~~~~~~~~~~Meeska~Minack~~~~~~~~~~You walk back down to the intersection of tunnels, noticing a way even further to the 'south'... Are those doors?
Wooden doors?
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~There are some items within your price range, but only some of them could be of any real use to you.
[Gas Mask] | 20₵ |
[Combat Helmet] | 40₵ |
[Light Combat Helmet] | 25₵ |
[Light Leather Shoulderpad] | 3₵ |
[Light Leather Boot] x2 | 6₵ |
[Combat Boot] x2 | 8₵ |
[Jackboot] x2 | 10₵ |
[Heavy Leather Boot] x2 | 18₵ |
[Plain White Shirt] | 2₵ |
[Simple Grey Pants] | 2₵ |
[Glove] x2 | 2₵ |
[Grey M71 Field Jacket] | 8₵ |
[Grey Trenchcoat] | 20₵ |
[Grey Jeep Cap] | 5₵ |
[Grey Patrol Cap] | 5₵ |
[Wristwatch] | 14₵ |
[Light Pack] | 8₵ |
[Pack] | 14₵ |
[Heavy Pack] | 20₵ |
[Light Leather Belt] | 2₵ |
[Small Pistol Holster] | 6₵ |
[Small Revolver Holster] | 6₵ |
[Pistol Holster] | 8₵ |
[Revolver Holster] | 8₵ |
[Large Pistol Holster] | 10₵ |
[Large Revolver Holster] | 10₵ |
[Belt Pouch] | 2₵ |
[Large Belt Pouch] | 4₵ |
[Canteen] | 5₵ |
[Compass] | 8₵ |
[Binoculars] | 25₵ |
A)Buy ___
B)Do You Have Any...
C)Nevermind
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You wander up the road and out of town, onto a vast field overlooking part of the bay to the North.
A)Travel to the North, through the Field
B)Travel to the West, through the Fields
C)Travel to the East, through the Fields
D)Travel back into Town, to the South
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You cast Shadow Bolt on the Skeletal Golem, striking it in the skull and dealing 19 Damage before moving backwards down the hall.
The Skeletal Macedwarf charges at you next, and the Skeletal Golem continues lumbering down the hall.
"Uhh... Any ideas?" Jim asks.
Sinclair Nilnekod:
@ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[0/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
------Enemies------Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 4]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Mace
Skeletal Golem: S (White) [Level 2 Bone Golem]--Health--[Head: 131]
[Torso: 200]
[Left Arm: 150]
[Left Hand: 100]
[Right Arm: 150]
[Right Hand: 100]
[Left Leg: 150]
[Left Foot: 100]
[Right Leg: 150]
[Right Foot: 100]
--Available Information and Known Status Effects--Very Large
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim at the
Militia Rifleman as two more Militia Riflemen come running down the road. Ignoring them for the moment, you fire a shot and strike them in the torso, dealing 49 Damage!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 64] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[14/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (30% Chance to Hit)
[Torso: 51] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (55% Chance to Hit)
[Left Foot: 50] (45% Chance to Hit)
[Right Leg: 75] (55% Chance to Hit)
[Right Foot: 50] (45% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (10% Chance to Hit)
[Torso: 100] (20% Chance to Hit)
[Left Arm: 75] (10% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (10% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Running to the Southwest
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (0% Chance to Hit)
[Torso: 100] (10% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (-10% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (-10% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (-10% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (-10% Chance to Hit)
--Available Information and Known Status Effects--Running to the Southwest
Unarmoured
Wielding a Rifle
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You cast Arcane Bolt on the
Skeleton, dealing 20 Damage!
Your
Arcane Elemental casts Arcane Bolt on the
Skeleton, dealing 10 Damage!
The
Skeleton punches you in the Torso, dealing 10 Damage!
The
Skeleton punches you in the Right Arm, dealing 10 Damage!
The Warrior of the Light punches the Yellow Skeleton in the head, killing it.
The
Skeleton punches you in the Torso, dealing 9 Damage!
By now, your ribcage is all kinds of broken. You're glad you can't feel pain.
Mewlren the Holy:
@ Level 1 (Experience Gained so Far: +20 Overall Experience, +162 Arcane Magic Experience, +204 Unarmoured Experience)
--Health--[Head: 60]
[Torso: 17]
[Left Arm: 62]
[Left Hand: 50]
[Right Arm: 65]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[6/50]
--Available Actions--[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[20 AP Cost]E)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage)
[25 AP + 8 Mana Cost]G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell)
[30 AP + 10 Mana Cost]------Allies------Warrior of the Light: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 18)
--Health--[Head: 19]
[Torso: 7]
[Left Arm: 19]
[Left Hand: 12]
[Right Arm: 19]
[Right Hand: 12]
[Left Leg: 19]
[Left Foot: 12]
[Right Leg: 19]
[Right Foot: 12]
--Mana--[1/24]
--Available Information and Known Status Effects--Unarmed
Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 19)
--Health--[Head: 19]
[Torso: 25]
[Left Arm: 19]
[Left Hand: 12]
[Right Arm: 19]
[Right Hand: 12]
[Left Leg: 19]
[Left Foot: 12]
[Right Leg: 19]
[Right Foot: 12]
--Mana--[0/24]
--Available Information and Known Status Effects--Unarmed
------Enemies------Skeleton: S [Level 1 Undead Human]--Health--[Head: 2]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You sneak into the alleyway between the two shops you had been standing outside of earlier, hearing the tank's engine running somewhere to the Southwest, though you can't see it yet.
You notice some of the militia lined up along the front of the building at the end of the road to the west, taken prisoner by the rebels... Great.
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You sprint towards the door, but the creatures quickly block the way.
Kidd:
@ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 46 Light Armour Experience)
--Health--[Head: 75]
[Torso: 77]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Energy--[21/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]F)Climb over the Counter to the West
[40 AP Cost]G)Sprint 1 Tile
[10 AP + 2 Energy Cost]H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]J)Take Aim (+20% Accuracy)
[25 AP Cost]K)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]L)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]M)Use
[Bandages] [25+25 AP Cost]N)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]O)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Enemies------Strange Creature: x (Grey) [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x (Dark Grey) [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health---Dead---Available Information and Known Status Effects--Dead
No Longer Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (10% Chance to Hit)
[Left Foreleg: 10] (-10% Chance to Hit)
[Right Foreleg: 10] (-10% Chance to Hit)
[Left Hindleg: 10] (-10% Chance to Hit)
[Right Hindleg: 10] (-10% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (10% Chance to Hit)
[Left Foreleg: 10] (-10% Chance to Hit)
[Right Foreleg: 10] (-10% Chance to Hit)
[Left Hindleg: 10] (-10% Chance to Hit)
[Right Hindleg: 10] (-10% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (5% Chance to Hit)
[Left Foreleg: 10] (-15% Chance to Hit)
[Right Foreleg: 10] (-15% Chance to Hit)
[Left Hindleg: 10] (-15% Chance to Hit)
[Right Hindleg: 10] (-15% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (5% Chance to Hit)
[Left Foreleg: 10] (-15% Chance to Hit)
[Right Foreleg: 10] (-15% Chance to Hit)
[Left Hindleg: 10] (-15% Chance to Hit)
[Right Hindleg: 10] (-15% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (-5% Chance to Hit)
[Left Foreleg: 10] (-25% Chance to Hit)
[Right Foreleg: 10] (-25% Chance to Hit)
[Left Hindleg: 10] (-25% Chance to Hit)
[Right Hindleg: 10] (-25% Chance to Hit)
--Available Information and Known Status Effects--Hungry