~~~~~~~~~~Kidd~~~~~~~~~~While storage containers that couldn't be opened would be quite useless, you're not sure how you'd go about opening one of these, so onwards you go!..
All those corpses ahead certainly aren't ominous at all though.
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~They're just boxes of supplies, nothing out of the ordinary about them.
Peeking out of the Tent and looking skywards, if the sun is anything to go by, it appears to be somewhere around 2 or 3 o'clock.
A)<Insert Action Here>
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You buy them and leave the Weapon's Shop...
A)Enter the Adventuring Supplies Shop
B)Enter the Second Hand Shop
C)Enter the Weapons Shop again
D)Look Around the Lobby
E)Leave the Adventurer's Emporium
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~Your old friend agrees as he pulls the lever to close the trapdoor... Well, he can't actually speak to agree, but you imagine that if he could speak he would be agreeing with you right now.
You open the door to find... Another door! However, this one is locked...
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You leave the battle with minimal- Err... Mostly minimal injuries.
-Combat-
+75 Overall Experience | (554/???)
+382 Shadow Magic Experience | (554/???)
+180 Unarmoured Experience | (0/200) | You've Reached Level 2!
+196 Daggers/One Handed Blade Weapons Experience | (16/200) | You've Reached Level 2!
+98 Human Weapons Experience | (98/100)
-Bonuses-
+60 Overall Experience!
You've Reached Level 2!You have 2 Points to Spend on your Base Stats! (Strength, Agility, Endurance, Perception, Intelligence, Willpower)
"Well that was horrible in just about every way I can imagine."
The Portcullises behind you, and across the arena reopen.
Sinclair Nilnekod:
@ Level 1
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[7/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You're too far to see any sorts of roads, paths or shortcuts near the towns in the distance, though you can see the Towns themselves just fine.
You're starting to get a little thirsty by the time you travel a good distance West along the Mountain.
A)Travel to the West, down the Mountain and into the Sparse Forests
B)Travel to the North, down the Mountain and into the Sparse Forests
C)Travel to the South, Along the Mountains
D)Travel back to the East
E)Take a Look Around