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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260639 times)

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #855 on: August 02, 2012, 09:56:05 pm »

"Well I'll go check the armory one more time"
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #856 on: August 03, 2012, 06:39:15 am »

Biting her lip as the slime began shaking, Lucia decided to keep stabbing and try to kill it before it did whatever it was about to.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #857 on: August 03, 2012, 06:40:46 am »

"Where?"
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #858 on: August 03, 2012, 06:41:49 am »

Nahulai continues further to the West, through the Fields. Again, keeping an eye out for antyhing strange.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #859 on: August 03, 2012, 01:41:03 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

There is a box with a few grenades contained within it, but you don't have much of a throwing arm. Using them would probably be suicidal, especially considering that there are probably going to be Rebels near the Tank.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Look at the bones!.. And some of them are standing! What vile force of darkness could do this?



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[50/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim at the Militia Rifleman and fire a shot at their Torso, striking them and dealing 48 Damage!



Kairo Undular: @ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[14/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

You return to the armoury to find the Quartermaster still taking stock of the supplies.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You summon a Skeleton!



Sinclair Nilnekod: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[20/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: S [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Macedwarf: S (White) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace

Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Unfortunately, as you haven't done anything for RPMC yet, only training is free, so you take the Course in Explosives instead.

There's no blowing off of bits to worry off, as setting off actual explosives in the middle of one of the largest cities in the world would be of questionable legality.

Code: [Select]
+1,000 Explosives Experience  |  (220/1,000)
+100 Overall Experience  |  (140/200)

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

There's nothing really of any remote interest in the fields, even as you trek even farther from Covefield. You're now approaching the Western Reaches of the Mountain.

A)Travel to the West, into the Foothills
B)Travel to the North, through the Fields
C)Travel back to the East, and through the fields
D)Travel to the South, to the Foot of the Mountain
E)Look Around



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

Looks like the path ends here... You could try to cross on foot, but the water looks much deeper ahead.



Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Unlimited AP] (For Now)
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Swing [Flashlight] [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
J)Draw [Copper Acita] from Right Back Pant Pocket [25 AP Cost]

------Enemies------

???



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

Not only have the Grasping Roots been reduced to nothingness, but now all of the Slimes within sight are beginning to move towards the Giant Slime, two of them immediately merging with it.

You stab the Giant Green Slime twice, dealing 4 and 8 Damage. (75% Resisted)

The Giant Green Slime gains 60 Health!

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[11/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [12 AP + 3 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--


A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

"I don't think I'm the person you should be asking these questions to, I'm just a clerk. There are plenty of adventurers here that would know the answers to these questions." He replies.

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

There are a dozen paths you could take to the Northwest, and even more places that "Northwest" could be, and any one of those places or paths could be filled with danger. Blindly heading to the Northwest might not be a good idea. Additionally, you certainly couldn't take the ammo boxes with you over the fence.

Spoiler (click to show/hide)

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You close the door, but you immediately hear the movement of the creatures on the other side, all swarming towards the door at once... That's never a good thing.




A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #860 on: August 03, 2012, 01:45:34 pm »

Casually open the west door
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #861 on: August 03, 2012, 01:49:48 pm »

"Pew. Pew."
G) Shadow bolt white twice.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #862 on: August 03, 2012, 01:51:48 pm »

Nahulai sets out to continue her Western push towards the unknown. Even though it seems as if it is unnecessary, she continues to keep an eye out for anything out of place or odd.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #863 on: August 03, 2012, 01:54:51 pm »

A) Go check to see if my new team has finally arrived when it's supposed to! If not, go check to see if I can buy supplies anywhere. The RPMC should have a store of some kind.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #864 on: August 03, 2012, 02:20:53 pm »

Mewlren the Holy

1. Have the Warrior of Light hold his current position.
2. G) Summon an Arcane Elemental on the tile directly north of Mewlren.

« Last Edit: August 03, 2012, 02:30:05 pm by Azthor »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #865 on: August 03, 2012, 02:49:44 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You travel up into the Foothills, by now you've gotten hungry as well, all of this walking...

A)Travel to the West, through the Foothills
B)Travel to the North, down to the Fields
C)Travel back to the East, down to the Fields
D)Travel to the South, into the Forest
E)Look Around



~~~~~~~~~~Kidd~~~~~~~~~~

You can hear the creatures loudly, and violently biting or clawing their way through the door, and through all of the noise you can hear more movement behind the Western Door...



Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon your Arcane Elemental, as the Skeletons spot you and immediately advance towards you!



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[40/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Arcane Elemental [Level 1 Arcane Elemental]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You cast Shadowbolt on the Skeletal Macedwarf, striking them in the Torso twice and killing them!

You hear heavy footsteps to the West...



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +60 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[4/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: S [Level 1 Undead]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

The Squad hasn't arrived yet, though technically the day is long from being over...

Instead, you ask around to see if you can buy supplies here, but RPMC isn't a weapon or equipment supplier of any sort. Though it couldn't possibly be hard to find something here in Rhoduarias.

A)<Insert Action Here>
« Last Edit: August 03, 2012, 03:04:32 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #866 on: August 03, 2012, 02:51:02 pm »

Picking up two grenades and grabbing a magazine for his rifle, Varin walked back out of the armory, cautiously moving towards the center of the town using cover, his rifle ready.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #867 on: August 03, 2012, 02:59:58 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You grab two [Fragmentation Grenade Mk1]s and another magazine for your rifle before leaving the armoury, as most of the Militia begin their retreat. From what you can hear from your hiding place behind a house, the Rebels already consider this attack a victory.


A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #868 on: August 03, 2012, 03:03:45 pm »

Kidd closed his eyes and put on a smile before walking back to the door filled with the spider things.
I'd rather deal with a swarm of bugs than whatever was behind that door.
Calmly wait for the spiders to break down the door
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #869 on: August 03, 2012, 03:06:19 pm »

Mewlren the Holy

1. G) Summon another Arcane Elemental on the tile directly south of me.
2. Have the Blue Arcane Elemental cast Arcane Bolt twice aimed at the grey skeleton's torso.
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