~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~After raising the Portcullis, you make your way down the hall to the south and into another room. This room is quite large, and dug into the center of the room is a deep pit. Along each wall is another set of portcullises and levers.
A)<Insert Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take cover behind the back wall of the hut.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 66] (Light Bleeding)
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[13/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 75] (35% Chance to Hit)
[Torso: 100] (45% Chance to Hit)
[Left Arm: 75] (35% Chance to Hit)
[Left Hand: 50] (25% Chance to Hit)
[Right Arm: 75] (35% Chance to Hit)
[Right Hand: 50] (25% Chance to Hit)
[Left Leg: 75] (35% Chance to Hit)
[Left Foot: 50] (25% Chance to Hit)
[Right Leg: 75] (35% Chance to Hit)
[Right Foot: 50] (25% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (30% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Quercus~~~~~~~~~~You join the Ball Game, for a little while at least. It isn't long before you're interrupted by Garfield. "Hey, Quercus! Rigby! Get your asses over here and get your gear together! We've already got work to do!" He shouts from the edge of the ball field.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You make your way back through the hall and past the arena...
Ah, two paths to choose from, of course.
Engraved on the wall straight ahead is a well-designed image of Dwarves.
A)Head down the Left Path
B)Head down the Right Path
C)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~The corpses, like the ones in the storage room, are far beyond any sort of recognition, though these ones have nothing that could be considered worth taking.
You push open the doors, revealing more of the caverns, it looks as though the tunnel ahead might be tilted at an upwards angle.
A)<Insert Action Here>
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~It's a town, nothing too new about it. Tall, brick buildings... Roads... Just down the street there appears to be some sort of Mages' Guild Recruitment Office, but other than that there's nothing of any great interest to you.
A)Head to the Mages' Guild Recruitment Office
B)Head up the Road, Northwards
C)Head down the Road, Southwards
~~~~~~~~~~Varin~Eldan~~~~~~~~~~If the enemies had been able to reach this part of the village as quickly as you were, you probably wouldn't survive this battle.
You run up to the armoury, a building that was once a store of some sort. Many of the Militia have already retreated here, and appear to be grabbing everything they can before making their escape.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~Feeling just a little tougher after your training, you head to the Mess Hall to have a late breakfast. But maybe for the sake of the training you're getting in their absence, it's for the best.
Though unfortunately, at this rate it won't be long before you have no training left to take part in here.
A)Take Another Training Course
B)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You travel into the foothills, although by now your throat is a bit parched. It's been a rather nice walk so far at the least.
A)Travel to the West, into the Sparse Forests Below
B)Travel to the North, into the Sparse Forests Below
C)Travel back to the East, into the Field
D)Travel to the South, and up the Mountain
~~~~~~~~~~Meeska~Minack~~~~~~~~~~The water looks to be shallow enough to cross without any problems, though there's also plenty of room to walk alongside it.
Meeska Minack:
@ Level 1
--Health--[Head: 94]
[Torso: 97]
[Left Arm: 84]
[Left Hand: 51]
[Right Arm: 81]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[Unlimited AP] (For Now)
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Swing
[Flashlight] [25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]J)Draw
[Copper Acita] from Right Back Pant Pocket
[25 AP Cost]------Enemies------~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You step forwards and stab the Giant Green Slime, unfortunately, it has no skin of any type to puncture, and your attack is relatively inneffective, dealing only 11 Damage. (75% Resisted)
12 Damage is dealt to the Grasping Roots by the Giant Green Slime, which is already starting to work its way out of their grasp.
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[9/15]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------Grasping Roots--Health----Available Information and Known Status Effects--Entangling the Giant Green Slime
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
------Enemies------Giant Green Slime: O Level 1
--Health--[Body: 64] (100% Chance to Hit)
--Available Information and Known Status Effects--Immobilized
A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~"We don't handle bounties, or hire people for work that doesn't directly relate to the Adventurer's Emporium. you'll have to ask somewhere else."
A)<Insert Action Here>