him "in charge" of briefing us on what we learned from live aliens too. There's great potential there.
That'd be nice, but the info from live aliens tends to be more technical and concise than you'd expect to gather from locking them in a room with a psychopath. Unless you mean purely RP info, but I'm not sure what that would be.
And it wouldn't be boring considering it's probably the most likely squad to be wiped out at any given time...
Better than the mandatory mind probe guy you'll probably want to ship with the squad and leave on the ranger for emergency evacs!
*cough* Well, yeah, I suppose I do usually end up with someone with that job description...
Of course, since my default set has two free slots, they could be a temporary bonus operative who gets promoted to not-holding-coffee status when a new position opens up. Not that relying on someone with an interest in someone dying to ID aliens is
particularly wise, but neither is hiring a bunch of lunatics and buying them whatever military-grade weapons they want.