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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260645 times)

Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #885 on: August 13, 2012, 03:11:34 pm »

B:go to the south
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #886 on: August 23, 2012, 11:31:20 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You immediately fire into the swarm of creatures, your first shot aimed at the Strange Creature, and luckily your aim doesn't fail you. You take it down with a single, well placed shot.

The swarming mass of the demonic creatures approaches at an alarming rate, one of them leaps at you almost immediately, clawing at your chest and dealing 23 Damage! It's a good thing you have this Combat Vest on, or that could have been even worse.

You follow up with a shot at the one that had just attacked you, but you miss. These little bastards are too tiny, and fast. This room could use a little more light too.



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 11 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Strange Creature: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead
No Longer Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You couldn't call this much of a building, it isn't destroyed, but it was never fully constructed to begin with. Though it doesn't look like it'll ever be built now, unless by some miracle you can push the rebels back out of the town.



You can't see much more from here, including the tank, but you do hear voices to the Southwest and you can tell there's at least one Rebel on the road to the West.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You begin to meditate as the... Whatever it is approaches...

Your summoned Skeleton punches the Skeletal Macedwarf twice, dealing 16 and 10 Damage.

The Skeletal Macedwarf bashes your Summoned Skeleton in the head with its mace, killing it.

A Skeletal Golem stomps out of the shadows to the west! It doesn't look very happy.



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +112 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim and fire another shot at the Militia Rifleman again, killing them!



Kairo Undular: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 504 Rifles Experience, 304 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[14/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Ozell~~~~~~~~~~

The door to the Southeast ((I'm assuming that's what you meant, as there is no door you can see to the Southwest.)) leads back into the factory... It looks much bigger from the inside.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeleton (White), dealing 13 Damage!

Your Arcane Elemental casts Arcane Bolt on the Skeleton (White), finishing it off!

Your Arcane Elemental casts Arcane Bolt on the Skeleton, dealing 10 Damage!

The Skeleton punches you in the Torso, dealing 11 Damage!

The Skeleton punches you in the Head, dealing 15 Damage!

The Skeleton punches you in the Left Arm, dealing 13 Damage!

You cast Arcane Bolt on the Skeleton, striking them in the head and dealing 22 Damage and killing it!

Your Arcane Elemental casts Arcane Bolt on the Skeleton, dealing 10 Damage!

The Skeleton punches you in the Torso, dealing 14 Damage!

The Skeleton punches you in the Torso, dealing 15 Damage!

You aren't doing too well at the moment...



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +118 Arcane Magic Experience, +184 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[14/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/24]
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed



~~~~~~~~~~Quercus~~~~~~~~~~

"Plenty. What did ya need?" The Quartermaster asks.

A)<Insert Text/Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You don't even have a clue where you'd begin to search, this is probably one of, if not the largest city you've ever seen. You could probably wander the streets for days without catching a glimpse of a store that would interest you.

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

Speaking of trails, farther to the west you hear what must be a motorcar. You're probably approaching a road of some sort, which is usually a good sign.

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You approach a short man wearing an old metal helmet obviously too large for his head.

"So yous think yous is real tough, huh?" He asks, "Bounty hunter material? Well I ain't gonna go givin' out important information like that to just anybody. Even if yous do look like yous'd have trouble fightin' your way outta a paper bag, last thing I need is more competition."

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You stab at the nearby slime twice in an attempt to stop it before it can merge with the Giant Slime, dealing 15 and 17 Damage, killing it! (75% Resisted)

The Giant Green Slime prepares to attack!

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[12/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [12 AP + 3 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--


A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You're already using your flashlight to look around, and it's all water deeper into the cave.

A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You walk down the road and to the South. There are quite a few non-descript apartment buildings, and a grocery store, but nothing of much interest, unless you're looking for a place to stay.

A)<Insert Action Here>
B)Continue to the South
C)Head up to the North
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #887 on: August 23, 2012, 12:32:21 pm »

B:Go south.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #888 on: August 23, 2012, 01:02:01 pm »

A) See if there's a store in the merc compound that I could buy things from. If not, then take another look at the group board.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #889 on: August 23, 2012, 01:23:42 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You head down to the armoury within the RPMC Headquarters, finding the Quartermaster there.

You seem to have 50₵ to spend.

A)Buy Weapons
B)Buy Ammunition
C)Buy Equipment
D)Buy ___
E)Nevermind



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You continue down the road to the South until you reach an intersection. To the West and East appear to be more apartment buildings and stores, but there are houses to the South.

A)<Insert Action Here>
B)Walk back to the North
C)Cross the Street and Walk to the South
D)Walk to the East
E)Cross the Street and Walk to the West
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #890 on: August 23, 2012, 01:26:31 pm »

Go back north
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #891 on: August 23, 2012, 01:32:10 pm »

~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You turn around and walk back up the road towards the Grocery Store.

A)Approach an Apartment Building
B)Approach the Grocery Store
C)Walk up the Road to the North
D)Walk back down the Road to the South
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #892 on: August 23, 2012, 01:50:17 pm »

"Well, no other way..." Meeska started swimming to the other side.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #893 on: August 23, 2012, 01:57:55 pm »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

The water is deep, who knows what might be swimming around just underneath the surface... There must be another way across, right?

A)Just Swim!
B)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #894 on: August 23, 2012, 02:14:23 pm »

Meeska walked back to the intersection, and proceeded to the right.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #895 on: August 23, 2012, 02:23:45 pm »

C) Browse equipment, looking for things in my price range.
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #896 on: August 23, 2012, 02:36:17 pm »

Keep walking north until out of town.
« Last Edit: August 24, 2012, 02:13:21 am by Child of Armok »
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #897 on: August 23, 2012, 03:07:14 pm »

"Well, isn't that something..."
G) Shadow Bolt the head of the golem.
C) Flee to the east.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #898 on: August 23, 2012, 03:37:33 pm »

F) Take aim and fire at the Militia Rifleman.
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Lurking since 2009

Leerooooooooy walk forward twice

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #899 on: August 23, 2012, 03:43:29 pm »

Mewlren the Holy

1) Have the Red Arcane Elemental Arcane bolt the Yellows Skeleton's head.
2) Arcane Bolt the the Red Skeleton's head.
3) Have the Warrior of the Light engage any 'survivors'.
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