~~~~~~~~~~Varin~Eldan~~~~~~~~~~You don't see anyone wearing anything that would signify their rank, so you aren't sure which one, if any of them are an officer. Attacking them directly would be suicidal anyhow.
A)<Insert Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~Quickly taking aim, you fire a shot at the
Rifleman, striking the tree they're hiding behind instead. Apparently this isn't a movie... Your movie at least.
The
Rifleman takes aim and fires a shot in return, but just barely misses you.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 61] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[17/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (0/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Pick Up One of the Cartridges
[25 AP Cost]------Enemies------Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (35% Chance to Hit)
[Torso: 51] (45% Chance to Hit)
[Left Arm: 75] (35% Chance to Hit)
[Left Hand: 50] (25% Chance to Hit)
[Right Arm: 75] (35% Chance to Hit)
[Right Hand: 50] (25% Chance to Hit)
[Left Leg: 75] (35% Chance to Hit)
[Left Foot: 50] (25% Chance to Hit)
[Right Leg: 75] (35% Chance to Hit)
[Right Foot: 50] (25% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (30% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (0% Chance to Hit)
[Torso: 100] (10% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (-10% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (-10% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (-10% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (-10% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~"Hey! Over here!" Jim shouts, but the Golem seems uninterested in him, it continues on its way towards you.
Sinclair Nilnekod:
@ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[7/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
------Enemies------Skeletal Golem: S (White) [Level 2 Bone Golem]--Health--[Head: 131]
[Torso: 200]
[Left Arm: 150]
[Left Hand: 100]
[Right Arm: 150]
[Right Hand: 100]
[Left Leg: 150]
[Left Foot: 100]
[Right Leg: 150]
[Right Foot: 100]
--Available Information and Known Status Effects--Very Large
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You purchase the First Aid Kit, but you have no food to store in your pack with it before returning to the Squad Board.
(Lone Operations) Squad of 4 Currently in Need of Rifleman, or Submachinegunner
~
Cpl. Norm Dickinson (Rifleman), Pfc. Rudy Blakeslee (Shotgunner), Pvt. Jena Scriven (Mage (Offensive)), Pvt. Issac Danniel (Mage (Support))
~
Currently on Break
~
(Joint Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Support)
~
Cpl. Braeden Moores (Heavy Weapons), Pfc. Menno Lawerenz (Rifleman), Pfc. Malthe Lawerenz (Submachinegunner)
~
Waiting for Additional Squad Members
~
(Joint Operations) Squad of 4 Currently in Need of Rifleman, or Shotgunner
~
Cpl. Jason Séverin (Submachinegunner), Pfc. Yesfir Matveev (Heavy Weapons), Pvt. Hyram Huxley (Mage (Support)), Pvt. Gerrard Seymour (Rifleman)
~
Preparing for Deployment in [1] Days
~
(Lone Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Offensive)
~
Cpl. Keighley Petit (Rifleman), Pvt. Davey Carman (Submachinegunner), Pvt. Jae Josephson (Heavy Weapons)
~
Currently on Mission, Return Estimated in [0] Days
~
A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~You leave the Adventurer's Emporium, and walk down the road until you leave Covefield to the South, walking out onto a large field.
The mountains the adventurer spoke of are in clear sight, overlooking the town and the bay beyond it.
A)Continue to the South, towards the Mountains
B)Walk to the West, through the Field
C)Walk to the East, through the Field
D)Walk back to Covefield, to the North
E)Look Around
~~~~~~~~~~Quercus~~~~~~~~~~You and the rest of the squad climb into the Jeep, preparing to depart on your mission.
A)<Insert Action Here>
B)Wait out the Ride Until Something Interesting Happens
~~~~~~~~~~Kidd~~~~~~~~~~You walk forwards into the darkness as the scrabulas swarm around behind you.
A large, dog-like figure bolts from the darkness in your direction!
A
Scrabula leaps up at you, clawing into your back and dealing 22 Damage and causing you to bleed!
A
Scrabula leaps up at you in an attempt to claw at you, but misses.
A
Scrabula leaps up at you, clawing at your Left Leg and dealing 24 Damage!
Kidd:
@ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 90 Light Armour Experience, 100 Unarmoured Experience)
--Health--[Head: 75]
[Torso: 55] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 51]
[Left Foot: 50]
[Right Leg: 49]
[Right Foot: 50]
--Energy--[4/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]F)Climb over the Counter to the West
[40 AP Cost]G)Sprint 1 Tile
[10 AP + 2 Energy Cost]H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]J)Take Aim (+20% Accuracy)
[25 AP Cost]K)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]L)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]M)Use
[Bandages] [25+25 AP Cost]N)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]O)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Enemies------Scrabula: x (Grey) [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x (Dark Grey) [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (20% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (25% Chance to Hit)
[Left Foreleg: 10] (5% Chance to Hit)
[Right Foreleg: 10] (5% Chance to Hit)
[Left Hindleg: 10] (5% Chance to Hit)
[Right Hindleg: 10] (5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You bop the Skeleton in the head, finishing it off.
+25 Overall Experience (25/80)
+162 Arcane Magic Experience (162/2,700)
+204 Unarmoured Experience (204/???)
Well, that didn't go too well.
A)<Insert Action Here>