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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260648 times)

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #690 on: July 24, 2012, 08:01:37 am »

Nahulai sets out for the edge of the city, on a beginner adventurer's budget she can't afford a lot. Along the way she pays attention to the place and faces so that when she comes back she has an idea of the city's contents.
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I hope you didn't miss me much.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #691 on: July 24, 2012, 08:05:22 am »

Talk to the other mercenaries
"So what can you tell me about what we're heading in-to?"
« Last Edit: July 24, 2012, 08:34:41 pm by Fireiy »
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #692 on: July 24, 2012, 08:33:18 am »

D) Stand then sprint as far as I can into the forest(South of Kairo).
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Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #693 on: July 24, 2012, 09:06:59 am »

"Thanks for the help."

A) Go get info on available jobs that I could join.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #694 on: July 24, 2012, 09:17:18 am »

J)Summon another skeleton to the left of white.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #695 on: July 24, 2012, 09:31:12 am »

Varin takes aim and fires once at the Rebel Rifleman
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #696 on: July 24, 2012, 12:10:36 pm »

A: yes!!!
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #697 on: July 24, 2012, 08:42:09 pm »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You run to the South, hearing two doors (One to the East, one to the West) open!



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[14/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (4 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

???



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You head to the Bulletin Board outside of the barracks...

Code: [Select]
(Lone Operations) Squad of 4 Currently in Need of Rifleman, or Submachinegunner
~
Cpl. Norm Dickinson (Rifleman), Pfc. Rudy Blakeslee (Shotgunner), Pvt. Jena Scriven (Mage (Offensive)), Pvt. Issac Danniel (Mage (Support))
~
Currently on Break
~

(Joint Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Support)
~
Cpl. Braeden Moores (Heavy Weapons), Pfc. Menno Lawerenz (Rifleman), Pfc. Malthe Lawerenz (Submachinegunner)
~
Waiting for Additional Squad Members
~

(Joint Operations) Squad of 4 Currently in Need of Mage (Support)
~
Cpl. Vaska Markovic (Shotgunner), Pvt. Langdon Proudfoot (Rifleman), Pvt. Jayma Sanford (Rifleman), Pvt. Stanford Peacock (Submachine Gunner)
~
Waiting for Additional Squad Members
~

(Joint Operations) Squad of 4 Currently in Need of Rifleman, or Shotgunner
~
Cpl. Jason Séverin (Submachinegunner), Pfc. Yesfir Matveev (Heavy Weapons), Pvt. Hyram Huxley (Mage (Support)), Pvt. Gerrard Seymour (Rifleman)
~
Preparing for Deployment in [2] Days
~

(Lone Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Offensive)
~
Cpl. Keighley Petit (Rifleman), Pvt. Davey Carman (Submachinegunner), Pvt. Jae Josephson (Heavy Weapons)
~
Currently on Mission, Return Estimated in [1] Days
~

(Joint Operations) Squad of 4 Currently in Need of Mage (Offensive)
~
Cpl. Nicolò Bellincioni (Rifleman), Pfc. Gofraidh Madden (Rifleman), Pvt. Quentin Blythe (Submachine Gunner), Pvt. Micheline Cousineau (Mage (Support))
~
Preparing for Deployment in [2] Days
~

(Joint Operations) Squad of 4 Currently in Need of Mage (Offensive) or Heavy Weapons
~
Cpl. Garfield Morse (Submachinegunner), Pfc. Murphy Mills (Mage (Support)), Pvt. Quercus (Rifleman), Pvt. Rigby Bentley (Rifleman)
~
Currently Deployed, Estimated Return in [7] Days
~

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"Didn't you read through the mission briefing? Ah, nevermind. The Rhoduarian Government hired RPMC to support their own soldiers in their attempt to end the Rebellion here. It's supposed to be a relatively small scale rebellion, and with the help of the Rhoduarian Military, we shouldn't be here too long. A week maybe." Garfield replies.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You take aim for a moment before firing another shot at the Rebel Rifleman. but you miss once again.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (2/5 Ammunition Remaining) (+40% Accuracy) (-18% Accuracy (Recoil)) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Crouch (+15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"It'd be nice if our Skeletons had Axes too..."

Jim draws his Crossbow.



Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[0/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (White) (5 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion] (Grey) (15 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (14 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (20 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You walk to the edge of town... Adventure Awaits!



A)To the South, into the Mountains!
B)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You slowly move Northwards towards the Elevator. The coast seems to be clear.



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[10/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

???



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You sit in the lobby of the Adventurer's Emporium, a large, round room filled with Tables, Chairs, and Display Cases filled with items of various natures. The lobby is quite crowded for being part of a shop in such a small town.

A)Look Around
B)Enter the Weapons Shop
C)Enter the Adventuring Supplies Shop
D)Enter the Second Hand Shop
E)Leave the Adventurer's Emporium
F)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #698 on: July 24, 2012, 09:12:04 pm »

C) Sprint farther South into the forest.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #699 on: July 24, 2012, 09:12:38 pm »

Wishing he could do magic, Nathan sets off to find the head of one of the squads.

A) Find the squad leader for the top notice, the one that is currently on break and has two mages. Ask what job they have going on.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #700 on: July 24, 2012, 09:29:25 pm »

(is there an armory anywhere on the map? Just curious.)

 Varin walks one tile left and goes prone. That is, he does that if the grey O's aren't barricades/other cover. If they are, he crouches instead of going prone.

(Have I been shooting around the wall? Because that's what I meant for Varin to do these past two times, as in poking his head out of cover and shooting, but I just wanted to make sure.)
« Last Edit: July 24, 2012, 09:38:35 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #701 on: July 24, 2012, 09:36:31 pm »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You head into the Jungle as more doors open, but you can hear the truck the Rebels were riding in approaching from the Road!



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[2/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (4 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

???



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You search through the barracks for Cpl. Dickinson. You have no luck finding him, but you do find Jena Scriven. "Norm isn't here now, he's off seeing family." She says to you, "The whole squad is on break right now, but we'll be back to work tomorrow, no idea what we'll be doing... Why? Did you want to join us?" She asks.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

((Sorry, they're empty barrels, I always forget to put a key for the less obvious stuff. The Armoury is on the North side of the Village.))

You pop around the corner of the building and crouch, using the distant barrel as cover. That sound is getting closer, and more distinct but you still can't quite figure out what it is... But could it possibly be good?

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (2/5 Ammunition Remaining) (+40% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+10% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #702 on: July 24, 2012, 09:40:45 pm »

Cursing his luck so far, Varin takes aim (x2) at the red rifleman.
« Last Edit: July 24, 2012, 10:04:37 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #703 on: July 24, 2012, 09:44:47 pm »

"I was thinking about it, yeah. I'm new so I got a few questions of you got the time..."

A) Ask about the squad's experience, skill and usual jobs. Ask if there's any squads that can really use another rifleman in it.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #704 on: July 24, 2012, 10:29:06 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You take aim at the Rebel Rifleman as the sound grows even closer...

One of the Riflemen fires a shot, striking one of the Militia Riflemen ahead of you.

That sound... That couldn't be a tank, could it?.. No, where would the Rebels have gotten a Tank?

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (2/5 Ammunition Remaining) (+40% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+10% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"This Squad's only been around for a month now, but all of us have been a part of RPMC longer than that... Escorting the rich, clearing out mines infested with undead, that sort of stuff." She replies.

"Huh? It says on the Bulletin board at the entrance to the Barracks, I thought that was why you were looking for Norm."

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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