Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260643 times)

Golemnardah

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #870 on: August 03, 2012, 03:26:13 pm »

Nahulai takes a rest to eat one Adventurer's Ration and rest her wary feet. During her break she reads a section of her Fire Spellbook.
Logged
I hope you didn't miss me much.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #871 on: August 03, 2012, 03:27:53 pm »

Sneak around behind the rebels, keeping an eye out for the tank and sentries.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #872 on: August 03, 2012, 04:23:35 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

It's only moments before the doors are perforated with holes and bursting with the spider-ish creatures, which now in the light of this room don't actually seem too spider-like at all.



Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Enemies------

Strange Creature: x (Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x (Dark Grey) [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Strange Creature: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You attempt to summon an Arcane Elemental to your South, but a Skeleton moves into the way before you can finish, forcing you to summon it to the Southeast.

Your Arcane Elemental casts Arcane Bolt on the Skeleton (Grey) twice, killing it!

The Skeleton punches you in the Torso, dealing 10 Damage!

The Skeleton punches you in the Torso, dealing 14 Damage!

The Skeleton (White) punches your Arcane Elemental, dealing 18 Damage!



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +5 Overall Experience, +30 Arcane Magic Experience, +48 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[30/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental] (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You move to the south, taking cover behind a building before noticing a group of Rebels moving Northwards up the Road to the West.



A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You eat the ration, but by now, you've read through the entirety of the Spellbook. It's almost evening by now.

A)<Insert Action Here>
« Last Edit: August 23, 2012, 08:19:50 am by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #873 on: August 03, 2012, 04:28:18 pm »

B: fire at red's body
C: fire at yellow's body
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #874 on: August 03, 2012, 04:32:58 pm »

Get in cover by the building to the west and observe the area, listening for the tank. If one of the soldiers notices, take aim. (I'm assuming the same distance as the last encounter.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #875 on: August 03, 2012, 04:51:35 pm »

F) Meditate for two turns, or until whatever's coming from the west shows up.
Logged

Chaos Armor

  • Bay Watcher
  • Grand Master Lurker
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #876 on: August 03, 2012, 07:27:45 pm »

F) Take aim and fire at the Militia Rifleman.
Logged
Lurking since 2009

Leerooooooooy walk forward twice

Phantom of The Library

  • Bay Watcher
  • [PRONE_TO: SUDDEN DISAPPEARANCES]
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #877 on: August 03, 2012, 07:42:41 pm »

A) Contemplate the meaning of life

Joking  :P

Head into the door to the southwest
Logged
Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #878 on: August 03, 2012, 09:59:13 pm »

Mewlren the Holy

1. Have the blue Arcane Elemental arcane bolt the white skeleton in the head once.
2. Have the red Arcane Elemental arcane bolt the yellow skeleton in the head twice.
3. Arcane bolt the white and green skeletons in the head twice.
Logged

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #879 on: August 03, 2012, 11:01:20 pm »

Ask the quartermaster what is in stock.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #880 on: August 03, 2012, 11:16:13 pm »

A) Head out into the town, looking for stores.
Logged

Golemnardah

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #881 on: August 04, 2012, 11:24:08 am »

Nahulai travels farther West, hoping to find somewhere she can settle down and get something to drink. She keeps an eye out for tracks or trails of any kind.
Logged
I hope you didn't miss me much.

Rhundan

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #882 on: August 04, 2012, 11:43:29 am »

Sonim looks for adventurers to ask about bounties.
Logged

Phileas45

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #883 on: August 04, 2012, 11:44:54 am »

Lucia immediately took a couple of stabs at the slime closest to the giant slime, hoping she could get rid of it before it, too, merged.
Logged

Keepvogel

  • Bay Watcher
  • If you read this, TURN AROUND!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #884 on: August 10, 2012, 12:59:43 pm »

Meeska shines his flashlight into the cave, trying to find anything of interest.
Logged
Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?
Pages: 1 ... 57 58 [59] 60 61 ... 138