~~~~~~~~~~Quercus~~~~~~~~~~You take your equipment from the back of the Jeep.
[
RPMC Combat Vest]
[Combat Knife][AIM Ranger-A3][
Light Combat Helmet]
[Ranger A3 Magazine][Ranger A3 Magazine][Ranger A3 Magazine][Ranger A3 Magazine][Bandages][Bandages]"Well, I'm going to go find out what they'll need us to do." Garfield replies, walking off into the Camp.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~Your
Summoned Skeleton punches the
Skeletal Dwarf in the Torso, dealing 8 Damage.
Jim whacks the
Skeleton in the Torso with his Crossbow, killing it!
The
Skeletal Dwarf punches your
Summoned Skeleton, dealing 9 Damage.
The
Skeletal Dwarf punches you in the Torso, dealing 11 Damage!
You summon another Skeleton.
Jim whacks the
Skeletal Dwarf in the Torso with his Crossbow, dealing 7 Damage!
Your
Summoned Skeleton finishes off the
Skeletal Dwarf with two punches to the Torso!
Your
Summoned Skeleton punches the
Skeletal Dwarf in the Torso, dealing 8 Damage.
The
Skeletal Dwarf punches you in the Left Arm, dealing 13 Damage!
The
Skeletal Dwarf punches Jim in the Torso, dealing 9 Damage!
The
Skeletal Dwarf punches Jim in the Torso, dealing 10 Damage!
The
Skeletal Dwarf finishes off your
Summoned Skeleton!
Sinclair Nilnekod:
@ Level 1 (Experience Gained so Far: 30 Overall Experience, 296 Shadow Magic Experience, 48 Unarmoured Experience)
--Health--[Head: 75]
[Torso: 89]
[Left Arm: 62]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[2/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion][/b] (20 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 23]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 22]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Kidd~~~~~~~~~~You wander around the room a bit, still finding no signs of the Mercenaries, or anything of interest for that matter... Even if the Security Guards have bad aim, you don't feel you're very safe standing around on your own.
The Mercenaries could have gone through the Northeastern door while you weren't looking... Or they could have gone back to the South, through the Southeastern door...
A)<Insert Action Here>
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~While you could afford all of the knives, you would only be able to carry three of the Throwing Knives, not four.
A)Buy three of them then
B)Nevermind, Buy ___
C)Nevermind, Don't buy anything
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You lie in wait, and a
Militia Rifleman rounds the corner!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[8/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (3/5 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 75] (75% Chance to Hit)
[Torso: 100] (85% Chance to Hit)
[Left Arm: 75] (75% Chance to Hit)
[Left Hand: 50] (65% Chance to Hit)
[Right Arm: 75] (75% Chance to Hit)
[Right Hand: 50] (65% Chance to Hit)
[Left Leg: 75] (75% Chance to Hit)
[Left Foot: 50] (65% Chance to Hit)
[Right Leg: 75] (75% Chance to Hit)
[Right Foot: 50] (65% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Varin~Eldan~~~~~~~~~~+148 Rifles Experience | (148/???)
+74 Human Weapons Experience | (74/???)
You sprint behind the cover of the building to your South, but sticking around here couldn't possibly be a good idea.
A)Run up the Road to the North!
B)Run down the Road to the East!
C)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~The Skeleton doesn't seem to understand a word of what of what you're saying. Or maybe it simply doesn't care, it only stands there, across the room...
Staring at you...
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~It's about 7 PM, you could eat and head to bed now, but the Training Course classes run well into the night. Unfortunately, there don't seem to be any Courses on Wilderness Survival.
A)Eat and Head to Bed
B)Take Another Class
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You begin your trek up the mountain, to the East first. You reach an elevated area, giving you a good view of the countryside to the North... You can even see Covefield from here, though going any further East will only lead back down the Mountain.
A)Travel to the North, into the Sparse Forests
B)Travel to the West, into the Sparse Forests
C)Travel to the East, into the Sparse Forests
D)Travel to the South, further up the Mountain
E)Take a Look Around
~~~~~~~~~~Ozell~~~~~~~~~~You lift two of the ammo boxes before leaving the Warehouse again. You remember you'd heard the Scout somewhere from the Northwest, but you have no clue exactly where it was.
A)<Insert Action Here>