THIS IIIIIIIIIIIIIIIIIIIIIIIIIIIIIS!
Roll to be a Merchant! (now with 100% more giant lizards, wizards, and others in flying bubbles!)Included are: - Extensive sheets of supply and price
- Comprehensive economic simulation that throws supply and demand out the window
- The chance to be driven broke by the whim of the RNG
- 100% traditional d6 mechanics
- A colorful map that is extensively detailed by trained* artisans**
*Trained does not mean qualified **'Artisans' does not exclude the case where there is only one artisan - Pretty charts
- Realistic transportation systems
- The inability to go in a straight line from point A to B if it's not on the map
- Inconsistent bonuses to price
- Addictive combat system
- PVP
- GM encouragement that it is OK to come up with creative ideas
- The fact that working together, then betraying and stealing everything is better than being alone
- Zero liability if any of the above claims are incorrect
You are a merchant. You buy stuff and sell stuff. You can travel from city to city. You only have a pack on your back and a wheelbarrow in front of you. In your pocket is fifty gold pieces. Let the trip begin.
Time passes by months.
Goods -
Google DocsTier 1 goods are more stable in price than other tiers, but also take up more space.
Tier 4 goods have large price changes and small space.
Hirelings protect you from bandits, and require pay per week. They also take up space in your method of transport. One group of hirelings must all fit on a single transport.
EX: You have two carts with 10 space each. You cannot hire a 20 space hireling and load in half half on both.
Methods of transport measure speed in distance / week. Some have upkeep. You can own more than one of most transportation except for the wheelbarrow and the pack. If you have multiple transports, your transport speed is counted as the slowest member in the group.
If you and another player happen to be on the same road, you can attack him and try to steal goods.
Distance : Red = 1, Navy = 2, Yellow = 3, Dotted Blue = 10
LARGE CITIES (Sky blue)
1- City of the Unnamed Covert Rodents
2- Chaotic City of the Condiments
3- City of the Infernal Fair Portal
4- Large City of Disappointments
5- Dying Middle Finger Bone City
MEDIUM CITIES (Dark red)
6- City of the Flies
7- City of the Sixty Unnamed Apples
8- Deadly City of the Priests
9- Superior Port of the Whale
10- Inferior Port of the Whale
11- Slightly Less Deadly City of the Priests
12- Cities of the Nine Sigils
13- Nayn City
14- Infinite Realms of the Forgotten Algebra
FORTRESSES (Black)
15- Fort Bee
16- Fort Frawda
17- Brave Bipedal Fort
18- Fort of the Long Windy Windy Road
19- Fort of the Caressing Evils
Trained fighter - +0.5 to combat rolls: if you and your opponent both roll the same, you win by 0.5.
Haggler - You have a chance of raising/lowering the price for you. Each level gives you +0.5 to the opposed roll.
Market analyst - You have a small chance of predicting the next price of one item. More ranks equal larger chance. +1% per level. (Rolls percentile die)
Others on request
Character sheetName ::
Age ::
Gender ::
Appearance ::
Skills : (You start with one.)
Money : 50 gold coins
Location : (Any city except #14, Infinite Realms of the Forgotten Algebra)
Transport :
Pack
Wheelbarrow
Upkeep :
0 gp
Things to do on a turn : Buy stuff. Select a destination. Team up with others. Backstab others.
Here's to hoping this doesn't crash...