((Doomblade: Check OOC, or for the short version: Be a bit more specific with your action.))
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You grab one of the cartridges and slink back behind the shack, but not before the
Rifleman manages to shoot you in the Left Arm, dealing 21 Damage!
The
Rebel Rifleman closest to you falls over.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 60] (Light Bleeding)
[Left Arm: 61]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[18/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (0/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Reload Yoxall 'Atkil'
[35 + 5 AP Cost]------Enemies------Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 24] (30% Chance to Hit) (Heavy Bleeding)
[Torso: 51] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (25% Chance to Hit)
[Torso: 100] (35% Chance to Hit)
[Left Arm: 75] (25% Chance to Hit)
[Left Hand: 50] (35% Chance to Hit)
[Right Arm: 75] (25% Chance to Hit)
[Right Hand: 50] (35% Chance to Hit)
[Left Leg: 75] (25% Chance to Hit)
[Left Foot: 50] (35% Chance to Hit)
[Right Leg: 75] (25% Chance to Hit)
[Right Foot: 50] (35% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (-5% Chance to Hit)
[Torso: 100] (5% Chance to Hit)
[Left Arm: 75] (-5% Chance to Hit)
[Left Hand: 50] (-15% Chance to Hit)
[Right Arm: 75] (-5% Chance to Hit)
[Right Hand: 50] (-15% Chance to Hit)
[Left Leg: 75] (-5% Chance to Hit)
[Left Foot: 50] (-15% Chance to Hit)
[Right Leg: 75] (-5% Chance to Hit)
[Right Foot: 50] (-15% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Kidd~~~~~~~~~~You continue your slow escape towards the tunnel, as the dog-thing runs up alongside you.
Kidd:
@ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 90 Light Armour Experience, 100 Unarmoured Experience)
--Health--[Head: 75]
[Torso: 55] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 51]
[Left Foot: 50]
[Right Leg: 49]
[Right Foot: 50]
--Energy--[5/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]F)Climb over the Counter to the West
[40 AP Cost]G)Sprint 1 Tile
[10 AP + 2 Energy Cost]H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]J)Take Aim (+20% Accuracy)
[25 AP Cost]K)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]L)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]M)Use
[Bandages] [25+25 AP Cost]N)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]O)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Enemies------Scrabula: x (Grey) [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x (Dark Grey) [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Dog Thing: d [Level 1 ]--Health--[Head: 97] (95% Chance to Hit)
[Torso: 130] (100% Chance to Hit)
[Left Foreleg: 97] (95% Chance to Hit)
[Right Foreleg: 97] (95% Chance to Hit)
[Left Hindleg: 97] (95% Chance to Hit)
[Right Hindleg: 97] (95% Chance to Hit)
--Available Information and Known Status Effects--Charging
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"Ye want to join the squad, eh? About time someone came knockin', I was gettin' worried we'd miss the deployment." Braeden says,
"We'll be leavin' tomorrow mornin', an' there'll be no turnin' back then. Are ye sure yer ready for this?"
A)<Insert Action Here>