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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260644 times)

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #720 on: July 25, 2012, 08:24:42 am »

J) Wait.
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Leerooooooooy walk forward twice

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #721 on: July 25, 2012, 11:46:35 am »

A) Open Crates Cautiously
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You get attacked by a Yandere triangle monster.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #722 on: July 25, 2012, 06:31:22 pm »

Nahulai heads to the South, into the visible mountain range. Thinking to herself of depths of caves and densities of lost forests, a small song comes to her mind:

Far over the misty mountains cold
To dungeons deep and caverns old
The pines were roaring on the height,
The winds were moaning in the night,
The fire was red, it flaming spread;
The trees like torches blazed with light.

The bells were ringing in the dale
And men looked up with faces pale;
The dragon’s ire more fierce than fire
Laid low their towers and houses frail.
« Last Edit: July 25, 2012, 06:41:41 pm by Golemnardah »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #723 on: July 26, 2012, 01:00:24 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Why aren't you wearing any clothes?.. Well, that doesn't matter now, there are more important things to be worrying about!.. Like how the hell you're going to get out of this unholy place.



Aside from two sets of doors on either side of the room, there's a portcullis to the South, and two levers next to the Throne.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You begin to wait, hearing footsteps around the side of the shack, possibly coming your way.



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[6/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (3/5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

???



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You need to use your own ammunition to practice on the range when you're not taking a Training Course, so maybe that isn't the best idea in your current financial state...

A)<Insert Text/Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You continue aiming at the Rebel Rifleman...

The Rebels hit another Militia Rifleman!

The Militia Riflemen strike the Rebel Rifleman in the Torso, dealing 54 Damage!

You fire a shot at the Rebel Rifleman, striking them in the Torso and dealing 74 Damage!

The Rebels kill one of the Militia Riflemen!

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained so Far: 148 Rifles Experience, 74 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (1/5 Ammunition Remaining) (+40% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+10% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

"Here," Murphy says, handing you the map...

It looks to be a road map of the entire continent.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Jim fires his crossbow at the incoming Skeletons, but misses.



Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[4/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (White) (5 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion] (Grey) (15 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (14 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (20 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You travel to the Mountains in search of caverns and treasure! It isn't too long before you reach the foot of the mountain.

A)Climb up the Foot of the Mountain, to the South
B)Climb up the Foot of the Mountain, to the East
C)Travel into the Forest, to the North
D)Travel into the Forest, to the West
E)Look Around



~~~~~~~~~~Kidd~~~~~~~~~~

You stand, eyes still on the Elevator.



A)<Insert Action Here>



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You enter the Weapons Shop within the Adventurer's Emporium.

A)Look for ____
B)Leave the Weapons Shop



~~~~~~~~~~Ozell~~~~~~~~~~

It could take hours to open all of the crates, and as such, you only open the nearest to start. It contains...

-
[Metal Box of .48 Ammunition]
[Metal Box of .48 Ammunition]
[Metal Box of .48 Ammunition]
[Metal Box of .48 Ammunition]
-

A)<Insert Text/Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #724 on: July 26, 2012, 01:07:37 am »

"So where are we on the map and where are we supposed to be going?"
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #725 on: July 26, 2012, 01:10:11 am »

F) Meditate.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #726 on: July 26, 2012, 01:54:59 am »

A) Take a training course in medical techniques.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #727 on: July 26, 2012, 02:17:54 am »

A) Examine "%"s and check wheter both of the levers are in the same position or one of them has been pulled.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #728 on: July 26, 2012, 03:52:06 am »

Walk around a little bit, and inspect anything that looks suspicious
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #729 on: July 26, 2012, 05:16:36 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

They're bones... No doubt of the remains of the minions of whatever evil you slew here.

You turn to examine the levers, each of which appears to be in a different position, but you're unsure of which one is pulled, and which one isn't... If either of them have actually been pulled at all.



What's that?! A vile creature of darkness! Here to try and finish what the previous owner of this dungeon started!.. But why isn't it making any move to attack?

Oh no... Could it be? Was this skeleton one of your allies, or even worse, friends? Cursed with unlife as you were?!

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You spend the remainder of the evening attending a Training Course for basic medical techniques with a few other recruits, learning a few things.

Code: [Select]
You've Learned the First Aid Skill  |  Level 3 (0/400)
+60 Overall Experience              |  Level 1 (60/80)

A)<Insert Text/Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"We just left Wimadumcos, now we're on the way to Sturosfel." Garfield replies. Looking at the map, you can see that Wimadumcos is towards the center of the continent, while Sturosfel is far on the Western coastline.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

((You can queue up multiple turns of Meditate or other abilities if you want, no need to do them one at a time.))

Jim fires his crossbow at the incoming Skeletal Axedwarf, but the bolt passes right through its open ribcage.

"Hm. This weapon isn't as effective as I thought it'd be."



Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (White) (4 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion] (Grey) (14 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (13 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (19 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Kidd~~~~~~~~~~

There's nothing really worthy of suspicion, other than the corpse of a Security Guard propped up against the guard rail of the Elevator.

A)<Insert Action Here>
« Last Edit: July 26, 2012, 05:23:33 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #730 on: July 26, 2012, 05:27:35 am »

Try to find some kind of floor guide
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #731 on: July 26, 2012, 05:32:44 am »

~~~~~~~~~~Kidd~~~~~~~~~~

There's nothing of the sort here, only a panel of controls for the elevator.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #732 on: July 26, 2012, 06:09:13 am »

Look what i have in my inventory:
If i have money, buy some knifes and maybe a bow and arrows.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #733 on: July 26, 2012, 06:11:50 am »

Hand the map back and wait until something happens
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #734 on: July 26, 2012, 06:15:41 am »

G) Shadow Bolt at Grey Axedwarf.
F) Meditate X2
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