~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~Why
aren't you wearing any clothes?.. Well, that doesn't matter now, there are more important things to be worrying about!.. Like how the hell you're going to get out of this unholy place.
Aside from two sets of doors on either side of the room, there's a portcullis to the South, and two levers next to the Throne.
A)<Insert Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You begin to wait, hearing footsteps around the side of the shack, possibly coming your way.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[6/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (3/5 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You need to use your own ammunition to practice on the range when you're not taking a Training Course, so maybe that isn't the best idea in your current financial state...
A)<Insert Text/Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You continue aiming at the
Rebel Rifleman...
The Rebels hit another Militia Rifleman!
The Militia Riflemen strike the
Rebel Rifleman in the Torso, dealing 54 Damage!
You fire a shot at the
Rebel Rifleman, striking them in the Torso and dealing 74 Damage!
The Rebels kill one of the Militia Riflemen!
Varin Eldan:
@ Level 1 (Experience Gained so Far: 148 Rifles Experience, 74 Human Weapons Experience)
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (1/5 Ammunition Remaining) (+40% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (+10% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+15% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Allies------Militia RiflemenMilitia MechanicCivilians------Enemies------Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 26] (-3% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 100] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 46] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Quercus~~~~~~~~~~"Here," Murphy says, handing you the map...
It looks to be a road map of the entire continent.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~Jim fires his crossbow at the incoming Skeletons, but misses.
Sinclair Nilnekod:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[4/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion] (White) (5 Turns Remaining)--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion] (Grey) (15 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion][/b] (14 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion][/b] (20 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Axedwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Axedwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You travel to the Mountains in search of caverns and treasure! It isn't too long before you reach the foot of the mountain.
A)Climb up the Foot of the Mountain, to the South
B)Climb up the Foot of the Mountain, to the East
C)Travel into the Forest, to the North
D)Travel into the Forest, to the West
E)Look Around
~~~~~~~~~~Kidd~~~~~~~~~~You stand, eyes still on the Elevator.
A)<Insert Action Here>
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You enter the Weapons Shop within the Adventurer's Emporium.
A)Look for ____
B)Leave the Weapons Shop
~~~~~~~~~~Ozell~~~~~~~~~~It could take hours to open all of the crates, and as such, you only open the nearest to start. It contains...
-
[Metal Box of .48 Ammunition][Metal Box of .48 Ammunition][Metal Box of .48 Ammunition][Metal Box of .48 Ammunition]-
A)<Insert Text/Action Here>