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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262479 times)

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #960 on: August 25, 2012, 07:07:13 am »

"Any idea of what troops are there?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #961 on: August 25, 2012, 07:52:50 am »

~~~~~~~~~~Quercus~~~~~~~~~~

"There are supposed to be about two dozen of them, but we'll have another squad to help us. We're better equipped than them too."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #962 on: August 25, 2012, 07:54:35 am »

Varin: sneak around the group so that you're behind the prisoners.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #963 on: August 25, 2012, 08:22:23 am »

J) Pick up one of the cartridges and crawl backwards southeast.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #964 on: August 25, 2012, 08:44:59 am »

Walk north-northeast to sidestep the dog thing.
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If Adele covered Aerosmith, that would be my life right now.

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #965 on: August 25, 2012, 09:20:51 am »

A) Go talk to Moores about joining his squad.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #966 on: August 25, 2012, 09:37:49 am »

((Doomblade: Check OOC, or for the short version: Be a bit more specific with your action.))

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You grab one of the cartridges and slink back behind the shack, but not before the Rifleman manages to shoot you in the Left Arm, dealing 21 Damage!

The Rebel Rifleman closest to you falls over.



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[18/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (0/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kidd~~~~~~~~~~

You continue your slow escape towards the tunnel, as the dog-thing runs up alongside you.



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 90 Light Armour Experience, 100 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[5/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
F)Climb over the Counter to the West [40 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Take Aim (+20% Accuracy) [25 AP Cost]
K)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
L)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
M)Use [Bandages] [25+25 AP Cost]
N)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
O)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Scrabula: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Dog Thing: d [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Charging



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Ye want to join the squad, eh? About time someone came knockin', I was gettin' worried we'd miss the deployment." Braeden says,

"We'll be leavin' tomorrow mornin', an' there'll be no turnin' back then. Are ye sure yer ready for this?"

A)<Insert Action Here>
« Last Edit: August 25, 2012, 09:39:29 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #967 on: August 25, 2012, 09:40:36 am »

F)Take aim and fire at the Militia Rifleman.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #968 on: August 25, 2012, 09:49:10 am »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You reload as the Rifleman fires another shot at you, missing.

You take aim and fire a shot at the Rifleman as he reloads, striking him the the Torso and dealing 52 Damage!

One of the Militia begins to drag his injured comrade away.

You're still bleeding...



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 608 Rifles Experience, 408 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[19/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #969 on: August 25, 2012, 10:06:52 am »

Nahulai purchases a bottle of water and a loaf of bread.
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I hope you didn't miss me much.

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #970 on: August 25, 2012, 10:29:02 am »

A) "I've had enough waiting and I need the money. You guys seemed like the best choice, for now at any rate. Brief me on the mission while we get going?"
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #971 on: August 25, 2012, 10:34:50 am »

Dog thing, you traitor...
Keep going north
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If Adele covered Aerosmith, that would be my life right now.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #972 on: August 25, 2012, 10:38:31 am »

I shall go South.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #973 on: August 25, 2012, 10:57:38 am »

F) Take aim and fire at the Militia Rifleman.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #974 on: August 25, 2012, 11:31:44 am »

Meeska takes the apples, potatoes, the pickaxe, the necklace, the Circlet, the copper Kris and equips the Light leather greaves.
He also checks the vase for treasures.

After that Meeska returned his attention to the statues. "Maybe if I..." he thought out loud, moving the middle statue forward.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?
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