Name: Quies Nex
Class: Offensive Scout
Bio: Quies is a woman of medium height with long brown hair tied into a single long braid at the back of her head. Her eyes are dark brown, complementing her light skin tone. Her body is lithe and built for acrobatics and flexibility, suiting her role as a Martyr.
Once, she led a noble life as a huntress of her people. A life many looked down upon as mundane and easy to do, but she didn't mind, having a benevolent viewpoint of life. Until that life was shattered by the Ritual.
Accused and framed by her neighbors, and thought dead after being left to die in the wilderness, she depended on her body, mind and spirit to get her through. Revenge was on the bottom list of her priorities, but another reason presented itself. She knew her skills, and learned more about the Ritual upon her first chance in getting into a Major city's library.
Attentive and sharp, seeking knowledge of the goings of the place was easy enough, only resorting to wounding and maiming for those who crossed her path. She would join in the tournament or 'Ritual' as it was called. The pain would be meaningless if she had the chance in winning this. For it was for the benefit of all.
(Stats)
Strength: 2
Agility: 3
Endurance: 2
Magic:2
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(Skills)
Spellcaster II
-Let's you have 4 spells or techniques memorised at a time.
Archery Techniques II
-Let's you use and develop level II archery techniques.
Wind Magic I
-Let's you use and develop level I wind spells.
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(Traits)
Assassination
-The wounds that your opponents receive when attacked from stealth will never heal, except by using very powerful healing magic.
Shadow Lurker
- +1 to stealth.
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(Artifacts)
Ghost Bow
-An ornate yew longbow. Instead of shooting arrows, it launches a thin needle-like beam of energy. Instead of endurance, magic may be used to defend against it, depending on what the target is worse at.
Magic Dagger
-A simple iron dagger with an engraved wooden handle. It can damage demigods but is otherwise just a regular dagger.
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(Abilities and Techniques)
Evasive Manouvers 3/3 (Archery Technique LV I)
-Gives you a +1 defense modifier for the turn, increases the distance between you and your oppontent and damages your enemy with a normal bow attack.
Improved Snap Shot 3/3 (Archery Technique, LV II)
-Let's you use a two normal attacks with a bow as a free action.
Shield Of Wind 2/2 (Wind Magic, LV I)
-Automatically activated when possible. Deflects a light projectile, fire, poison gas or something similar with a strong gust of wind.
Gust Of Wind 3/3 (Wind Magic, Level I)
-Puts a distance between you and your opponent and does some damage.