~~~~~~~~~~Varin~Eldan~~~~~~~~~~"It's your funeral buddy!" One of them shouts, "We can't hold this place against a god damn tank!"
You look around for an Anti-Tank rifle, but there's nothing of the sort, not even adventurer's can get their hands on a weapon like that, let alone civilians.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~There's nothing in the Pit... Or, nothing that you can see, it's far too dark and going down to see things for yourself probably isn't a good idea.
Before your ally pulls the lever, you notice the sound of footsteps to the West...
A)Pull that Lever!
B)On Second Thought...
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You lie down, taking cover behind the wall and the body of the Rifleman.
You hear movement in the jungle to the south, spotting a Rebel making his way up towards the Village.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 66] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[14/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 75] (35% Chance to Hit)
[Torso: 100] (45% Chance to Hit)
[Left Arm: 75] (35% Chance to Hit)
[Left Hand: 50] (25% Chance to Hit)
[Right Arm: 75] (35% Chance to Hit)
[Right Hand: 50] (25% Chance to Hit)
[Left Leg: 75] (35% Chance to Hit)
[Left Foot: 50] (25% Chance to Hit)
[Right Leg: 75] (35% Chance to Hit)
[Right Foot: 50] (25% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (30% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Quercus~~~~~~~~~~You make your way over to Garfield with Rigby. "The Rhoduarians want us to take back a village a far way to the Northeast." Garfield says, before gesturing towards the armoury. "You've all got your gear together, right?"
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~Taking a Left turn, you begin to head down the Hall when: Surprise! Two more Skeletons show up.
Sinclair Nilnekod:
@ Level 2
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[30/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
------Enemies------Skeletal Macedwarf: S (White) [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Mace
Skeletal Macedwarf: S (Grey) [Level 1 Undead Macedwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Mace
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~The Squad Tactics class might take multiple days worth of training, by the looks of it.
A)Take it, even if it means waiting to join the Squad
B)Nevermind
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You travel onwards and Eastwards, into the Sparse Forests below the Foothills. From here there looks to be a lot more field.
You've Learned Pathfinding! +10 Overall Experience
A)Travel to the West, through the Fields
B)Travel to the North, through the Fields
C)Travel back to the East, up into the Foothills
D)Travel to the South, to the Foot of the Mountain
E)Look Around
~~~~~~~~~~Meeska~Minack~~~~~~~~~~You walk alongside the flowing water and deeper into the cave, coming across what appears to be some sort of little wooden dock. It's definitely been built recently too...
Meeska Minack:
@ Level 1
--Health--[Head: 94]
[Torso: 97]
[Left Arm: 84]
[Left Hand: 51]
[Right Arm: 81]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[Unlimited AP] (For Now)
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Swing
[Flashlight] [25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]J)Draw
[Copper Acita] from Right Back Pant Pocket
[25 AP Cost]------Enemies------~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You continue stabbing at the Giant Green Slime, dealing only 11 Damage and 19 Damage. (75% Resisted)
24 Damage is dealt to the Grasping Roots by the Giant Green Slime.
The Giant Green Slime begins to shake...
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[10/15]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------Grasping Roots--Health----Available Information and Known Status Effects--Entangling the Giant Green Slime
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
------Enemies------Giant Green Slime: O Level 1
--Health--[Body: 31] (100% Chance to Hit)
--Available Information and Known Status Effects--Immobilized
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~The first door you open reveals a room filled with tiny, spider-like creatures... Though it's hard to make out exactly what they look like in the darkness, they're all completely still. Towards the center of the room are the remains of another person.
A)<Insert Action Here>