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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260623 times)

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #810 on: July 27, 2012, 05:39:27 pm »

A) Return to the previous room and go through the left door instead.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #811 on: July 27, 2012, 11:17:29 pm »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"Can't the damned groceries wait!?" the voice shouts as you attempt to get your summoned skeletons to lift the portcullis. Failing that both you and Jim even try to help them lift it, but it's no use, it won't budge.

"Uh oh, it looks like you'll have to find another way out!"

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You open the door, revealing a room much like one you'd have expected to see in the lab, but the walls are carved from the stone that lined the cavern walls.



A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

Are you sure you want to attempt to walk through the underbrush?

A)Yes
B)No



~~~~~~~~~~Quercus~~~~~~~~~~

After a quick search, you find Rigby out on the Ball Field, but there's no sign of Garfield or Murphy.

A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You step out of the Adventurer's Emporium and onto the streets of town. The morning sky is clear, but the streets are rather quiet and empty.

A)Look Around
B)Return to the Adventurer's Emporium
C)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

This room contains a few barrels and shelves of random junk... Maybe there are some clothes in here somewhere.



A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You follow the road to the North, which loops around the village and to the armoury.

A)Head to the Armoury
B)Head back down the Road to the South
C)Run into the Jungle to the East
D)Run into the Jungle to the North
E)Look Around



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

After checking to make sure the Squad you're waiting for hadn't returned earlier this morning, you immediately take the course in Unarmoured combat.

Code: [Select]
+1000 Unarmoured Experience  |  (220/1,000)  |  You've Reached Level 3!
+60 Overall Experience       |  (40/200)

You've Reached Level 2!
You have 2 Points to spend on your Base Stats! (Strength, Agility, Perception, Endurance, Intelligence, Willpower)

By the time you've finished the Unarmoured Course, you've gotten quite thirsty. Maybe skipping breakfast wasn't the best of your ideas.

A)Take Another Training Course
B)<Insert Action Here>

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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #812 on: July 27, 2012, 11:40:47 pm »

Talk to Rigby
"Hey you know what we're supposed to do or where the others are?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #813 on: July 27, 2012, 11:59:11 pm »

~~~~~~~~~~Quercus~~~~~~~~~~

"Garfield and Murphy? No, I don't know where they went." Rigby replies, "We're just waitin' on the boss to give us our orders."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #814 on: July 28, 2012, 12:15:36 am »

A) Search the room for equipment.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #815 on: July 28, 2012, 12:30:27 am »

Try to pass the time
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #816 on: July 28, 2012, 12:36:56 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You search the Barrels and Shelves...

Spoiler: Loot (click to show/hide)

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You pass a little time watching the ball game, but it isn't long before you notice a few Jeeps painted in Rhoduarian colours park in the motor pool.

A)Keep Watching the Game
B)<Insert Action Here>
C)Return to the Armoury Tent
D)Return to a Supply Tent
E)Enter one of the Other Tents
F)Return to the Motor Pool
G)Walk to the North, through the Field
H)Walk to the West, to the River
J)Walk to the East, to an Empty Field
K)Walk to the South, across the Road and into the Jungle
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #817 on: July 28, 2012, 12:47:05 am »

B) No.

Walk to the area between the two huts.
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Leerooooooooy walk forward twice

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #818 on: July 28, 2012, 12:52:00 am »

A) Check the EP limit for the robes. Do the same for availiaible enchantments and bonecrafting options. Use all the crystals to charge the runes.
« Last Edit: July 28, 2012, 12:55:48 am by Azthor »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #819 on: July 28, 2012, 01:24:27 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

'Bonecrafting'? Why would someone such as yourself know something of such a Necromantic nature? Your amnesia might be worse than you'd thought...

Enchanting on the other hand, is something you do know a good deal about. The robes appear to have a limit of 20 EP and you manage to squeeze 8 EP out of the Crystals.

+1 Stat (Strength/Agility/Perception/Endurance/Intelligence/Willpower/Defense/Magic Resistance (All))(10 EP Cost)
+1 Spell Damage (Arcane/Air/Water/Fire/Ice/Stone/Nature/Shock/Light/Shadow)(2 EP Cost)
+1 Magic Bonus(4 EP Cost)
+1 Damage Resistance (Hand to Hand/Blunt/Cutting/Piercing)(4 EP Cost)
+1 Magic Resistance (Arcane/Air/Water/Fire/Ice/Stone/Nature/Shock/Light/Shadow)(4 EP Cost)
Custom Effect(EP Cost Depends on Effect)

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You begin to walk towards the area between the two huts, but you can see two Militia Riflemen ahead.



Kairo Undular: @ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[13/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #820 on: July 28, 2012, 01:41:09 am »

A) Enchant one of the robes with +4 spell damage (Arcane) and wear it. Take the potions with me.
« Last Edit: July 28, 2012, 01:47:00 am by Azthor »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #821 on: July 28, 2012, 01:58:40 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You enchant your new set of robes, and collect the potions from the Shelf.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #822 on: July 28, 2012, 02:11:15 am »

A) Open the portcullis and head through.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #823 on: July 28, 2012, 02:24:01 am »

Both points into endurance.

B) Go grab some food and drink. Take a rest and check to see if my squad has arrived yet.
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #824 on: July 28, 2012, 03:01:41 am »

Look around
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