~~~~~~~~~~Kidd~~~~~~~~~~Oh, well, opening it works too.
You enter a large room filled with freight containers...
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~((There isn't really a base to radio.))
You sprint down the road to the East, reloading your rifle as you go. The road ahead forks, one path leading farther into the Village, to the North, and the other leading into the Jungle to the East...
A)Take the Northern Path!
B)Take the Eastern Path!
C)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You make the trek further up the mountain, there's no sign of any caves, but from here you can now see as far as the bay to the North, along with the Port Towns along its Southeastern Coastline...
The way up the Mountain is much steeper now, and possibly dangerous to climb.
A)Climb into the Mountains, to the South!
B)Travel along the Mountain, to the West
C)Travel along the Mountain, to the East
D)Travel down the Mountain, to the South
E)Take a Look Around
~~~~~~~~~~Quercus~~~~~~~~~~You enter one of the Supply Tents next. The tent is much smaller than the Armoury Tent, but it still has a great number of crates in it. There are however, no people inside.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You Slash at the
Skeletal Dwarf with your Dagger, missing the first attack but striking them in the Torso with the second, dealing 15 Damage!
Jim swings his crossbow at the
Skeletal Dwarf with his Crossbow, but misses.
Your
Summoned Skeleton punches the
Skeletal Dwarf in the Torso, dealing 14 Damage!
The
Skeletal Dwarf punches your
Summoned Skeleton in the Torso, dealing 9 Damage!
The
Skeletal Dwarf punches at you, but misses.
The
Skeletal Dwarf punches at you twice, missing the first attack but striking with the second and dealing 10 Damage to your Torso!
The
Skeletal Dwarf punches you in the Left Hand, dealing 11 Damage!
Sinclair Nilnekod:
@ Level 1 (Experience Gained so Far: 45 Overall Experience, 352 Shadow Magic Experience, 112 Unarmoured Experience, 76 Daggers/One Handed Blade Weapons Experience, 76 Human Weapons Experience)
--Health--[Head: 75]
[Torso: 79]
[Left Arm: 62]
[Left Hand: 39]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[4/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion] (18 Turns Remaining)
--Health--[Head: 22]
[Torso: 21]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 16]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 15]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~By the time you leave it's already past midnight, and as such you grab a bite to eat and head to bed in the Barracks...
You wake up early the next morning.
A)<Insert Action Here>
~~~~~~~~~~Meeska~Minack~~~~~~~~~~The torch is useless now, your flashlight will do well enough.
You move onwards into the cavern, hearing and seeing what appears to be water flowing through the tunnel ahead.
You could swear you hear voices ahead...
Meeska Minack:
@ Level 1
--Health--[Head: 94]
[Torso: 97]
[Left Arm: 84]
[Left Hand: 51]
[Right Arm: 81]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[Unlimited AP] (For Now)
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Swing
[Flashlight] [25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]J)Draw
[Copper Acita] from Right Back Pant Pocket
[25 AP Cost]------Enemies------~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim, but the Rifleman fires first, striking you in the Torso and dealing 39 Damage!
You immediately fire a Shot back, striking them in the Torso and dealing 55 Damage!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 10 Overall Experience, 310 Rifles Experience, 155 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 71]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[9/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (2/5 Ammunition Remaining) (+20% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 75] (75% Chance to Hit)
[Torso: 45] (85% Chance to Hit)
[Left Arm: 75] (75% Chance to Hit)
[Left Hand: 50] (65% Chance to Hit)
[Right Arm: 75] (75% Chance to Hit)
[Right Hand: 50] (65% Chance to Hit)
[Left Leg: 75] (75% Chance to Hit)
[Left Foot: 50] (65% Chance to Hit)
[Right Leg: 75] (75% Chance to Hit)
[Right Foot: 50] (65% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle