~~~~~~~~~~Varin~Eldan~~~~~~~~~~There is a box with a few grenades contained within it, but you don't have much of a throwing arm. Using them would probably be suicidal, especially considering that there are probably going to be Rebels near the Tank.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~Look at the bones!.. And some of them are standing! What vile force of darkness could do this?
Mewlren the Holy:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[50/50]
--Available Actions--[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[20 AP Cost]E)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage)
[25 AP + 8 Mana Cost]G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell)
[30 AP + 10 Mana Cost]------Allies------Warrior of the Light: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
------Enemies------Skeleton: S (White) [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Skeleton: S (Grey) [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim at the
Militia Rifleman and fire a shot at their Torso, striking them and dealing 48 Damage!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 66] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[14/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 75] (35% Chance to Hit)
[Torso: 52] (65% Chance to Hit)
[Left Arm: 75] (35% Chance to Hit)
[Left Hand: 50] (25% Chance to Hit)
[Right Arm: 75] (35% Chance to Hit)
[Right Hand: 50] (25% Chance to Hit)
[Left Leg: 75] (35% Chance to Hit)
[Left Foot: 50] (25% Chance to Hit)
[Right Leg: 75] (35% Chance to Hit)
[Right Foot: 50] (25% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (30% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (55% Chance to Hit)
[Left Foot: 50] (45% Chance to Hit)
[Right Leg: 75] (55% Chance to Hit)
[Right Foot: 50] (45% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Quercus~~~~~~~~~~You return to the armoury to find the Quartermaster still taking stock of the supplies.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You summon a Skeleton!
Sinclair Nilnekod:
@ Level 2
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[20/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: S [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
------Enemies------Skeletal Macedwarf: S (White) [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Mace
Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Mace
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~Unfortunately, as you haven't done anything for RPMC yet, only training is free, so you take the Course in Explosives instead.
There's no blowing off of bits to worry off, as setting off actual explosives in the middle of one of the largest cities in the world would be of questionable legality.
+1,000 Explosives Experience | (220/1,000)
+100 Overall Experience | (140/200)
A)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~There's nothing really of any remote interest in the fields, even as you trek even farther from Covefield. You're now approaching the Western Reaches of the Mountain.
A)Travel to the West, into the Foothills
B)Travel to the North, through the Fields
C)Travel back to the East, and through the fields
D)Travel to the South, to the Foot of the Mountain
E)Look Around
~~~~~~~~~~Meeska~Minack~~~~~~~~~~Looks like the path ends here... You could try to cross on foot, but the water looks much deeper ahead.
Meeska Minack:
@ Level 1
--Health--[Head: 94]
[Torso: 97]
[Left Arm: 84]
[Left Hand: 51]
[Right Arm: 81]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[Unlimited AP] (For Now)
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Swing
[Flashlight] [25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]J)Draw
[Copper Acita] from Right Back Pant Pocket
[25 AP Cost]------Enemies------~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~Not only have the Grasping Roots been reduced to nothingness, but now all of the Slimes within sight are beginning to move towards the Giant Slime, two of them immediately merging with it.
You stab the Giant Green Slime twice, dealing 4 and 8 Damage. (75% Resisted)
The Giant Green Slime gains 60 Health!
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[11/15]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------None
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Moving to the Giant Green Slime
------Enemies------Giant Green Slime: O Level 1
--Health--[Body: 79] (100% Chance to Hit)
--Available Information and Known Status Effects--A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~"I don't think I'm the person you should be asking these questions to, I'm just a clerk. There are plenty of adventurers here that would know the answers to these questions." He replies.
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~There are a dozen paths you could take to the Northwest, and even more places that "Northwest" could be, and any one of those places or paths could be filled with danger. Blindly heading to the Northwest might not be a good idea. Additionally, you certainly couldn't take the ammo boxes with you over the fence.
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You close the door, but you immediately hear the movement of the creatures on the other side, all swarming towards the door at once... That's never a good thing.
A)<Insert Action Here>