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Author Topic: So, I wanted to apologize for kicking your dog...  (Read 26709 times)

Zavador

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Re: So, I wanted to apologize for kicking your dog...
« Reply #30 on: March 24, 2012, 07:54:02 pm »

It's not that I have a problem with modding or cheating, but rather the 'extensive' part.  As I said I'm not really sure how to do either of those things.  Maybe I could spawn magma and water in midair and get them to combine to form obsidian bombs?  I could make an obsidian tower from the ground up and expand it into a sunlight-blocking floor?  Anyway it would be nice to find a workaround that doesn't need to use DFhack, since summoning magma and water out of the void isn't really one of my character's abilities.  I think I might look into necromancy, maybe if I raise all their corpses after killing them they'll be forced to fight their past dead-selves and end up dieing again immediately.

Anyway, those cheating jerks deserve some sort of retribution.  They're completely immortal, no wonder all the corpses everywhere don't seem to faze them, and settling in "The Field of Executing" is clearly some kind of ironic dare.  Then again this is my sixth incarnation, and 'immortal' is right in my name, so maybe I shouldn't be one to talk.  I guess it's only fair everyone should be immortal, though it doesn't really make for a great story.
« Last Edit: March 25, 2012, 01:36:23 am by Zavador »
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Kamamura

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Re: So, I wanted to apologize for kicking your dog...
« Reply #31 on: March 24, 2012, 07:55:00 pm »

Hey, I liked your story, it reminds me those weird, dreamy westerns like "High Plains Drifter", or "U-Turn" where people do horrible things to each other for no apparent reason and something menacing always hangs in the air.
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The entire content consists of senseless murder, a pile of faceless naked women and zero regard for human life in general, all in the service of the protagonist's base impulses. It is clearly a cry for help from a neglected, self absorbed and disempowered juvenile badly in need of affectionate guidance. What a sad, sad display.

Loud Whispers

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Re: So, I wanted to apologize for kicking your dog...
« Reply #32 on: March 24, 2012, 08:19:47 pm »

You could do it in Fortress mode, but that's about it :I

RabblerouserGT

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Re: So, I wanted to apologize for kicking your dog...
« Reply #33 on: March 24, 2012, 08:27:55 pm »

My favorite part is walking into the door and "accidentally" killing the guy on the other side.

Hilarious mental image of this guy just BLUNDERING into someone else's home, arm and leg kicked out, which accidentally slices someone's head off.
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..and then the child Praiseincest shall be dipped in the river of Pregnantjuices! Rejoice! The son of Armok has been born!
My dwarf worships the goddess of suicide. This can only bode well.

Zavador

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Re: So, I wanted to apologize for kicking your dog...
« Reply #34 on: March 24, 2012, 10:28:52 pm »

You could do it in Fortress mode

You know, I was thinking about that...  It's pretty clear that the people of Lecbedur, "The Merged Empires", are all somehow immortal, even my adventurer, who walked among them in most of his incarnations.  Even more disturbing, here in this town of Knightedyelled there live Humans, Dwarfs, and Goblins, together in wooden houses, next to a fortress built entirely above the ground.  To top it all off, this Human-Dwarf-Goblin coalition seems to be on good terms with the Elves.

If you ask me there is something unnatural and very, very wrong with all of this.  Something that doesn't belong, that you wouldn't expect to see in the game that spawned such epic Dwarven tales as Boatmurdered, Headshoots, Syrupleaf, and Battledfailed, among others.  This, 'civilization', this kingdom of Lecbedur is nothing less than a grave insult to every Dwarf who ever died fighting a goblin ambush because the overseer forgot to assign weapons to his squad, to every Dwarf who ever concluded a mega-project by channeling a tile in the wrong order and falling a hundred z-levels to an unmarked grave, to every dwarf who ever lost three limbs yet went about his duties stoically right up until the fortress flooded, and to every dwarf who stayed 'quite content' despite losing 95% of the fort population in an unfortunate clown invasion because dammit that dining room is Legendary.

I can think of only one race with the right mix of courage, tenacity, ingenuity, alcoholism, and sheer unbridled madness to challenge this affront to the natural order of the world.  Ladies and gentlemen, let's get Dwarfy.

It's past time for a war council and undertakings of !!science!!  Here are the questions we must answer in advance of the war against Lecbedur:
-How close to a town can an embark be made?
-Can two fortress embarks overlap slightly?
-If embarks can't overlap, can structures formed on the map edges create a continuous wall between two of them?
-What is the quickest way to start a war with the humans in fortress mode?
-Can wars in fortress mode appreciably reduce a civilizations population?

On the drawing board:
-Create a fort near each town and hamlet to pump in water and magma to coat them in obsidian.
-Create a series of forts in a ring around each town and hamlet to wall them off completely.
-Use an adventurer to pump magma into the walled off towns and hamlets.
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NW_Kohaku

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Re: So, I wanted to apologize for kicking your dog...
« Reply #35 on: March 24, 2012, 10:55:54 pm »

Goblins often live in towns when they have lost a war to humans... or won one.  Some population exchange goes on when they conquer territories, and conquered civilians become part of the conquering culture.  Then, when a town/tower is controlled by another culture nearby, and they are at peace, some immigration/emmigration takes place. 

I had one town in a world a while ago with over 10,000 goblins in it, and only 500 humans, while goblins were the most populous sentient species in the region.  Those same goblins spread into other civs, as well, taking root in basically every major town in the south.

It helps that they don't eat, and don't die of old age and can reproduce infinitely, so even a small number over a long enough period of time can grow exponentially.  Longer worldgens will see the entire world covered in "human" and "elven" and "dwarven" and goblin civs, all populated by nothing but goblins that have been endoctrinated into different cultures.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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Yoink

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Re: So, I wanted to apologize for kicking your dog...
« Reply #36 on: March 25, 2012, 12:37:59 am »

Haha, a great read! :D That was very surreal... It really put me in mind of some normal, rational person being dumped unceremoniously into the bizarre world of DF, with its strange AI quirks, and wondering what the hell was going on.
Then, of course, we saw his slow change into the local mindset, with his 'self defence' ideas and the way he slowly makes a game out of the slaughter. :P So yeah, good job!
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Lovechild

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Re: So, I wanted to apologize for kicking your dog...
« Reply #37 on: March 25, 2012, 07:34:07 am »

Quote
-How close to a town can an embark be made?
Towns take up as much space as a map tile, no matter how big they actually are. So you'll get closer to bigger towns.

Quote
-Can two fortress embarks overlap slightly?
Nope.

Quote
-If embarks can't overlap, can structures formed on the map edges create a continuous wall between two of them?
I think so, if you use raised bridges.

Quote
-What is the quickest way to start a war with the humans in fortress mode?
Seize all the goods from their trade caravans and then kill them.

Quote
-Can wars in fortress mode appreciably reduce a civilizations population?
Not by a lot. Historical figures might lead their squads.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

NW_Kohaku

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Re: So, I wanted to apologize for kicking your dog...
« Reply #38 on: March 25, 2012, 11:09:51 am »

Towns take up 17x17 local/embark tiles.  A region/map tile is 16x16 local tiles.  This means that towns always spill over into four different region tiles. 

Wars are easily started with humans by just killing the diplomat.  (You need a baron to get a diplomat, however.)

You can make a solid wall with raised bridges.

The game will not respect that wall in fast travel.  It will only matter in local travel.

Nothing moves by local travel unless you are moving by local travel, and nothing moves in local travel, except to completely randomly meander right now, since actual jobs and schedules have yet to be implemented (although they should be "soon").

You can, however, embark inside of a town, using one of the hack tools like "Just Embark" or "Embark Anywhere".  Note that the humans may be immediately hostile to your invading dwarves.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

RAKninja

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Re: So, I wanted to apologize for kicking your dog...
« Reply #39 on: March 25, 2012, 06:40:20 pm »

My favorite part is walking into the door and "accidentally" killing the guy on the other side.

Hilarious mental image of this guy just BLUNDERING into someone else's home, arm and leg kicked out, which accidentally slices someone's head off.
actually happens a lot if playing as goblins.
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Kamamura

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Re: So, I wanted to apologize for kicking your dog...
« Reply #40 on: March 26, 2012, 06:37:33 am »

Anyway, DF is makes the transition from playing a hero to playing a monster unbelievably smooth. One moment, you are embarking on a heroic quest to get the land rid of a horrible dragon or a troll, and before you know it, you are slaughtering everyone in every city you pass through because some trivial misunderstanding about kicking a door and its owner open.
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The entire content consists of senseless murder, a pile of faceless naked women and zero regard for human life in general, all in the service of the protagonist's base impulses. It is clearly a cry for help from a neglected, self absorbed and disempowered juvenile badly in need of affectionate guidance. What a sad, sad display.

Broseph Stalin

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Re: So, I wanted to apologize for kicking your dog...
« Reply #41 on: March 26, 2012, 11:14:31 am »

"The Field of Executing" Fitting.

NW_Kohaku

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Re: So, I wanted to apologize for kicking your dog...
« Reply #42 on: March 26, 2012, 01:20:08 pm »

By the way, Zavador, you just have to keep in mind that if Fortress Mode is in "Alpha", then Adventure Mode is in pre-Proof-Of-Concept stages.  You can't walk 4 steps without hitting an "under construction" sign.  Most of the problems you run into are just things that aren't implemented yet.

For the bugs having to do with things like infinite clones of villagers, however, there is a "worst bug" poll you can vote in, and this is one of the bugs on it
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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ObeseHelmet

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Re: So, I wanted to apologize for kicking your dog...
« Reply #43 on: March 26, 2012, 03:16:20 pm »

-How close to a town can an embark be made?

With Just Embark, which still works in the new version, you can actually embark entirely in this town. Not sure if this seems like crossing the line with modding to you.
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Leafsnail

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Re: So, I wanted to apologize for kicking your dog...
« Reply #44 on: March 26, 2012, 05:52:40 pm »

Is it possible to make someone a historical figure then kill them, or do you only become historical in Legends Mode?  I'm thinking like infecting them with Lycanthropy could do the trick.
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