~~~~~~~~~~Quercus~~~~~~~~~~You doze off for the rest of the drive through the jungle, waking up as the Jeep comes to a halt in the middle of a large camp of some sort. To the west you can see a large bridge leading over a river and to a road winding up the side of a cliff. Along the top of the cliff is a large, stone wall, like something you'd see around an old castle...
Turning you attention away from your view of the scenery, you take a look around the camp. There are a great number of Tents, filled with RPMC mercenaries and crates of supplies. Near the road is a large motor pool of vehicles, everything from jeeps to large trucks.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You cast Shadow Bolt on the Skeletal Axedwarf (Grey), striking them in the Torso and dealing 18 Damage!
Jim fires his Crossbow at the Skeletal Axedwarf (Grey) as well, striking them in the Head and dealing 19 Damage!
Jim finishes off the Skeletal Axedwarf (Grey) with another shot to the Head!
Your Summoned Skeleton (White) punches the
Skeletal Axedwarf twice in the Torso, killing it!
Your Summoned Skeleton (Grey) punches the
Skeletal Axedwarf twice in the Torso, 10 and 15 Damage!
Your
Summoned Skeleton punches the Skeletal Axedwarf (White) once in the Torso, Dealing 13 Damage!
Your
Summoned Skeleton punches at the Skeletal Axedwarf (White) twice, but misses.
The Skeletal Axedwarf (White) hacks at your
Summoned Skeleton, killing it!
The
Skeletal Axedwarf hacks at your Summoned Skeleton (Grey), killing it!
Jim whacks the
Skeletal Axedwarf with his Crossbow, striking it in the Torso and finishing it off!
Your Summoned Skeleton (White) punches the
Skeletal Dwarf twice in the Torso, dealing 11 and 16 Damage!
Your
Summoned Skeleton finishes off the Skeletal Axedwarf (White) with two punches to the Torso!
The Skeletal Dwarves make short work of your Summoned Skeleton (White).
The
Skeletal Dwarf punches your
Summoned Skeleton in the Torso once, dealing 12 Damage!
Sinclair Nilnekod:
@ Level 1 (Experience Gained so Far: 20 Overall Experience, 220 Shadow Magic Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[8/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion][/b] (10 Turns Remaining)
--Health--[Head: 22]
[Torso: 18]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 3]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Kidd~~~~~~~~~~You return to the previous room, seeing no signs of the Mercenaries.
A)<Insert Action Here>
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You check your wallet... It looks like you have 50₵.
You look at what Daggers and Knives they're selling, as you
already have a Bow and Arrows.[Copper Combat Knife] | 10₵ |
[Bronze Combat Knife] | 25₵ |
[Iron Combat Knife] | 50₵ |
A)Buy ___
B)Nevermind
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You drop to the ground, prepared for an attacker, but you don't have anything to aim for yet.
The Rebels should be here any second now...
Kairo Undular:
@ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[7/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (3/5 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------~~~~~~~~~~Varin~Eldan~~~~~~~~~~You take aim and fire another shot at the
Rebel Rifleman, but miss.
There's a distant "boom" sound from somewhere in the Southern Part of the village, but that is very shortly followed by a thunderous explosion just behind you. Some sort of explosive struck the building up the road, sending debris and smoke in every direction, and killing the Rifleman that had been standing there. What the hell was-...
That sound WAS a tank!"FALL BACK! RETREAT!" Someone shouts.
Varin Eldan:
@ Level 1 (Experience Gained so Far: 148 Rifles Experience, 74 Human Weapons Experience)
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (1/5 Ammunition Remaining) (+40% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (+10% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+15% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Allies------Militia RiflemenMilitia MechanicCivilians------Enemies------Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 26] (12% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 100] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 46] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Meeska~Minack~~~~~~~~~~You finish off both of the Skeletons with a few swings of your daggers. Whew.
+25 Overall Experience | (25/80)
+248 One Handed Blade Weapons Experience | (248/???)
+94 Dual Wielding Experience | (94/???)
+94 Elven Weapons Experience | (94/2,700)
Meeska Minack:
@ Level 1
--Health--[Head: 94]
[Torso: 97]
[Left Arm: 84]
[Left Hand: 51]
[Right Arm: 81]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[Unlimited AP] (For Now)
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Stab with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]