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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262715 times)

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #795 on: July 27, 2012, 12:45:49 pm »

Nahulai looks around the field for anything out of place or odd. She also tries to see how the large the field itself is.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #796 on: July 27, 2012, 12:50:19 pm »

J) Get up and head towards the rebels, holding the gun shot wound.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #797 on: July 27, 2012, 12:54:23 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

Despite all of the things that could potentially go wrong, you press a few buttons randomly, revealing...

A dark, winding tunnel leading to who knows where...

A)Enter the Tunnel
B)Don't Enter the Tunnel



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

It's just an ordinary Field, a kilometer or two across maybe.

A)Travel to the West, through the Field
B)Travel to the North, into the Sparse Forest
C)Travel to the South, up the Foot of the Mountain
D)Travel back to the East, into the Sparse Forest



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

The underbrush separating you from the road is too thick to walk through, not without a good amount of trouble at least. And who knows what thorned vines, or venomous creatures are among the tangled mess of plantlife.

A)[Same Options as Before]
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #798 on: July 27, 2012, 12:55:45 pm »

"Hmm, you may be right. It's a bit too quick out of the casket to be usurping another necromancer. Let's go terrorize the living."
Raising his voice as loud as he possibly can, Sinclair roars further into the complex.
"Honey! I'm heading out for groceries! I'll be back in a bit! Keep the pot on the fire while I'm gone!"
"Let us be off."

Head back to the nearest branching passageway.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #799 on: July 27, 2012, 12:58:58 pm »

Nahulai travels to the West, through the Field.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #800 on: July 27, 2012, 01:00:06 pm »

A
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #801 on: July 27, 2012, 01:02:46 pm »

J) Move towards the hut to the direct North.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #802 on: July 27, 2012, 01:12:56 pm »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You make your way back down the hall, but you find that the Portcullis at the exit has been sealed shut.

"No! You're not leaving yet! Do you have any idea how bored we've been? Stuck down here for over a century! You're going to have to earn your way out!"

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You make your way into the tunnel, and despite there being not a single source of light, the tunnel remains well enough lit to see no matter how deep you travel.

By the time you reach another door, you've made so many twists and turns you've got no idea which direction you've gone in.

A)Open the Door
B)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You travel across the Field, eventually coming across a few hills on the other side.

A)Travel to the West, into the Hills
B)Travel to the North, into the Sparse Forest
C)Travel back to the East, across the Field
D)Travel to the South, up the Foot of the Mountain



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You make your way a few steps to the North, alongside the wall of the Shack.



Kairo Undular: @ Level 1 (Experience Gained so Far: 20 Overall Experience, 400 Rifles Experience, 200 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[11/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (1/5 Ammunition Remaining) (+20% Accuracy) (-17% Accuracy (Recoil)) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

???
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #803 on: July 27, 2012, 01:16:30 pm »

A
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #804 on: July 27, 2012, 01:17:36 pm »

Try to find the others
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #805 on: July 27, 2012, 01:21:26 pm »

D) Stand and move left two squares.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #806 on: July 27, 2012, 01:28:07 pm »

((Learning from these merc's ROCKS! It's free exp for my useful skills! YES PLEASE!))

A) Go check to see if my new team has arrived yet. If they haven't take an unarmored course.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #807 on: July 27, 2012, 01:34:03 pm »

"I know you're antsy, but we can have some fun after I get home! I'll only be a minute, I promise!"

A) Summon four skeletons and send them to lift the Portcullis.
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #808 on: July 27, 2012, 01:46:20 pm »

Leave the Adventure Imporium.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #809 on: July 27, 2012, 05:07:17 pm »

A.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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