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Author Topic: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]  (Read 43593 times)

IronyOwl

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 9: Serpents' Nests]
« Reply #225 on: April 09, 2012, 05:40:45 pm »

Update 10: Nonlethal


Mar 1st

The remainder of the week passes tensely but uneventfully, and soon we're looking at a glowing monthly report. How exactly we're dealing with local threats over Canada I can't say, but I guess shooting down, shooting the crew of, and then looting UFOs in Europe and Asia has a domino effect. Or something.


Unfortunately, slight delusions of grandeur have inhibited our progress. The new recruits and equipment had arrived much earlier, but I decided we needed something even more ambitious. Several pawned Medi-Kits later, another batch of slightly different soldiers is on its way for slightly different reasons, and apparently three unloaded plasma pistols will buy you a hangar. Neither was completed by the time of the next incursion, unfortunately.


Needless to say, this was something that could not be ignored, even with our squad still undermanned due to administrative tangle. What's more, the veteran status of the team and small size of the UFO led me to order a slightly dangerous attempt: Capture an alien alive, if possible.

The plan was simple- smoke them out where possible, shoot when necessary. I wasn't willing to risk lives using inferior weapons or stun batons on them, and instead had to hope that the laser pistols most of the team was equipped with would injure them enough for the smoke to make them pass out, as opposed to melting holes straight through them.

Commissar Bane objected strongly to any attempts to not roast them alive under any circumstances, but I assured him that most of the aliens would still be ruthlessly executed on sight, including any that were easier to murder than capture.


Accordingly, the team was well-equipped with smoke grenades. Unfortunately, another logistics error resulted in the team not being properly equipped with the laser rifles that had only recently been completed. On the other hand, all operatives were now clad in our coveted alien-alloy armor, which I hoped would reduce the danger considerably.


Miranda was the first off the Skyranger, and promptly noticed a Sectoid standing right in front of the door to its craft, just a moderate distance to the right from the Skyranger. Despite being a capture mission, she promptly executed it with a flurry of lasers.

The team fanned out a bit, wary of the buildings all around the craft. Several more smoke grenades were hurled into buildings, with the hope that aliens might reside within them, as well as being cracked open with laser fire to allow more thorough discovery. Cautious operatives brutalized three more aliens in the surrounding structures, each discovered singly after careful examination, but none survived.

The real hopeful was the alien craft itself. Xenio breached the UFO, noticed its lone occupant, and added a primed smoke grenade to the already smokey interior. He and Sir Kahn then stood watch over the door, ready in case the Sectoid showed itself. As the other teams cleared out the surrounding buildings, the smoke began to take its toll on the two left out there- surely the alien couldn't last much longer?

Finally, it could endure no more and exited the craft, where Xenio promptly shot it in the side of the head. Damn.




It's unfortunate that we could acquire no live aliens from this mission, but the lack of injuries and generally safe nature forces me to consider it a solid success.



In other news, research on Heavy Lasers is complete. Dr. Euchre has been given temporary command of the research team in response.

They promise they'll do better next time.




I made the rather serious mistake of not recording this until well after I had played it, so I'm tragically fuzzy on the details. I know Miranda was the one sweeping the northern building, but I don't remember who was with her. Stone Cold was on the western structure, where there was an alien and then another alien after I'd declared it clear.

Also, in retrospect leaving Sir Kahn (who's Reaction is pretty terrible anyway) in front of the door with an explosive autocannon was a serious oversight on my part.

Sorry for another mini-update (and a fuzzy one at that) but I find myself short on time, so detailing the new recruits will have to wait. If you're curious, the new blood's stats were TERRIBLE, which was the final straw in ordering soldiers for that 8-man capture team.
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EuchreJack

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 10: Nonlethal]
« Reply #226 on: April 09, 2012, 05:59:19 pm »

I think it's safe to assume that the good recruits are going on the main team, while I herd the losers off in Banzai Charges against landed UFOs, said losers armed only with stun sticks, smoke grenades, and terran pistols.

Flying Dice

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 10: Nonlethal]
« Reply #227 on: April 09, 2012, 06:13:24 pm »

Yep. Putting a few dozen bad recruits through capture detail will usually end up with a handful of good ones and a bunch of corpses.
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EuchreJack

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 10: Nonlethal]
« Reply #228 on: April 09, 2012, 06:32:13 pm »

It's cheaper and quicker than hiring/firing till you get what you want.

Sirus

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 8: Wartorn]
« Reply #229 on: April 09, 2012, 06:56:22 pm »



++Commissarial Log, Entry 1++
It has been two months since I first arrived on this primitive planet. I do not know how a simple warp storm threw me here, but clearly the hand of the Emperor is guiding me. This is the first opportunity I've had to record my thoughts, and they are many.

This world is strange. The people are clearly humans, yet they seem to know nothing of the Imperium. It's not that they are heretics, really; there's no chaos worship that I can see, and they're clearly opposed to the xenos threat like all loyal citizens. It's just that they're so backwards. They have only recently advanced from slug-throwing weaponry into proper lasguns, and rely on fixed-wing aircraft to get around. Such technological regressions are hardly uncommon in this galaxy, but there's no sign that this world was once a thriving colony. Will have to look into matters more thoroughly.

Anyway, I've managed to attach myself to a branch of the local PDF. The head officer, a "Commander Irony", looked a bit skeptical about my commisarial credentials. Indeed, he assigned me the rank of "rookie" and asked me not to execute traitors! Though my ego was tempted to have him shot for insubordination, two things stayed my hand. First, I'm trapped on a planet without proper law. Commissars are supposed to be outside the chain of command, willing to follow the orders of military leaders without being subservient to them. Here though, my rank and cap count for nothing. Surely I would face a court martial, at the very least!

Second, and more importantly, Irony has a knack for commanding his troops. His unit, "Ex-Comm", has suffered far fewer casualties than I would have expected of PDF, even if the ratio of deaths is roughly the same. The truly astonishing thing is that I haven't had to execute a single traitor or coward so far. Not even discipline them through scourging or being converted into servitors. I was worried that the unit would fall apart after the field commander was slain, but they seem to have rallied in a most gratifying manner.

In any case, I just returned from my most recent mission. Ex-Comm's tech-priests had just finished a run of carapace armor, and it felt good to have some protection, however slight, against the xenos plasma weaponry. Sadly, the mission was a technical failure, as we didn't capture a single alien alive for the Inquisition to interrogate (not for lack of trying!). That reminds me, do they have a branch of the Inquisition here? Unlikely. Perhaps I should volunteer to conduct interrogations? One of the troopers, Euchre, also seems to be looking forward to the process.

I have rambled enough. These records will be sealed until either I return to the Imperium, or in the event of my death. Until next time, this is Bane, signing off.
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IronyOwl

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 10: Nonlethal]
« Reply #230 on: April 09, 2012, 11:17:20 pm »

Update 11: Rainbow Nation


Mar 3rd
I finally take the time to interview and integrate our new recruits properly.



Another Nordic conscript. I ask if he heard what happened to our last Nordic conscript. He asked me if I knew what a conscript was.

Touche.



Complete nutjob. Stared at me with a creepy grin and seemed waaaaaaaay too enthusiastic about this whole shooting and being shot at thing.

On the other hand, that means he's in the right place.



: Jacen-001, Cloney Inc Quality Clone reporting for duty, sir!

Commander Irony: Another clone, eh? Well, the Maxclone-

: Oh no sir! You don't want to use one of those models. Inferior in every way, they are! Barely fit for janitorial duty, much less the rigors of valiantly breaching an alien spacecraft!

Commander Irony: Uh... well, our current Maxclone is out of commission, but I'll keep that in mind...



: DID YOU MISS ME SIR?

Commander Irony: ...a little bit.



Sunny Rain: Commander! I have risen from the grave, to continue our mishyon against the daymons.

Commander Irony: Huh. Who raised you?

Sunny Rain: It was my faith in The Lord, sir.

Commander Irony: You just... got up?

Sunny Rain: I told you, sir. It was my faith that saved me, to combat the daymons once more.

Commander Irony: ...well, if you say so.


I still think someone or something raised her, but nobody's fessing up. Hrm...



: Allahu Akbar, sir! I am ready to destroy the infidels at any cost! Where are your explosives?

Commander Irony: ...uh. They'll be... loaded onto the Skyranger.

: Excellent! I look forward to carrying them to the infidels myself!


On the bright side, hopefully this will convince the aliens that Earth is a savage, inhospitable place filled with berserker savages that know no fear. Not that Commissar Bane, and O'Malley, and I suppose Kilroy, and the clones and robots...

...

I think I'm beginning to understand why they keep sending me explosive-armed lunatics.



Speaking of which, we're also welcoming a slew of new recruits with decidedly less colorful pasts and decidedly more bleak futures.





Meet our new capture squad- armed with nothing but mundane weapons, shock batons, and smoke grenades, this team will tackle smaller, less dangerous UFOs in an attempt to capture us live aliens for study and interrogation. To aid them in this task, they'll be commanded by a veteran from our current roster.

: Welcome to the Capture Squad, gentlemen. Any questions?

Mr. Green: Yeah. How do I get out of this chickenshit operation?

: A bodybag or a very small box, usually.

Rainbow: ...

Unfortunately, a separate Skyranger for them won't be completed for another month or so, so we'll be swapping out personnel and gear as the need arises.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GlyphGryph

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #231 on: April 09, 2012, 11:27:16 pm »

I am going to repost my character request. I would like to be Mr.Green! If I can't get out, well then, I'm not saying I'll enjoy it knocking aliens out and stuffing them in boxes, but...

Well, let's just I believe its important to enjoy your work.

Reposted and modified description:
Quote
Mel Sarkin, minimum damage specialist, is requesting a position in your squad. He... somehow, got a summary of your mission reports, and believes giving him financial control over a second squad specializing in maximizing your profit output and research opportunities would aide in the fight against the aliens. Plus, he adds, he really likes watching the buggers squirm when they're trussed up like pigs.

You were already a step ahead of him, of course, so you told him he'd be deployed with the capture squad soon.

He was not terribly happy with this, but quickly discovered there was no backing out in XCom.
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Flying Dice

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #232 on: April 09, 2012, 11:36:35 pm »

I'd like to request a nickname-dwarfing as well, with Mr. Purple, if possible.  :)
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Zako

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 8: Wartorn]
« Reply #233 on: April 10, 2012, 12:04:32 am »

I'll join!

Spoiler (click to show/hide)

Where's my dude? Didn't you get a suitable recruit?
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IronyOwl

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #234 on: April 10, 2012, 12:11:26 am »

Still more people ahead of you on the waitlist (which is still in need of updating). I only use 12 actual soldiers at a time, so even if there was a suitable guy for you I wouldn't have shoveled you onto the suicidal Capture Squad.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GlyphGryph

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #235 on: April 10, 2012, 12:13:23 am »

but I WANT to be on the suicidal capture squad! :P

You don't need to treat me special or anything! I fully expect to die next update!
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IronyOwl

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #236 on: April 10, 2012, 12:15:44 am »

Would you want your name changed, then? More than issues of sending a man to rush a jumpy plasma rifle-armed alien with nothing but a cattle prod and a smoke grenade, that's the real question here. :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GlyphGryph

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #237 on: April 10, 2012, 12:24:05 am »

I guess I can just be Mel Green instead, if you really don't want to change the name that badly. :P
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IronyOwl

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #238 on: April 10, 2012, 12:31:01 am »

Well, I'm still kind of torn on the subject. I don't think there will be that much demand to go on the Even-More-Screwed Squad, which means it'd be a lot of faceless Mr. Blues alongside actual (albeit horribly, horribly doomed) people.

Hm... definitely something I'll have to think on. His real name could certainly be anything you like, even if his callsign ends up forced.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GlyphGryph

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Re: Let's Play: X-COM! ULTRAWUSS MODE! [Update 11: Rainbow Nation]
« Reply #239 on: April 10, 2012, 12:53:45 am »

Though, to be honest, volunteering one of the clone teams would be the easiest way to fill up the capture squads with non-mooks - their expendable anyway :P

But I just wanna go on capture missions and maybe get killed! Is that so much to ask? I don't care if I'm surrounded by mooks!
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