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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262727 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #735 on: July 26, 2012, 06:20:04 am »

Go back into the previous room
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #736 on: July 26, 2012, 06:26:25 am »

Varin: Aim and fire at the Rebel Soldier
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #737 on: July 26, 2012, 07:50:53 am »

E) Stop, drop, and aim.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #738 on: July 26, 2012, 08:13:24 am »

Meeska slashed both skeletons with his two daggers.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #739 on: July 26, 2012, 09:48:10 am »

~~~~~~~~~~Quercus~~~~~~~~~~

You doze off for the rest of the drive through the jungle, waking up as the Jeep comes to a halt in the middle of a large camp of some sort. To the west you can see a large bridge leading over a river and to a road winding up the side of a cliff. Along the top of the cliff is a large, stone wall, like something you'd see around an old castle...

Turning you attention away from your view of the scenery, you take a look around the camp. There are a great number of Tents, filled with RPMC mercenaries and crates of supplies. Near the road is a large motor pool of vehicles, everything from jeeps to large trucks.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You cast Shadow Bolt on the Skeletal Axedwarf (Grey), striking them in the Torso and dealing 18 Damage!

Jim fires his Crossbow at the Skeletal Axedwarf (Grey) as well, striking them in the Head and dealing 19 Damage!

Jim finishes off the Skeletal Axedwarf (Grey) with another shot to the Head!

Your Summoned Skeleton (White) punches the Skeletal Axedwarf twice in the Torso, killing it!

Your Summoned Skeleton (Grey) punches the Skeletal Axedwarf twice in the Torso, 10 and 15 Damage!

Your Summoned Skeleton punches the Skeletal Axedwarf (White) once in the Torso, Dealing 13 Damage!

Your Summoned Skeleton punches at the Skeletal Axedwarf (White) twice, but misses.

The Skeletal Axedwarf (White) hacks at your Summoned Skeleton, killing it!

The Skeletal Axedwarf hacks at your Summoned Skeleton (Grey), killing it!

Jim whacks the Skeletal Axedwarf with his Crossbow, striking it in the Torso and finishing it off!

Your Summoned Skeleton (White) punches the Skeletal Dwarf twice in the Torso, dealing 11 and 16 Damage!

Your Summoned Skeleton finishes off the Skeletal Axedwarf (White) with two punches to the Torso!

The Skeletal Dwarves make short work of your Summoned Skeleton (White).

The Skeletal Dwarf punches your Summoned Skeleton in the Torso once, dealing 12 Damage!



Sinclair Nilnekod: @ Level 1 (Experience Gained so Far: 20 Overall Experience, 220 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion][/b] (10 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Kidd~~~~~~~~~~

You return to the previous room, seeing no signs of the Mercenaries.

A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You check your wallet... It looks like you have 50₵.

You look at what Daggers and Knives they're selling, as you already have a Bow and Arrows.


[Copper Combat Knife]10₵
[Bronze Combat Knife]25₵
[Iron Combat Knife]50₵

A)Buy ___
B)Nevermind



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You drop to the ground, prepared for an attacker, but you don't have anything to aim for yet.

The Rebels should be here any second now...



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[7/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (3/5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

???



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You take aim and fire another shot at the Rebel Rifleman, but miss.

There's a distant "boom" sound from somewhere in the Southern Part of the village, but that is very shortly followed by a thunderous explosion just behind you. Some sort of explosive struck the building up the road, sending debris and smoke in every direction, and killing the Rifleman that had been standing there. What the hell was-...

That sound WAS a tank!

"FALL BACK! RETREAT!" Someone shouts.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained so Far: 148 Rifles Experience, 74 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (1/5 Ammunition Remaining) (+40% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+10% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You finish off both of the Skeletons with a few swings of your daggers. Whew.

Code: [Select]
+25 Overall Experience                    |  (25/80)
+248 One Handed Blade Weapons Experience  |  (248/???)
+94 Dual Wielding Experience              |  (94/???)
+94 Elven Weapons Experience              |  (94/2,700)



Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Unlimited AP] (For Now)
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #740 on: July 26, 2012, 09:58:02 am »

Wander!
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #741 on: July 26, 2012, 10:14:37 am »

A: Buy 2 copper combat knifes and 4 copper throwing knifes and leave.
« Last Edit: July 26, 2012, 11:07:32 am by Child of Armok »
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #742 on: July 26, 2012, 10:23:22 am »

Nahulai climbs up the Foot of the Mountain, to the East. Keeping an eye for anything out of sorts or odd looking.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #743 on: July 26, 2012, 10:39:42 am »

J) Wait.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #744 on: July 26, 2012, 10:50:43 am »

A) Try and communicate with the skeleton, explaining who I am and how I've (apparently) been cursed with undeath.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #745 on: July 26, 2012, 11:27:53 am »

"Well, that was worth the effort. At least now I don't have to rely on magic to heal me."

A) If it's late, go grab some food and water, then sleep in the barracks until morning. If not, get a few tips for wilderness survival skills from the instructors and then do the afore mentioned needs.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #746 on: July 26, 2012, 11:47:39 am »

"So now what?"
Grab my stuff
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #747 on: July 26, 2012, 05:42:39 pm »

A) Take one (two if I can carry them both) box of ammunition and head towards the last place I heard the scout.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #748 on: July 26, 2012, 07:20:41 pm »

Varin: "S**T." Taking one last shot at the Rebel Rifleman, Varin stood and began sprinting back into cover.

((A small nitpick about the system here. I'm assuming those enemies were so hard to hit because they were in cover. They were listed as standing, and I picture the barrels about mid-torso high. So, by this logic, assuming they weren't popping out of cover only to shoot, the cover bonus probably shouldn't have applied to the torso (maybe some was covered, so a half cover bonus?), the head, and arms. Whereas, while Varin has been crouching, his head and arms would have been exposed, probably removing their cover bonus. While I don't know quite how the system works, this encounter felt kind of awkward.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #749 on: July 26, 2012, 08:36:25 pm »

F) Meditate. Yellow attack Yellow. Jim get Green off me.
H) Depending on the definition of "once living", raise one of the skeletal axedwarfs or summon another skeleton to the north-east.
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