~~~~~~~~~~Kidd~~~~~~~~~~You immediately fire into the swarm of creatures, your first shot aimed at the
Strange Creature, and luckily your aim doesn't fail you. You take it down with a single, well placed shot.
The swarming mass of the demonic creatures approaches at an alarming rate,
one of them leaps at you almost immediately, clawing at your chest and dealing 23 Damage! It's a good thing you have this Combat Vest on, or that could have been even worse.
You follow up with a shot at
the one that had just attacked you, but you miss. These little bastards are too tiny, and fast. This room could use a little more light too.
Kidd:
@ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience)
--Health--[Head: 75]
[Torso: 77]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (11/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
[10 AP + 2 Energy Cost]F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]H)Take Aim (+20% Accuracy)
[25 AP Cost]I)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]J)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]K)Use
[Bandages] [25+25 AP Cost]L)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]M)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Enemies------Strange Creature: x (Grey) [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x (Dark Grey) [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health---Dead---Available Information and Known Status Effects--Dead
No Longer Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (15% Chance to Hit)
[Left Foreleg: 10] (-5% Chance to Hit)
[Right Foreleg: 10] (-5% Chance to Hit)
[Left Hindleg: 10] (-5% Chance to Hit)
[Right Hindleg: 10] (-5% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (10% Chance to Hit)
[Left Foreleg: 10] (-10% Chance to Hit)
[Right Foreleg: 10] (-10% Chance to Hit)
[Left Hindleg: 10] (-10% Chance to Hit)
[Right Hindleg: 10] (-10% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (10% Chance to Hit)
[Left Foreleg: 10] (-10% Chance to Hit)
[Right Foreleg: 10] (-10% Chance to Hit)
[Left Hindleg: 10] (-10% Chance to Hit)
[Right Hindleg: 10] (-10% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (5% Chance to Hit)
[Left Foreleg: 10] (-15% Chance to Hit)
[Right Foreleg: 10] (-15% Chance to Hit)
[Left Hindleg: 10] (-15% Chance to Hit)
[Right Hindleg: 10] (-15% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (5% Chance to Hit)
[Left Foreleg: 10] (-15% Chance to Hit)
[Right Foreleg: 10] (-15% Chance to Hit)
[Left Hindleg: 10] (-15% Chance to Hit)
[Right Hindleg: 10] (-15% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (-20% Chance to Hit)
[Right Foreleg: 10] (-20% Chance to Hit)
[Left Hindleg: 10] (-20% Chance to Hit)
[Right Hindleg: 10] (-20% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Strange Creature: x [Level 1 ]--Health--[Body: 15] (-5% Chance to Hit)
[Left Foreleg: 10] (-25% Chance to Hit)
[Right Foreleg: 10] (-25% Chance to Hit)
[Left Hindleg: 10] (-25% Chance to Hit)
[Right Hindleg: 10] (-25% Chance to Hit)
--Available Information and Known Status Effects--Hungry
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You couldn't call this much of a building, it isn't destroyed, but it was never fully constructed to begin with. Though it doesn't look like it'll ever be built now, unless by some miracle you can push the rebels back out of the town.
You can't see much more from here, including the tank, but you do hear voices to the Southwest and you can tell there's at least one Rebel on the road to the West.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You begin to meditate as the... Whatever it is approaches...
Your summoned Skeleton punches the Skeletal Macedwarf twice, dealing 16 and 10 Damage.
The Skeletal Macedwarf bashes your Summoned Skeleton in the head with its mace, killing it.
A Skeletal Golem stomps out of the shadows to the west! It doesn't look very happy.
Sinclair Nilnekod:
@ Level 2 (Experience Gained so Far: +5 Overall Experience, +112 Shadow Magic Experience)
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[8/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
------Enemies------Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 4]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Mace
Skeletal Golem: S (White) [Level 2 Bone Golem]--Health--[Head: 150]
[Torso: 200]
[Left Arm: 150]
[Left Hand: 100]
[Right Arm: 150]
[Right Hand: 100]
[Left Leg: 150]
[Left Foot: 100]
[Right Leg: 150]
[Right Foot: 100]
--Available Information and Known Status Effects--Very Large
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim and fire another shot at the
Militia Rifleman again, killing them!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 65] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[14/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (30% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (55% Chance to Hit)
[Left Foot: 50] (45% Chance to Hit)
[Right Leg: 75] (55% Chance to Hit)
[Right Foot: 50] (45% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Ozell~~~~~~~~~~The door to the Southeast ((I'm assuming that's what you meant, as there is no door you can see to the Southwest.)) leads back into the factory... It looks much bigger from the inside.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You cast Arcane Bolt on the Skeleton (White), dealing 13 Damage!
Your
Arcane Elemental casts Arcane Bolt on the Skeleton (White), finishing it off!
Your
Arcane Elemental casts Arcane Bolt on the
Skeleton, dealing 10 Damage!
The
Skeleton punches you in the Torso, dealing 11 Damage!
The
Skeleton punches you in the Head, dealing 15 Damage!
The
Skeleton punches you in the Left Arm, dealing 13 Damage!
You cast Arcane Bolt on the
Skeleton, striking them in the head and dealing 22 Damage and killing it!
Your
Arcane Elemental casts Arcane Bolt on the
Skeleton, dealing 10 Damage!
The
Skeleton punches you in the Torso, dealing 14 Damage!
The
Skeleton punches you in the Torso, dealing 15 Damage!
You aren't doing too well at the moment...
Mewlren the Holy:
@ Level 1 (Experience Gained so Far: +15 Overall Experience, +118 Arcane Magic Experience, +184 Unarmoured Experience)
--Health--[Head: 60]
[Torso: 36]
[Left Arm: 62]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[14/50]
--Available Actions--[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[20 AP Cost]E)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage)
[25 AP + 8 Mana Cost]G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell)
[30 AP + 10 Mana Cost]------Allies------Warrior of the Light: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 18)
--Health--[Head: 19]
[Torso: 7]
[Left Arm: 19]
[Left Hand: 12]
[Right Arm: 19]
[Right Hand: 12]
[Left Leg: 19]
[Left Foot: 12]
[Right Leg: 19]
[Right Foot: 12]
--Mana--[0/24]
--Available Information and Known Status Effects--Unarmed
Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 19)
--Health--[Head: 19]
[Torso: 25]
[Left Arm: 19]
[Left Hand: 12]
[Right Arm: 19]
[Right Hand: 12]
[Left Leg: 19]
[Left Foot: 12]
[Right Leg: 19]
[Right Foot: 12]
--Mana--[8/24]
--Available Information and Known Status Effects--Unarmed
------Enemies------Skeleton: S [Level 1 Undead Human]--Health--[Head: 12]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
~~~~~~~~~~Quercus~~~~~~~~~~"Plenty. What did ya need?" The Quartermaster asks.
A)<Insert Text/Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You don't even have a clue where you'd begin to search, this is probably one of, if not the largest city you've ever seen. You could probably wander the streets for days without catching a glimpse of a store that would interest you.
A)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~Speaking of trails, farther to the west you hear what must be a motorcar. You're probably approaching a road of some sort, which is usually a good sign.
A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~You approach a short man wearing an old metal helmet obviously too large for his head.
"So yous think yous is real tough, huh?" He asks, "Bounty hunter material? Well I ain't gonna go givin' out important information like that to just anybody. Even if yous do look like yous'd have trouble fightin' your way outta a paper bag, last thing I need is more competition."
A)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You stab at the nearby slime twice in an attempt to stop it before it can merge with the Giant Slime, dealing 15 and 17 Damage, killing it! (75% Resisted)
The Giant Green Slime prepares to attack!
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[12/15]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------None
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
------Enemies------Giant Green Slime: O Level 1
--Health--[Body: 79] (100% Chance to Hit)
--Available Information and Known Status Effects--A)<Insert Action Here>
~~~~~~~~~~Meeska~Minack~~~~~~~~~~You're already using your flashlight to look around, and it's all water deeper into the cave.
A)<Insert Action Here>
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You walk down the road and to the South. There are quite a few non-descript apartment buildings, and a grocery store, but nothing of much interest, unless you're looking for a place to stay.
A)<Insert Action Here>
B)Continue to the South
C)Head up to the North