Simple has been deleted?! D:
Yeah. I just want to end this fast. The game was pretty much an experiment, to figure out what I can do with this idea. Pretty much a beta.
Also, 3 players are easier to GM for, but also more boring.
And anyway, if I make a sequel, (actually, more like version 1.0 rather than a sequel) there will be many changes:
1) More tactical gameplay. The counter mechanic didn't even see any action. There should be more ways to prepare for fights. That's why we will have...
2) More preparation. Magical traps, potions, prepared spells, additional ways to locate your enemy...
3) Different stat and skill system. Dumping stats because most of the time their either irrelevant or overpowered. All they did was made some players waste the first turns training to not be curb stomped. Skills are going to be more numerous, but most will start at level 0. Basically each player has X different skills and can choose which ones to focus on. Depending on their play style. Additionally each school of magic/type of weapon will have a different feel. Traits removed, instead artifacts are more meaningful and skills can reach overpowered levels as well.
4) Slower pace in general. More preparation, longer fights, more rewarding training. More focus on character advancement.
5)...Any other ideas?
If you are planning a 2v2v2v2, make it FSN-esque. I wanna be a servant. If someone uses command spells on me the wrong way, though, there will be much ass-kicking to occur.
That would require good writing. : V
Also, I don't want to rip off FSN
too much.
Oh, and no one wants to be a master.
*beat*
You host a FSN RTD. I want to be a servant too. : V