Fine, Ani. You persuaded me.
Character's Name: Professor Andrew C. B. Finkel
Character's Race: Human
Character's Gender: Male
Character's Age: 25
Character's Description: 5'7,
Character's History: Andrew was born young; but grew up fast. he was regarded as an outcast as a child, and when a family outing was suggested, he was not invited. luckily. - The "family outing" was a setup. his entire family was slaughtered, leaving him as an only child. He looked around, and found a gang named "The Sacreed of Skull" - Religious fanatics whose entire goal was to take over the world. He hanged out with them a bit, but figured that they didn't have enough potential, but managed to learn a lot about propaganda, and other technics. - He was charismatic, and quickly joined a mafioso-esque gang which Andrew considered to have more potential. - He ranked his way up through whatever way he considered possible, not regarding the ethics. - the Leader of this mafia had an unexpected death, shocking all the members, but Andrew was elected leader soon after. This was not really enough, though, so he decided to take the biggest and the best in the group, and formed with them a society which entire purpose was to make profit, and continue making profit. - The lingo within the society, or "The Family" was to refer eachother as family members, no matter who it was. Andrew was the Uncle, and people below him were his nephews, sons or other relevant names. The Family became big, using tactics such as hits, drugs, selling guns, robbing stores and basically all other ways of making money were used to gain a big profit. - The Uncle was not happy. - he wanted a bigger profit, and decided the only way to do so was to expand, and become a dictatorship, commanded by him.
Can Your Character Use Magic?: No
Character's Stats: (You have 15 Points to Spend)
Strength: 2
Agility: 2
Endurance: 3
Perception: 4
Intelligence: 3
Willpower: 1
Character's Skills:
Weapon Skills: (30 Points to Spend Here) (And An Additional 15 if your Character can not use Magic.)
Hand to Hand: 5/20
One Handed Blade Weapons: 5/20
Two Handed Blade Weapons: 0/20
One Handed Blunt Weapons: 0/20
Two Handed Blunt Weapons: 0/20
Polearms: 0/20
Bows: 0/20
Crossbows: 0/20
Thrown Weapons: 0/20
Pistols: 10/20
Rifles: 5/20
Submachine Guns: 20/20
Shotguns: 0/20
Heavy Weaponry: 0/20
Explosives: 0/20
Weapon Specialties: (You have 15 Points to Spend Here) (And An Additional 5 if your Character can not use Magic.)
Human: 10/20
Dwarvern: 0/20
Elven: 0/20
Thelenawen: 0/20
Orcish: 0/20
Goblin: 0/20
Gnomish: 0/20
Dual Wielding: 10/20
Armour: (You have 15 Points to Spend Here) (And An Additional 5 if your Character can not use Magic.)
Unarmoured: 0/20
Light Armour: 20/20
Medium Armour: 0/20
Heavy Armour: 0/20
Bucklers: 0/20
Shields: 0/20
Tower Shields: 0/20
Magic: (You have 25 Points to Spend Here)
Arcane: 0/20
Air: 0/20
Water: 0/20
Fire: 0/20
Ice: 0/20
Stone: 0/20
Nature: 0/20
Shock: 0/20
Light: 0/20
Shadow: 0/20
Alchemy: 0/20
Enchanting: 0/20