~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim, firing another shot at the
Rifleman, striking them in the chest, dealing 33 Damage and sending them falling to the ground!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 40 Overall Experience, 674 Rifles Experience, 474 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 58] (Light Bleeding)
[Left Arm: 61]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[19/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (3/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Reload Yoxall 'Atkil'
[35 + 5 AP Cost]------Enemies------Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 21] (30% Chance to Hit) (Heavy Bleeding)
[Torso: 51] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Being Dragged by
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (25% Chance to Hit)
[Torso: 100] (35% Chance to Hit)
[Left Arm: 75] (25% Chance to Hit)
[Left Hand: 50] (35% Chance to Hit)
[Right Arm: 75] (25% Chance to Hit)
[Right Hand: 50] (35% Chance to Hit)
[Left Leg: 75] (25% Chance to Hit)
[Left Foot: 50] (35% Chance to Hit)
[Right Leg: 75] (25% Chance to Hit)
[Right Foot: 50] (35% Chance to Hit)
--Available Information and Known Status Effects--Dragging the
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (-10% Chance to Hit)
[Torso: 15] (0% Chance to Hit) (Moderate Bleeding)
[Left Arm: 75] (-10% Chance to Hit)
[Left Hand: 50] (-20% Chance to Hit)
[Right Arm: 75] (-10% Chance to Hit)
[Right Hand: 50] (-20% Chance to Hit)
[Left Leg: 75] (-10% Chance to Hit)
[Left Foot: 50] (-20% Chance to Hit)
[Right Leg: 75] (-10% Chance to Hit)
[Right Foot: 50] (-20% Chance to Hit)
--Available Information and Known Status Effects--Prone
Unarmoured
Wielding a Rifle
~~~~~~~~~~Kidd~~~~~~~~~~You walk towards the Darkness as the Dog Thing chomps down on the
Nearest CreatureSome of the creatures turn their attention to the Dog Thing instead of you, but some continue their chase after you.
Kidd:
@ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 90 Light Armour Experience, 100 Unarmoured Experience)
--Health--[Head: 75]
[Torso: 54] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 51]
[Left Foot: 50]
[Right Leg: 49]
[Right Foot: 50]
--Energy--[6/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]F)Climb over the Counter to the West
[40 AP Cost]G)Sprint 1 Tile
[10 AP + 2 Energy Cost]H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]J)Take Aim (+20% Accuracy)
[25 AP Cost]K)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]L)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]M)Use
[Bandages] [25+25 AP Cost]N)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]O)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Enemies------Scrabula: x (Grey) [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Dog Thing: d [Level 1 ]--Health--[Head: 97] (90% Chance to Hit)
[Torso: 98] (95% Chance to Hit)
[Left Foreleg: 76] (90% Chance to Hit)
[Right Foreleg: 97] (90% Chance to Hit)
[Left Hindleg: 97] (90% Chance to Hit)
[Right Hindleg: 97] (90% Chance to Hit)
--Available Information and Known Status Effects--Charging
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"We're meant to assist the Rhoduarian Military with stoppin' some sorta rebellion." He replies, "But I just said, we aren't leavin' till tomorrow mornin'."
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~"They're rebels; Ill equipped and trained, but still dangerous. The village is no different from any other village out in this hellhole, but the rebels have munitions stored there, and I don't think I need to explain anything about the Military to you..." Garfield replies.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You sneak across the road, just barely slipping by the Rebels. You can hear the tank, it's closer now and it sounds like it might be somewhere on the road just around the corner, to the Southwest...
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~The Golem takes a swing at you, just barely missing as you continue your slow escape.
Sinclair Nilnekod:
@ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[8/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
------Enemies------Skeletal Golem: S (White) [Level 2 Bone Golem]--Health--[Head: 131]
[Torso: 200]
[Left Arm: 150]
[Left Hand: 100]
[Right Arm: 150]
[Right Hand: 100]
[Left Leg: 150]
[Left Foot: 100]
[Right Leg: 150]
[Right Foot: 100]
--Available Information and Known Status Effects--Very Large
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~You walk through the fields and further south, reaching the foot of the mountain. It's quite large, but if what the adventurer had told you is true, there are a number of caverns scattered around inside of it...
A)Climb up the Foot of the Mountain, to the South, in search of Caves
B)Climb along the Foot of the Mountain, Eastwards
C)Travel through the Fields, to the West
D)Travel back to the North, through the Fields and towards Covefield
E)Look Around
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~The floor is stone, you probably couldn't bury anything in here. There's nothing worth taking either, there's nothing but the bones piled along the walls and the door on the other side of the room.
A)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You purchase a Bottle of Water and a Loaf of Bread, for 3₵.
A)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You continue hacking at the Giant Green Slime, dealing 16 and 12 Damage.
The tingling sensation slowly becomes more of a burning sensation, as 3 Damage is dealt to your Left Arm and Hand.
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 82]
[Left Hand: 53]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[15/15]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]G)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]H)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]I)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]J)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]K)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------None
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
------Enemies------Giant Green Slime: O Level 1
--Health--[Body: 29] (100% Chance to Hit)
--Available Information and Known Status Effects--Grappling Your Left Arm and Hand
~~~~~~~~~~Meeska~Minack~~~~~~~~~~Throwing some of the items from the crates and barrels into your pack, you put on the Light Leather Greaves and approach the statues, attempting to push the center one. It's too heavy for you to push, and the cavern wall happens to be in the way anyhow.
If you tried pulling it, it might just fall down onto you.
A)<Insert Action Here>
~~~~~~~~~~Skar~Von~Feralita~~~~~~~~~~You follow the road into a ramshackle little town in the middle of the jungle. This place is supposedly under the control of rebels, but you'd heard they pay well...
The sky above is dark and cloudy, and the road to the Northeast leads farther into the Town.
Somewhere off in the distance you can hear gunfire...
A)Follow the dirt road to the Northeast
B)Follow the dirt road to the West
C)Enter the Cantina
D)Enter the Weapons Shop
E)Enter the Abandoned Shack
F)Approach the Ramshackle House