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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260665 times)

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #975 on: August 25, 2012, 11:41:09 am »

Mewlren the Holy

A) Provide as proper a burial as possible to the remains, search the room for much needed equipment, then rest and go further west.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #976 on: August 25, 2012, 02:38:56 pm »

Lucia growled a little, and continued to slash at the slime.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #977 on: August 25, 2012, 04:25:09 pm »

Varin: I wait until the rebels aren't looking my way, and then rush (quietly and sneakily) over the road to the south.
« Last Edit: August 25, 2012, 08:30:11 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #978 on: August 25, 2012, 07:02:33 pm »

C) Walk east twice.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #979 on: August 25, 2012, 11:59:31 pm »

Find out as much as I can about the village, enemies and allies
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Waggeren

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #980 on: August 26, 2012, 05:16:03 am »

Yes I indeed am, Finally!
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #981 on: August 26, 2012, 07:36:33 am »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim, firing another shot at the Rifleman, striking them in the chest, dealing 33 Damage and sending them falling to the ground!



Kairo Undular: @ Level 1 (Experience Gained so Far: 40 Overall Experience, 674 Rifles Experience, 474 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[19/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (3/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kidd~~~~~~~~~~

You walk towards the Darkness as the Dog Thing chomps down on the Nearest Creature

Some of the creatures turn their attention to the Dog Thing instead of you, but some continue their chase after you.



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 90 Light Armour Experience, 100 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[6/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
F)Climb over the Counter to the West [40 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Take Aim (+20% Accuracy) [25 AP Cost]
K)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
L)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
M)Use [Bandages] [25+25 AP Cost]
N)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
O)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Scrabula: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Dog Thing: d [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Charging



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"We're meant to assist the Rhoduarian Military with stoppin' some sorta rebellion." He replies, "But I just said, we aren't leavin' till tomorrow mornin'."

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"They're rebels; Ill equipped and trained, but still dangerous. The village is no different from any other village out in this hellhole, but the rebels have munitions stored there, and I don't think I need to explain anything about the Military to you..." Garfield replies.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You sneak across the road, just barely slipping by the Rebels. You can hear the tank, it's closer now and it sounds like it might be somewhere on the road just around the corner, to the Southwest...



A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

The Golem takes a swing at you, just barely missing as you continue your slow escape.



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You walk through the fields and further south, reaching the foot of the mountain. It's quite large, but if what the adventurer had told you is true, there are a number of caverns scattered around inside of it...

A)Climb up the Foot of the Mountain, to the South, in search of Caves
B)Climb along the Foot of the Mountain, Eastwards
C)Travel through the Fields, to the West
D)Travel back to the North, through the Fields and towards Covefield
E)Look Around



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The floor is stone, you probably couldn't bury anything in here. There's nothing worth taking either, there's nothing but the bones piled along the walls and the door on the other side of the room.

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You purchase a Bottle of Water and a Loaf of Bread, for 3₵.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You continue hacking at the Giant Green Slime, dealing 16 and 12 Damage.

The tingling sensation slowly becomes more of a burning sensation, as 3 Damage is dealt to your Left Arm and Hand.

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
G)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
H)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
I)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
J)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
K)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Grappling Your Left Arm and Hand



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

Throwing some of the items from the crates and barrels into your pack, you put on the Light Leather Greaves and approach the statues, attempting to push the center one. It's too heavy for you to push, and the cavern wall happens to be in the way anyhow.

If you tried pulling it, it might just fall down onto you.

A)<Insert Action Here>



~~~~~~~~~~Skar~Von~Feralita~~~~~~~~~~

You follow the road into a ramshackle little town in the middle of the jungle. This place is supposedly under the control of rebels, but you'd heard they pay well...

The sky above is dark and cloudy, and the road to the Northeast leads farther into the Town.
 Somewhere off in the distance you can hear gunfire...

A)Follow the dirt road to the Northeast
B)Follow the dirt road to the West
C)Enter the Cantina
D)Enter the Weapons Shop
E)Enter the Abandoned Shack
F)Approach the Ramshackle House
« Last Edit: August 26, 2012, 07:41:56 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #982 on: August 26, 2012, 07:38:12 am »

Giving up on the statues, Meeska went back and headed east.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #983 on: August 26, 2012, 07:52:57 am »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

Spiders... Great.



At least they're on the OTHER side of the water.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #984 on: August 26, 2012, 07:54:27 am »

Not wanting to start another confrontation, Meeska headed through the north tunnel, swimming across.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #985 on: August 26, 2012, 08:01:54 am »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You wade through the water, but this doesn't appear to be another tunnel at all, it's just another part of the same chamber.



A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #986 on: August 26, 2012, 08:06:12 am »

"Maaaaybe later." Meeska said to himself. And the spiders. He headed back to the lake, and started swimming.
« Last Edit: August 26, 2012, 08:45:18 am by Keepvogel »
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #987 on: August 26, 2012, 08:34:21 am »

Van moved south to the edge of the building, looking for enemies. If he saw nome, he snuck to thext building south, taking cover behind it.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #988 on: August 26, 2012, 08:38:50 am »

"Ok, I'll meet up with you here tomorrow morning. Don't leave without me, ok?"

A) Go take a knife fighting course if I haven't already. If I have already, then take a course in sniper rifles and head out to the range after getting something to eat and drink.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #989 on: August 26, 2012, 08:52:39 am »

C) Walk east for two turns.

((I'm imagining the Benny Hill theme playing, but slowed down to a crawl.))
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