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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260637 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #750 on: July 27, 2012, 01:48:06 am »

~~~~~~~~~~Quercus~~~~~~~~~~

You take your equipment from the back of the Jeep.

Spoiler: Equipment (click to show/hide)

"Well, I'm going to go find out what they'll need us to do." Garfield replies, walking off into the Camp.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Your Summoned Skeleton punches the Skeletal Dwarf in the Torso, dealing 8 Damage.

Jim whacks the Skeleton in the Torso with his Crossbow, killing it!

The Skeletal Dwarf punches your Summoned Skeleton, dealing 9 Damage.

The Skeletal Dwarf punches you in the Torso, dealing 11 Damage!

You summon another Skeleton.

Jim whacks the Skeletal Dwarf in the Torso with his Crossbow, dealing 7 Damage!

Your Summoned Skeleton finishes off the Skeletal Dwarf with two punches to the Torso!

Your Summoned Skeleton punches the Skeletal Dwarf in the Torso, dealing 8 Damage.

The Skeletal Dwarf punches you in the Left Arm, dealing 13 Damage!

The Skeletal Dwarf punches Jim in the Torso, dealing 9 Damage!

The Skeletal Dwarf punches Jim in the Torso, dealing 10 Damage!

The Skeletal Dwarf finishes off your Summoned Skeleton!





Sinclair Nilnekod: @ Level 1 (Experience Gained so Far: 30 Overall Experience, 296 Shadow Magic Experience, 48 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[2/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion][/b] (20 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Kidd~~~~~~~~~~

You wander around the room a bit, still finding no signs of the Mercenaries, or anything of interest for that matter... Even if the Security Guards have bad aim, you don't feel you're very safe standing around on your own.

The Mercenaries could have gone through the Northeastern door while you weren't looking... Or they could have gone back to the South, through the Southeastern door...

A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

While you could afford all of the knives, you would only be able to carry three of the Throwing Knives, not four.

A)Buy three of them then
B)Nevermind, Buy ___
C)Nevermind, Don't buy anything



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You lie in wait, and a Militia Rifleman rounds the corner!



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[8/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (3/5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

Code: [Select]
+148 Rifles Experience  |  (148/???)
+74 Human Weapons Experience  |  (74/???)

You sprint behind the cover of the building to your South, but sticking around here couldn't possibly be a good idea.

Spoiler: Map (click to show/hide)

A)Run up the Road to the North!
B)Run down the Road to the East!
C)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Skeleton doesn't seem to understand a word of what of what you're saying. Or maybe it simply doesn't care, it only stands there, across the room...

Staring at you...

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

It's about 7 PM, you could eat and head to bed now, but the Training Course classes run well into the night. Unfortunately, there don't seem to be any Courses on Wilderness Survival.

A)Eat and Head to Bed
B)Take Another Class



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You begin your trek up the mountain, to the East first. You reach an elevated area, giving you a good view of the countryside to the North... You can even see Covefield from here, though going any further East will only lead back down the Mountain.

A)Travel to the North, into the Sparse Forests
B)Travel to the West, into the Sparse Forests
C)Travel to the East, into the Sparse Forests
D)Travel to the South, further up the Mountain
E)Take a Look Around


~~~~~~~~~~Ozell~~~~~~~~~~

You lift two of the ammo boxes before leaving the Warehouse again. You remember you'd heard the Scout somewhere from the Northwest, but you have no clue exactly where it was.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #751 on: July 27, 2012, 01:55:01 am »

Wait until Garfield comes back
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #752 on: July 27, 2012, 02:28:08 am »

A) Try and command the skeleton to pull/push one of the levers; which one doesn't matter.

"Why does this feel oddly natural?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #753 on: July 27, 2012, 02:53:25 am »

~~~~~~~~~~Quercus~~~~~~~~~~

You sit and wait by the Jeep for around 15 Minutes, but Garfield hasn't returned. Murphy and Rigby have long since left as well.

A)Just Wait
B)Enter the Camp
C)Take a Look Around
D)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Skeleton pulls the Left lever, causing a large trap door towards the center of the room to swing open!



At least you weren't standing on that.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #754 on: July 27, 2012, 03:03:47 am »

B) Take a look at the list of available training classes.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #755 on: July 27, 2012, 03:11:38 am »

Take a quick look around then enter the camp
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #756 on: July 27, 2012, 03:36:30 am »

A) Slash the green skeletal dwarf X2.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #757 on: July 27, 2012, 04:09:24 am »

Go to through the northeastern door
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #758 on: July 27, 2012, 05:03:29 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You look at the list of available Training Courses...

Code: [Select]
Weapons Training Courses:

Pistols                              |   (This course would almost definitely be useless to you)
Rifles                               |   (This course would most likely be useless to you)
(Sniper) Rifles                      |   (This course could be useful to you, but is only available offsite)
Submachine Guns                      |   (This course could be useful to you)
Shotguns                             |   (This course could be useful to you)
Heavy Weaponry (Mortars)             |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Machine Guns)        |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Rocket Launchers)    |   (This course could be useful to you, but is only available offsite)
Explosives                           |   (This course could be useful to you)
Hand to Hand Combat                  |   (This course may be useful to you)
One Handed Blade Weapons             |   (This course may be useful to you)
One Handed Blunt Weapons             |   (This course could be useful to you)
Thrown Weapons (Grenades)            |   (This course could be useful to you)
Polearms (Bayonet)                   |   (This course could be useful to you)
Crossbows                            |   (This course could be useful to you)

Personal Equipment/Armour Courses:

Unarmoured                      |   (This course could be useful to you)
Light Armour                    |   (This course may be useless to you)
Medium Armour                   |   (This course may be useless to you)
Heavy Armour                    |   (This course could be useful to you)

Equipment Courses:

Driving (Motorcars)                  |   (This course may be useful to you, but is only available offsite)
Driving (Light Trucks)               |   (This course could be useful to you, but is only available offsite)
Driving (Trucks)                     |   (This course could be useful to you, but is only available offsite)
Driving (Heavy Trucks)               |   (This course could be useful to you, but is only available offsite)
Driving (Half-Tracks)                |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Artillery)           |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Vehicle Mounted)     |   (This course could be useful to you, but is only available offsite)

Other Courses:

First Aid (Advanced)                 |   (This course may be too far beyond your understanding to be of much use.)
Squad Tactics (Basics)               |   (This course may be useful to you, and will be required before you can surpass the rank of Pfc.)

Spoiler: Explanations (click to show/hide)


A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You take a quick look around at the motor pool, road, river, and the wall up on the cliff for a moment, noticing a motorcar not painted in RPMC's colours, but the Rhoduarian Military's. After making sure there's nothing else of note about your surroundings, you enter the camp.

It's somewhat crowded and noisy, with other RPMC mercenaries passing the time while awaiting their assignments. From the looks of it, some of them have even set up a ball-field of some sort in the field just North of the camp.

A)Enter One of the Supply Tents
B)Enter the Armoury Tent
C)Enter One of the Other Tents
D)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You Slash at the Skeletal Dwarf twice, the first strike dealing 22 Damage and the second Finishing them off!

Jim whacks the Skeletal Dwarf with his Crossbow, dealing 8 Damage.

Your Summoned Skeleton punches the Skeletal Dwarf twice, finishing it off!

The Skeletal Dwarf punches you in the Right Arm, dealing 11 Damage!

The Skeletal Dwarf punches at your Summoned Skeleton, but misses.



Sinclair Nilnekod: @ Level 1 (Experience Gained so Far: 45 Overall Experience, 324 Shadow Magic Experience, 70 Unarmoured Experience, 46 Daggers/One Handed Blade Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[3/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (19 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Kidd~~~~~~~~~~

You enter the room that you had seen through the window along the Elevator Room wall. Along the wall under the window is a row of control panels and desks, their uses unknown.



A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #759 on: July 27, 2012, 05:09:46 am »

Go through the northern door
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #760 on: July 27, 2012, 05:16:51 am »

~~~~~~~~~~Kidd~~~~~~~~~~

The hall immediately leads to another door, presumably to whatever room was connected to the large door in the Elevator Room... But this one has been closed shut, unlike the other doors.



A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #761 on: July 27, 2012, 05:21:39 am »

Try to... break it down, or something?
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If Adele covered Aerosmith, that would be my life right now.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #762 on: July 27, 2012, 05:25:25 am »

Enter the Armoury tent
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #763 on: July 27, 2012, 05:25:51 am »

A) Take a course in hand to hand combat. That will definately be of use if I am without weapons. After the course, have a look at the time.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #764 on: July 27, 2012, 05:54:51 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You attempt to break it down, but not only made from metal, but very secure. You'd never be able to break down that, not without a battering ram or something of the sort... Maybe you'll have to find another way in.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You return to the Training Area to take a course on Hand to Hand combat. After the instructor teaches the group the basics (Which you had already known well enough.) he begins to teach a few techniques and moves...

You've Learned:
[Block (Hand to Hand)]
[Uppercut]
[Flurry (Hand to Hand)]
[Kick]
[Evasive Stance (Hand to Hand)]

Code: [Select]
+1,000 Hand to Hand Experience  |  (1,000/2,700)
A)Spar with Someone
B)Leave the Training Area



~~~~~~~~~~Quercus~~~~~~~~~~

You enter the Armoury Tent, a very large tent filled with crates of ammunition, and racks of weapons. The quartermaster is busy taking stock of what was brought in with the squads that your own squad was deployed alongside.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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