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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260624 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #765 on: July 27, 2012, 05:59:44 am »

Open the door normally
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #766 on: July 27, 2012, 06:29:04 am »

B. Running down the road to the east, Varin started reloading his rifle. He knew he couldn't deal with a tank... ((Is there a radio to base around?))
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #767 on: July 27, 2012, 06:30:34 am »

Nahulai heads further up the Mountain Side, the view of Covefield is only a further push towards exploring the area. Seeing the land around her, she gets lost in her thoughts and daydreams of the creatures and treasures that could be hidden in the forests and fields.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #768 on: July 27, 2012, 06:41:06 am »

A) If it's before 10, take an unarmored class, then go grab some food and drink and go to bed.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #769 on: July 27, 2012, 06:54:00 am »

A) Slash the skeleton to the left twice.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #770 on: July 27, 2012, 06:58:34 am »

He seems busy, leave the tent and go into one of the supply tents
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #771 on: July 27, 2012, 07:05:56 am »

Meeska headed further into the tunnel, re-lighting the torch.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #772 on: July 27, 2012, 08:10:47 am »

F) Take aim, fire.
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Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #773 on: July 27, 2012, 10:34:20 am »

~~~~~~~~~~Kidd~~~~~~~~~~

Oh, well, opening it works too.

You enter a large room filled with freight containers...



A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

((There isn't really a base to radio.))

You sprint down the road to the East, reloading your rifle as you go. The road ahead forks, one path leading farther into the Village, to the North, and the other leading into the Jungle to the East...

A)Take the Northern Path!
B)Take the Eastern Path!
C)<Insert Action Here>


~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You make the trek further up the mountain, there's no sign of any caves, but from here you can now see as far as the bay to the North, along with the Port Towns along its Southeastern Coastline...

The way up the Mountain is much steeper now, and possibly dangerous to climb.

A)Climb into the Mountains, to the South!
B)Travel along the Mountain, to the West
C)Travel along the Mountain, to the East
D)Travel down the Mountain, to the South
E)Take a Look Around



~~~~~~~~~~Quercus~~~~~~~~~~

You enter one of the Supply Tents next. The tent is much smaller than the Armoury Tent, but it still has a great number of crates in it. There are however, no people inside.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You Slash at the Skeletal Dwarf with your Dagger, missing the first attack but striking them in the Torso with the second, dealing 15 Damage!

Jim swings his crossbow at the Skeletal Dwarf with his Crossbow, but misses.

Your Summoned Skeleton punches the Skeletal Dwarf in the Torso, dealing 14 Damage!

The Skeletal Dwarf punches your Summoned Skeleton in the Torso, dealing 9 Damage!

The Skeletal Dwarf punches at you, but misses.

The Skeletal Dwarf punches at you twice, missing the first attack but striking with the second and dealing 10 Damage to your Torso!

The Skeletal Dwarf punches you in the Left Hand, dealing 11 Damage!



Sinclair Nilnekod: @ Level 1 (Experience Gained so Far: 45 Overall Experience, 352 Shadow Magic Experience, 112 Unarmoured Experience, 76 Daggers/One Handed Blade Weapons Experience, 76 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[4/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (18 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

By the time you leave it's already past midnight, and as such you grab a bite to eat and head to bed in the Barracks...


You wake up early the next morning.

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

The torch is useless now, your flashlight will do well enough.

You move onwards into the cavern, hearing and seeing what appears to be water flowing through the tunnel ahead.

You could swear you hear voices ahead...




Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Unlimited AP] (For Now)
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Swing [Flashlight] [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
J)Draw [Copper Acita] from Right Back Pant Pocket [25 AP Cost]

------Enemies------

???



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim, but the Rifleman fires first, striking you in the Torso and dealing 39 Damage!

You immediately fire a Shot back, striking them in the Torso and dealing 55 Damage!



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 310 Rifles Experience, 155 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[9/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (2/5 Ammunition Remaining) (+20% Accuracy) (-17% Accuracy (Recoil)) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #774 on: July 27, 2012, 10:38:01 am »

Examine some containers, if they can't be opened, just walk north
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #775 on: July 27, 2012, 10:38:05 am »

A) Push the left lever in attempt to close the, then head through the right door.

"It wouldn't do to leave any minions of evil behind; who knows how many innocents could die at their vile hands if they are allowed to realm the realm!?"
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #776 on: July 27, 2012, 10:41:54 am »

Examine the boxes and check the time
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #777 on: July 27, 2012, 10:47:13 am »

A) Slash the green skeleton once, the orange skeleton twice and the blue skeleton once.
My green skeleton attacks the blue skeleton.
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #778 on: July 27, 2012, 10:54:42 am »

A: buy three of them and leave.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #779 on: July 27, 2012, 11:01:21 am »

Nahulai travels along the Mountain, to the West. Learning and mesmerizing all the paths, shortcuts, and towns.
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