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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262704 times)

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #840 on: August 02, 2012, 11:19:15 am »

Follow orders
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #841 on: August 02, 2012, 12:49:25 pm »

Damn... Lucia would have to check up on her knowledge of slimes when she got out of here. In the meantime, she continued to stab at it, trying to pierce deeper into the creature.
« Last Edit: August 02, 2012, 02:58:22 pm by Phileas45 »
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #842 on: August 02, 2012, 03:00:42 pm »

Meeska continued to walk alongside the river, heading to it's source.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #843 on: August 02, 2012, 04:26:38 pm »

A) Look into the pit. If there is nothing of interest down there, have my fellow holy warrior pull the left lever and go through the portcullis.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #844 on: August 02, 2012, 04:54:51 pm »

Entering the armory, Varin shouted to his fleeing allies, "Leaving so soon? I don't want to take back this village by myself. Who's with me?"

He looks for an anti-tank rifle of some sort while doing so.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #845 on: August 02, 2012, 04:57:57 pm »

E) Lie down on the ground.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #846 on: August 02, 2012, 05:45:42 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

"It's your funeral buddy!" One of them shouts, "We can't hold this place against a god damn tank!"

You look around for an Anti-Tank rifle, but there's nothing of the sort, not even adventurer's can get their hands on a weapon like that, let alone civilians.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

There's nothing in the Pit... Or, nothing that you can see, it's far too dark and going down to see things for yourself probably isn't a good idea.

Before your ally pulls the lever, you notice the sound of footsteps to the West...



A)Pull that Lever!
B)On Second Thought...



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You lie down, taking cover behind the wall and the body of the Rifleman.

You hear movement in the jungle to the south, spotting a Rebel making his way up towards the Village.



Kairo Undular: @ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[14/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

You make your way over to Garfield with Rigby. "The Rhoduarians want us to take back a village a far way to the Northeast." Garfield says, before gesturing towards the armoury. "You've all got your gear together, right?"

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Taking a Left turn, you begin to head down the Hall when: Surprise! Two more Skeletons show up.



Sinclair Nilnekod: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[30/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Macedwarf: S (White) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace

Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Mace



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

The Squad Tactics class might take multiple days worth of training, by the looks of it.

A)Take it, even if it means waiting to join the Squad
B)Nevermind



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You travel onwards and Eastwards, into the Sparse Forests below the Foothills. From here there looks to be a lot more field.

Code: [Select]
You've Learned Pathfinding! +10 Overall Experience
A)Travel to the West, through the Fields
B)Travel to the North, through the Fields
C)Travel back to the East, up into the Foothills
D)Travel to the South, to the Foot of the Mountain
E)Look Around



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You walk alongside the flowing water and deeper into the cave, coming across what appears to be some sort of little wooden dock. It's definitely been built recently too...




Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Unlimited AP] (For Now)
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Swing [Flashlight] [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
J)Draw [Copper Acita] from Right Back Pant Pocket [25 AP Cost]

------Enemies------

???



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You continue stabbing at the Giant Green Slime, dealing only 11 Damage and 19 Damage. (75% Resisted)

24 Damage is dealt to the Grasping Roots by the Giant Green Slime.

The Giant Green Slime begins to shake...

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[10/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [12 AP + 3 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

Grasping Roots
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Entangling the Giant Green Slime


------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Immobilized

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

The first door you open reveals a room filled with tiny, spider-like creatures... Though it's hard to make out exactly what they look like in the darkness, they're all completely still. Towards the center of the room are the remains of another person.




A)<Insert Action Here>
« Last Edit: August 03, 2012, 07:19:17 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #847 on: August 02, 2012, 05:49:52 pm »

Meeska crossed the water, and continued.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #848 on: August 02, 2012, 05:52:26 pm »

A) Pull that Lever!
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #849 on: August 02, 2012, 06:01:23 pm »

Close the door and open another
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #850 on: August 02, 2012, 07:03:36 pm »

F) Take aim and fire at the Militia Rifleman.
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #851 on: August 02, 2012, 07:05:56 pm »

A) Head Northwest
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #852 on: August 02, 2012, 07:43:37 pm »

J) Summon a skeleton.
« Last Edit: August 03, 2012, 07:21:59 am by Sinpwn »
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #853 on: August 02, 2012, 07:52:57 pm »

"Well, then, I guess it's your funeral to try to run faster than the tank. I guess if nobody wants to help me out, then you might as well be rebels..." Varin trailed off as he looked around the armory for any kind of anti-tank weapon, including grenades.

(You have no idea how much I wanted to pull a Commissar stunt there. I still want to...)
« Last Edit: August 02, 2012, 08:03:02 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #854 on: August 02, 2012, 09:36:01 pm »

B) I'll come back to that after a job. Go check to see if I can get any free stuff from the service and then take a course in Explosives. Don't blow any bits off.
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