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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260656 times)

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #930 on: August 24, 2012, 02:58:54 pm »

((OOC: hopefully* a town :P ))


Nahulai follows the road to the south, towards the sounds.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #931 on: August 24, 2012, 02:59:04 pm »

F)Aim and fire at the Militia Rifleman.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #932 on: August 24, 2012, 03:15:53 pm »

Deciding that she'd probably be better off focusing on the main problem, Lucia continues to slash at the giant slime, ignoring the slimes creeping towards it from behind her.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #933 on: August 24, 2012, 03:37:00 pm »

((Chaos, check OOC, or for the short version: You're out of ammo in your current clip.))

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You follow the road far to the South, finally spotting the town as the sun begins to set behind the foothills...

A)Enter the Town
B)Walk out into the Foothills to the West
C)Walk out into the Foothills to the East
D)Walk back up the Road to the North
E)Look Around



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You slash at the Giant Slime three more times as one of the Slimes merges with the Giant Slime. You deal 6 + 10 + 12 Damage.

You begin to feel a tingling sensation in your Left Arm, as 1 Damage is dealt to both it and your hand...

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[14/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
G)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
H)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
I)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
J)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
K)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Grappling Your Left Arm and Hand
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #934 on: August 24, 2012, 03:46:38 pm »

Nahulai eagerly enters the new town.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #935 on: August 24, 2012, 03:49:19 pm »

"Get rid of the little guy and kite the big guy around? Do you think we'd have enough room to run around it in that room back there? If not, we'll either have to run to the east or run past it, but we don't know what's down there. I do know one thing, we are going to disable it, because I want it for myself."

F) Meditate.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #936 on: August 24, 2012, 04:07:22 pm »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"How are we supposed to keep that thing busy without it crushing one of us?-" Jim asks, finishing off the Skeletal Macedwarf with a whack to the chest with his Crossbow.

"This stupid crossbow is useless against skeletons - and disable it? Your plans are crazy! What are we going to do? Find a big sack and toss it over its head?"

You turn away from Jim for a moment and notice that the Skeletal Golem looks like it might be about to charge!



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[4/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You pass an old wooden sign reading 'Boraton', before walking along the dirt road and into town. There are a few old fashioned-looking buildings along the road, wooden and unpainted. Judging by the signs above three of the buildings, there's a Gas Station, a General Store, and an Inn.

A)Approach the Gas Station
B)Approach the General Store
C)Approach the Inn
D)Look Around Some More
E)Walk out of Town and to the North
F)Follow the Road Southwards
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #937 on: August 24, 2012, 04:10:01 pm »

J)Crawl to the militia rifleman's remains to the northwest of my current position. Scavenge it for rifle ammo.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #938 on: August 24, 2012, 04:26:36 pm »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You crawl your way over to the corpse...

[Yoxall 'Atkil']
[Yoxall 'Atkil' Cartridge]
[Yoxall 'Atkil' Cartridge]

The gun is old, and looks like it's in very bad condition...

In the time it takes you to crawl to the corpse and search it, the Rebels have managed to kill one of the Militia.



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[15/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (0/5 Ammunition Remaining) (+22% Accuracy)[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Pick Something Up [25/50 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Running to the Southwest
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Running to the Southwest
Unarmoured
Wielding a Rifle
« Last Edit: August 24, 2012, 04:35:09 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #939 on: August 24, 2012, 04:36:07 pm »

"I was thinking we would just remove the head, but we'll use a sack if we find one. Now, I believe it would be opportune to gain some distance from this fellow."

C) Walk south-east and then east.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #940 on: August 24, 2012, 04:41:22 pm »

Nahulai sprints to the general store, and slows down just before entering it.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #941 on: August 24, 2012, 04:47:35 pm »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"If that's the idea-" Jim starts, before barely dodging out of the way of the charging Skeletal Golem, which covers an relatively large distance in an alarmingly short span of time.

"WOAH!.. We're going to need to leave the Head and body intact... Probably." He finishes.



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[5/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You're too exhausted to sprint, so instead you simply walk over to the General Store, entering it.

You find yourself in a small, but well enough lit room. The only shelves are lined against the back wall, behind the counter.

A)Buy Something
B)Sell Something
C)<Insert Action Here>
D)Leave
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #942 on: August 24, 2012, 05:12:00 pm »

J)Pick up the Yoxal 'Atkil' and load it with a cartridge.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #943 on: August 24, 2012, 05:45:33 pm »

Varin:

Sneak west a bit, and then sneak south, towards the sound of the tank.

Varin wished he could help the fellow militia, but knew that now was NOT the time.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #944 on: August 24, 2012, 06:15:22 pm »

Nahulai looks for items of food or drink.
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