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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260658 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #945 on: August 24, 2012, 06:45:26 pm »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You grab the rifle, but before you can grab any clips you notice one of the Militia spotting you! All you have is the single shot left in the rifle already.



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[16/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy)[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Pick Up One of the Cartridges [25 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You ask the bespectacled, elderly man behind the counter if there's any food or drink for sale...

[Bottled Water]1₵
[Jug of Water]5₵
[Loaf of Bread]2₵

A)Buy ___
B)Nevermind



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You doubt you could sneak right past all the rebels over to the West.

A)Try to Anyways
B)Nevermind, <Insert Action Here>
« Last Edit: August 24, 2012, 06:50:31 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #946 on: August 24, 2012, 07:17:47 pm »

Varin: Try to go back to the area where you saw the militia prisoners.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #947 on: August 24, 2012, 07:21:31 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You'd never moved in the first place due to the presence of those Rebels down the road.

A)<Insert Action Here>

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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #948 on: August 24, 2012, 07:56:18 pm »

A) Just fire!

((Hey, it works in the movies. :P))
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Lurking since 2009

Leerooooooooy walk forward twice

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #949 on: August 24, 2012, 08:00:17 pm »

Moving up and left a bit, take aim at the head of the officer in charge, if there is one.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #950 on: August 24, 2012, 08:44:47 pm »

"Gah! It'll probably be easier if I blind it, but I'm a bit low on magic at the moment. Head a bit down the hall to west and distract it, maybe it's stupid enough to juggle its attention between us."

C) East twice, posthaste.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #951 on: August 24, 2012, 09:06:01 pm »

"Yeah lets go."
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #952 on: August 24, 2012, 10:56:40 pm »

A) Buy the small medical kit and put it in my pack, then go fill my canteen with water and my pack with non-perishable food. Then check around for teams that are currently here and needing a rifleman.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #953 on: August 24, 2012, 11:31:10 pm »

Mewlren the Holy

1) Bash the Skeleton in the head.
2) If he survives, have the Warrior of the Light finish him off with a punch to the head.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #954 on: August 25, 2012, 02:48:03 am »

Screw it. I'm surrounded by these scrabula guys, one more thing to kill me won't hurt.
Keep walking ahead.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #955 on: August 25, 2012, 04:13:02 am »

"Thanks, friend." I say, then I head South.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #956 on: August 25, 2012, 05:07:18 am »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You don't see anyone wearing anything that would signify their rank, so you aren't sure which one, if any of them are an officer. Attacking them directly would be suicidal anyhow.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

Quickly taking aim, you fire a shot at the Rifleman, striking the tree they're hiding behind instead. Apparently this isn't a movie... Your movie at least.

The Rifleman takes aim and fires a shot in return, but just barely misses you.



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[17/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (0/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Pick Up One of the Cartridges [25 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"Hey! Over here!" Jim shouts, but the Golem seems uninterested in him, it continues on its way towards you.



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[7/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You purchase the First Aid Kit, but you have no food to store in your pack with it before returning to the Squad Board.

Code: [Select]
(Lone Operations) Squad of 4 Currently in Need of Rifleman, or Submachinegunner
~
Cpl. Norm Dickinson (Rifleman), Pfc. Rudy Blakeslee (Shotgunner), Pvt. Jena Scriven (Mage (Offensive)), Pvt. Issac Danniel (Mage (Support))
~
Currently on Break
~

(Joint Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Support)
~
Cpl. Braeden Moores (Heavy Weapons), Pfc. Menno Lawerenz (Rifleman), Pfc. Malthe Lawerenz (Submachinegunner)
~
Waiting for Additional Squad Members
~

(Joint Operations) Squad of 4 Currently in Need of Rifleman, or Shotgunner
~
Cpl. Jason Séverin (Submachinegunner), Pfc. Yesfir Matveev (Heavy Weapons), Pvt. Hyram Huxley (Mage (Support)), Pvt. Gerrard Seymour (Rifleman)
~
Preparing for Deployment in [1] Days
~

(Lone Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Offensive)
~
Cpl. Keighley Petit (Rifleman), Pvt. Davey Carman (Submachinegunner), Pvt. Jae Josephson (Heavy Weapons)
~
Currently on Mission, Return Estimated in [0] Days
~

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You leave the Adventurer's Emporium, and walk down the road until you leave Covefield to the South, walking out onto a large field.

The mountains the adventurer spoke of are in clear sight, overlooking the town and the bay beyond it.

A)Continue to the South, towards the Mountains
B)Walk to the West, through the Field
C)Walk to the East, through the Field
D)Walk back to Covefield, to the North
E)Look Around



~~~~~~~~~~Quercus~~~~~~~~~~

You and the rest of the squad climb into the Jeep, preparing to depart on your mission.

A)<Insert Action Here>
B)Wait out the Ride Until Something Interesting Happens



~~~~~~~~~~Kidd~~~~~~~~~~

You walk forwards into the darkness as the scrabulas swarm around behind you.

A large, dog-like figure bolts from the darkness in your direction!

A Scrabula leaps up at you, clawing into your back and dealing 22 Damage and causing you to bleed!

A Scrabula leaps up at you in an attempt to claw at you, but misses.

A Scrabula leaps up at you, clawing at your Left Leg and dealing 24 Damage!



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 90 Light Armour Experience, 100 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[4/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
F)Climb over the Counter to the West [40 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Take Aim (+20% Accuracy) [25 AP Cost]
K)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
L)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
M)Use [Bandages] [25+25 AP Cost]
N)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
O)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Scrabula: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You bop the Skeleton in the head, finishing it off.

Code: [Select]
+25 Overall Experience (25/80)
+162 Arcane Magic Experience (162/2,700)
+204 Unarmoured Experience (204/???)

Well, that didn't go too well.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #957 on: August 25, 2012, 05:15:18 am »

"So you know where we going?"
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #958 on: August 25, 2012, 05:32:13 am »

Enter Bayton and look around
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #959 on: August 25, 2012, 06:25:18 am »

~~~~~~~~~~Quercus~~~~~~~~~~

"You need to be a bit more focused, or you're going to run into trouble once we get into a fight... They want us to take back a village from the rebels." Garfield replies, pulling out from the motor pool and back onto the road.

A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You approach the outskirts of Bayton along a wide road cutting straight into the town. The shops, buildings and homes of Bayton are tall and tightly packed together, usually leaving no room between them. And although many of the buildings are tall, the architecture isn't very reminiscent of the buildings you'd see in a city today, they instead look much older in design. The only two buildings exempt from this are a Gas Station and a Quick Stop located just on the edge of town.

A)Follow the Road North, into Bayton Itself
B)Approach the Gas Station
C)Approach the Quick Stop
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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