Alright Cogminds, Fix9 is
here, ready for your final run for a new high score.
Lots of useful UI improvements (amazing how there never seems to be an end to these...):
* FIX: vi-keys work in examine/fire mode
* FIX: 'x'/'s'/'d' can be used to exit/close their respective modes/windows
* FIX: Help screen can also be exited with ESC
* FIX: Matter no longer dropped on top of other items
* MOD: Auto-targeting preference cycling switched to 'w'
* MOD: Quit w/out save switched to Alt-F4
* NEW: Tactical HUD mode, includes inventory capacity and mass allowance right on the HUD, along with core exposure and net energy use
* NEW: Alerts for low resources
* NEW: Inventory sorting by type/mass/integrity (t/m/i)
* NEW: Ctrl mod for inventory scrolling skips to beginning/end (Ctrl-[/] or Ctrl-Wheel)
* NEW: Mouse warping can be toggled off
* NEW: Added more information to Advanced Player's Guide
Still no score-breaking changes (so switching to the new version is not mandatory, though recommended, as always). It's mostly just stuff aimed at making play more fluid and accessible (though for the forgetful player, extra resource alerts should somewhat improve survivability).
Among the UI mods postponed to a later release there's optional auto-sorting for the inventory while viewing item info, the "undo swap" command, and a more obvious temperature indicator.
I didn't get around to finding/fixing any of the remaining crashes, but at least fix9 shouldn't have introduced any new problems because it is mostly easy mods which have already been tested.
Good luck for the last 3 days, everyone!