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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260647 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #900 on: August 23, 2012, 07:34:45 pm »

Varin:

Sneak out the back of the building and sneak south between the buildings. Keep an eye out for the tank.
« Last Edit: August 23, 2012, 11:08:43 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #901 on: August 23, 2012, 10:49:34 pm »

Sprint for the north tunnel
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #902 on: August 24, 2012, 08:06:26 am »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You walk back down to the intersection of tunnels, noticing a way even further to the 'south'... Are those doors? Wooden doors?



A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

There are some items within your price range, but only some of them could be of any real use to you.

[Gas Mask]20₵
[Combat Helmet]40₵
[Light Combat Helmet]25₵
[Light Leather Shoulderpad]3₵
[Light Leather Boot] x26₵
[Combat Boot] x28₵
[Jackboot] x210₵
[Heavy Leather Boot] x218₵
[Plain White Shirt]2₵
[Simple Grey Pants]2₵
[Glove] x22₵
[Grey M71 Field Jacket]8₵
[Grey Trenchcoat]20₵
[Grey Jeep Cap]5₵
[Grey Patrol Cap]5₵
[Wristwatch]14₵
[Light Pack]8₵
[Pack]14₵
[Heavy Pack]20₵
[Light Leather Belt]2₵
[Small Pistol Holster]6₵
[Small Revolver Holster]6₵
[Pistol Holster]8₵
[Revolver Holster]8₵
[Large Pistol Holster]10₵
[Large Revolver Holster]10₵
[Belt Pouch]2₵
[Large Belt Pouch]4₵
[Canteen]5₵
[Compass]8₵
[Binoculars]25₵

A)Buy ___
B)Do You Have Any...
C)Nevermind



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You wander up the road and out of town, onto a vast field overlooking part of the bay to the North.

A)Travel to the North, through the Field
B)Travel to the West, through the Fields
C)Travel to the East, through the Fields
D)Travel back into Town, to the South



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You cast Shadow Bolt on the Skeletal Golem, striking it in the skull and dealing 19 Damage before moving backwards down the hall.

The Skeletal Macedwarf charges at you next, and the Skeletal Golem continues lumbering down the hall.

"Uhh... Any ideas?" Jim asks.



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim at the Militia Rifleman as two more Militia Riflemen come running down the road. Ignoring them for the moment, you fire a shot and strike them in the torso, dealing 49 Damage!



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[14/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Running to the Southwest
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Running to the Southwest
Unarmoured
Wielding a Rifle



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeleton, dealing 20 Damage!

Your Arcane Elemental casts Arcane Bolt on the Skeleton, dealing 10 Damage!

The Skeleton punches you in the Torso, dealing 10 Damage!

The Skeleton punches you in the Right Arm, dealing 10 Damage!

The Warrior of the Light punches the Yellow Skeleton in the head, killing it.

The Skeleton punches you in the Torso, dealing 9 Damage!

By now, your ribcage is all kinds of broken. You're glad you can't feel pain.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +162 Arcane Magic Experience, +204 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[6/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/24]
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You sneak into the alleyway between the two shops you had been standing outside of earlier, hearing the tank's engine running somewhere to the Southwest, though you can't see it yet.

You notice some of the militia lined up along the front of the building at the end of the road to the west, taken prisoner by the rebels... Great.



A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You sprint towards the door, but the creatures quickly block the way.



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 46 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[21/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
F)Climb over the Counter to the West [40 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Take Aim (+20% Accuracy) [25 AP Cost]
K)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
L)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
M)Use [Bandages] [25+25 AP Cost]
N)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
O)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Strange Creature: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead
No Longer Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry
« Last Edit: August 24, 2012, 08:18:58 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #903 on: August 24, 2012, 08:23:59 am »

Call Yog-Shothoth using demon arm
Secret Option P: punt the blue one out of the way and step forward
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #904 on: August 24, 2012, 09:03:09 am »

B) Do you have any knuckledusters or brass knuckles?
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #905 on: August 24, 2012, 09:07:57 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You attempt to punt at the closest of the creatures as you sprint towards the doors, but the creatures aren't going to let you get away that easily.

The Strange Creature manages to claw at your Right Leg, dealing 26 Damage!



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 46 Light Armour Experience, 52 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[13/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
F)Climb over the Counter to the West [40 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Take Aim (+20% Accuracy) [25 AP Cost]
K)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
L)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
M)Use [Bandages] [25+25 AP Cost]
N)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
O)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Strange Creature: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Nope." The Quartermaster replies, "I could order some for you, but it'll cost extra. You'd be better off finding a place to buy some yourself."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #906 on: August 24, 2012, 09:10:03 am »

Unreasonably sprint north five times
« Last Edit: August 24, 2012, 09:16:09 am by Lillipad »
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #907 on: August 24, 2012, 09:30:57 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You sprint into the room to the North, all of the spiderbros... Things, following closely behind. But up ahead you hear a low growling. What the hell is wrong with this place, and why does it want you fifty shades of dead?



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 46 Light Armour Experience, 52 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[3/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
F)Climb over the Counter to the West [40 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Take Aim (+20% Accuracy) [25 AP Cost]
K)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
L)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
M)Use [Bandages] [25+25 AP Cost]
N)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
O)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Strange Creature: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #908 on: August 24, 2012, 09:55:59 am »

"Got any <Insert medium armor name here>?"
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #909 on: August 24, 2012, 09:57:54 am »

Meeska checked the doors for traps, and if they weren't present, he continued through them.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #910 on: August 24, 2012, 10:08:00 am »

~~~~~~~~~~Quercus~~~~~~~~~~

"Nah. I'm sure you can find someone in town sellin' something though." He replies.

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

After you're pretty sure there are no traps in, on, or around the doors you burst through them! This door-ed off part of the cave appears to contain a few barrels, crates, and three strange statues.



A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #911 on: August 24, 2012, 10:16:53 am »

Join up with the others
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #912 on: August 24, 2012, 10:27:45 am »

A: travel north, while watching for any wildlife, if any is seen try to kill and butcher it .
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #913 on: August 24, 2012, 10:31:00 am »

~~~~~~~~~~Quercus~~~~~~~~~~

You leave the tent and return to your squad.

"You get everything you need?" Garfield asks, "We can't stick around here forever."

A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

If there were any wildlife out and about here, you'd be able to see them from very far off, and unfortunately, you see nothing.

You walk through the fields, closer to the water ahead, though it is still quite far.

A)Continue to the North
B)Head to the West
C)Head to the East
D)Head back to the South, towards Covefield
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #914 on: August 24, 2012, 10:54:56 am »

Go north and follow the coast until you arrive at Bayton
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