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Author Topic: ≈'Modieval' The Forum RPG - (OOC Thread)≈  (Read 93681 times)

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #285 on: April 18, 2012, 09:18:09 pm »

How intelligent are the spiderworks?  Can I give them complicated orders like: scout out the surrounding area and report back if you find any mechanisms or living creatures, only attack if absolutely necessary, do not lead any living creatures back to me; or make a loud screeching noise if you find something to be avoided, and two quick screeches if you find something of interest?  Or are they limited to more simple commands?



BUZZ DROIDS!!! I would like to ally with my brother I think. The idea of creating machines for use is something I would like. Maybe make a steam punk mecha...  8) I'll join you my brother and call you "Bro" if I get a giant mecha and the ability to use Giga Drill Break. What do you think?
Talk to the paranoid kobold living alone in the mountains.


Welcome to Bay12 Lunatics!  Hope you like magma and madness!  As I told Nardah:
Welcome to Bay12.  We're a nice place, friendly, accepting, warm, although the warmth is usually from magma.  So long as you aren't a traitorous elf-sympathizer you won't have to worry about that though.
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This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #286 on: April 18, 2012, 09:26:12 pm »

Welcome to the Bay12 forums!!! Hope you like the miasma!!! MUHAHAHAHAHAHA!!!

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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #287 on: April 18, 2012, 09:41:00 pm »

How intelligent are the spiderworks?  Can I give them complicated orders like: scout out the surrounding area and report back if you find any mechanisms or living creatures, only attack if absolutely necessary, do not lead any living creatures back to me; or make a loud screeching noise if you find something to be avoided, and two quick screeches if you find something of interest?  Or are they limited to more simple commands?

That'd probably be as complex as their orders could get.
(Although do note that they're incapable of making any noise themselves.)
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #288 on: April 18, 2012, 09:51:07 pm »

How intelligent are the spiderworks?  Can I give them complicated orders like: scout out the surrounding area and report back if you find any mechanisms or living creatures, only attack if absolutely necessary, do not lead any living creatures back to me; or make a loud screeching noise if you find something to be avoided, and two quick screeches if you find something of interest?  Or are they limited to more simple commands?

That'd probably be as complex as their orders could get.
(Although do note that they're incapable of making any noise themselves.)
Unless installed with a voice box or vocabulator of some kind. I suggest that he recreates HK-47 and gives him to me. :)
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #289 on: April 20, 2012, 06:22:17 am »

PHIL AND RHUN! :D
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #290 on: April 20, 2012, 05:00:25 pm »

ATLAS AND PEABODY! :D
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #291 on: April 20, 2012, 07:50:23 pm »

Distractions,


Distractions everywhere.
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #292 on: April 21, 2012, 07:26:43 am »

i'm going to be reading through everyone's stories so far, one-by-one, rather than all at the same time. First person to post that they want me to, i will start with their's.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #293 on: April 21, 2012, 09:01:23 am »

Distractions,


Distractions everywhere.
Sorry about that.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #294 on: April 21, 2012, 09:31:43 am »

Sure, follow mine.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #295 on: April 23, 2012, 09:17:41 am »

Did i miss something? why is Celt and Phil shaking hands randomly? :P
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #296 on: April 24, 2012, 01:38:10 pm »

Did i miss something? why is Celt and Phil shaking hands randomly? :P

We pre-RP'd our characters meeting in Steam chat.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #297 on: April 25, 2012, 10:43:23 am »

Did i miss something? why is Celt and Phil shaking hands randomly? :P

We pre-RP'd our characters meeting in Steam chat.



Ahhhh, thank you. I felt slightly lost when trying to follow your story :P
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #298 on: April 25, 2012, 12:53:41 pm »

He was burgling me, then when I came home he pretended to be a new neighbour who'd gone to the wrong house.
And had a rock thrown at him through the windows.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (OOC Thread)≈
« Reply #299 on: April 26, 2012, 04:25:03 am »

You know, the main reason I decided to come here was the promise that there would be regular posting. 2-3 weeks down the line and about as many posts seems a bit less than what I bargained for.
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