I quite enjoyed it and would do another in a heartbeat.
Name: Thrakor
Class: Elementalist [Offensive Mage]
Bio: Thrakor the Elementalist lived as one of the masters of a highly exclusive college of magic. He was the Dean of Elementals, and as such commanded a vast array of elemental magic coupled with a deep understanding of its nature. He knew how to direct the roaring gouts of fire, steer the fiercest tempests of air, guide the icy breath of winter, and even command the boulders of the Earth. None were his equal, and no one questioned his might.
His power was to be his own undoing, as he had a passion to collect even more of it. One summer solstice, he performed an ancient and forbidden ritual to unite the four elements into one force of unbelievable power... but he failed. The resulting explosion obliterated his entire tower with him inside.
Thrakor's deepest regret is that he never truly mastered the power that defined his life.
Preparation: 5
Traits: 2
Artifact: 5
Pretty good actually~
Name: Thrakor
Class: Offensive Mage
___
(Stats)
Strength:1
Agility:2
Endurance:2
Magic:4
___
(Skills)
Spellcaster II
-You can have 4 spells memorized at a time.
Elemental Magic II
-You can learn elemental magic of level II.
___
(Traits)
Master Of The Elements
-Instead of four different elemental magic skills, you have one skill that is responsible for all elements.
Negation
-During combat, your opponent can't use spells that you could cast with your skills.
___
(Artifacts)
Tome Of The Elements
-An ancient tome that holds all the secrets of nature. The owner can cast destructive elemental spells that are one level below his skill twice as often and destructive elemental spells that are two or more levels below his skill for free.
Magic Dagger
-An ornate iron dagger that can damage demigods, but has no special properties.
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(Abilities and Techniques)
Stone Wall 3/3 (Earth Magic, Level I)
-When you are attacked with a ranged attack you automatically cast this spell. It creates a stone wall to act as a barrier between you and the attack, but can be destroyed by an attack that's too strong.
Gust Of Wind 3/3 (Wind Magic, Level I)
-Puts a distance between you and your opponent and does some damage.
Ice Lance 4/4 (Water Magic, Level II)
-A very accurate long-range attack. It always hits its intended target, so it can be blocked, but not evaded.
Fireball 4/4 (Fire Magic, Level II)
-Fires an explosive sphere of fire at your enemy. It's useless to block the explosion with a weapon, so it can only be evaded or blocked with magic.
Name: Thrakor
Class: Offensive Mage
___
(Stats)
Strength:2
Agility:2
Endurance:2
Magic:4
___
(Skills)
Spellcaster II (90% exp)
-You can have 4 spells memorized at a time.
Elemental Magic IV
-You can learn elemental magic of level IV.
___
(Traits)
Master Of The Elements
-Instead of four different elemental magic skills, you have one skill that is responsible for all elements.
Negation
-During combat, your opponent can't use spells that you could cast with your skills.
___
(Artifacts)
Tome Of The Elements
-An ancient tome that holds all the secrets of nature. The owner can cast destructive elemental spells that are one level below his skill twice as often and destructive elemental spells that are two or more levels below his skill for free.
Magic Dagger
-An ornate iron dagger that can damage demigods, but has no special properties.
___
(Abilities and Techniques)
Stone Wall 3/3 (Earth Magic, Level I)
-When you are attacked with a ranged attack you automatically cast this spell. It creates a stone wall to act as a barrier between you and the attack, but can be destroyed by an attack that's too strong.
Gust Of Wind -/- (Wind Magic, Level I)
-Puts a distance between you and your opponent and does some damage.
Ice Lance -/- (Water Magic, Level II)
-A very accurate long-range attack. It always hits its intended target, so it can be blocked, but not evaded.
Fireball -/- (Fire Magic, Level II)
-Fires an explosive sphere of fire at your enemy. It's useless to block the explosion with a weapon, so it can only be evaded or blocked with magic.
First turn I got my Elemental Magic up to 3 and saw Ahra (unknown at the time) sneaking through the town. I follow him straight to his circle and throw a fireball (with a stellar +2 bonus) at him and then blow him back into the flames when he runs out. He misses me with a spell and I lodge an ice lance in his chest, but things go south from there. He hits me with a spell, rots me for -1 agi, and resets my fireball, then drops all my spells a level with his defensive spell that makes me miss. We SISSY MAGE SLAP FIGHT for a while until Tiruin steals my kill- getting me +1 str, agi, and Elemental IV. I run like hell, figuring you two would jump me (And I have no spells higher than level 2). I get back and train Spellcasting three times but only get it to 90%. I try one more time in the forest and HAMMER TO THE FACE. You know the rest.
I was honestly most worried about the Offensive Fighter to start with, figuring a sneak dagger in the back would be the best way to kill me. I was very relieved to find he went archer.
I actually had one of the strongest defensive powers I've seen- it was just very narrowly focused. Good to see it would have affected someone- a nasty surprise for Tiruin should I have chucked a fireball at him.
Caellath, did you start with that resistance skill at that level?