~~~~~~~~~~Kairo~Undular~~~~~~~~~~You run to the South, hearing two doors (One to the East, one to the West) open!
Kairo Undular:
@ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[14/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (4 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You head to the Bulletin Board outside of the barracks...
(Lone Operations) Squad of 4 Currently in Need of Rifleman, or Submachinegunner
~
Cpl. Norm Dickinson (Rifleman), Pfc. Rudy Blakeslee (Shotgunner), Pvt. Jena Scriven (Mage (Offensive)), Pvt. Issac Danniel (Mage (Support))
~
Currently on Break
~
(Joint Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Support)
~
Cpl. Braeden Moores (Heavy Weapons), Pfc. Menno Lawerenz (Rifleman), Pfc. Malthe Lawerenz (Submachinegunner)
~
Waiting for Additional Squad Members
~
(Joint Operations) Squad of 4 Currently in Need of Mage (Support)
~
Cpl. Vaska Markovic (Shotgunner), Pvt. Langdon Proudfoot (Rifleman), Pvt. Jayma Sanford (Rifleman), Pvt. Stanford Peacock (Submachine Gunner)
~
Waiting for Additional Squad Members
~
(Joint Operations) Squad of 4 Currently in Need of Rifleman, or Shotgunner
~
Cpl. Jason Séverin (Submachinegunner), Pfc. Yesfir Matveev (Heavy Weapons), Pvt. Hyram Huxley (Mage (Support)), Pvt. Gerrard Seymour (Rifleman)
~
Preparing for Deployment in [2] Days
~
(Lone Operations) Squad of 3 Currently in Need of Rifleman, or Shotgunner and Mage (Offensive)
~
Cpl. Keighley Petit (Rifleman), Pvt. Davey Carman (Submachinegunner), Pvt. Jae Josephson (Heavy Weapons)
~
Currently on Mission, Return Estimated in [1] Days
~
(Joint Operations) Squad of 4 Currently in Need of Mage (Offensive)
~
Cpl. Nicolò Bellincioni (Rifleman), Pfc. Gofraidh Madden (Rifleman), Pvt. Quentin Blythe (Submachine Gunner), Pvt. Micheline Cousineau (Mage (Support))
~
Preparing for Deployment in [2] Days
~
(Joint Operations) Squad of 4 Currently in Need of Mage (Offensive) or Heavy Weapons
~
Cpl. Garfield Morse (Submachinegunner), Pfc. Murphy Mills (Mage (Support)), Pvt. Quercus (Rifleman), Pvt. Rigby Bentley (Rifleman)
~
Currently Deployed, Estimated Return in [7] Days
~
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~"Didn't you read through the mission briefing? Ah, nevermind. The Rhoduarian Government hired RPMC to support their own soldiers in their attempt to end the Rebellion here. It's supposed to be a relatively small scale rebellion, and with the help of the Rhoduarian Military, we shouldn't be here too long. A week maybe." Garfield replies.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You take aim for a moment before firing another shot at the
Rebel Rifleman. but you miss once again.
Varin Eldan:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (2/5 Ammunition Remaining) (+40% Accuracy) (-18% Accuracy (Recoil))
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
[10 AP + 2 Energy Cost]D)Crouch (+15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Allies------Militia RiflemenMilitia MechanicCivilians------Enemies------Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 100] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-55% Chance to Hit)
[Torso: 100] (-45% Chance to Hit)
[Left Arm: 75] (-55% Chance to Hit)
[Left Hand: 50] (-65% Chance to Hit)
[Right Arm: 75] (-55% Chance to Hit)
[Right Hand: 50] (-65% Chance to Hit)
[Left Leg: 75] (-55% Chance to Hit)
[Left Foot: 50] (-65% Chance to Hit)
[Right Leg: 75] (-55% Chance to Hit)
[Right Foot: 50] (-65% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 100] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~"It'd be nice if our Skeletons had Axes too..."
Jim draws his Crossbow.
Sinclair Nilnekod:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[0/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion] (White) (5 Turns Remaining)--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion] (Grey) (15 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion][/b] (14 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion][/b] (20 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Axedwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Axedwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Bearded Axe
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You walk to the edge of town... Adventure Awaits!
A)To the South, into the Mountains!
B)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You slowly move Northwards towards the Elevator. The coast seems to be clear.
Kidd:
@ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 80]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 71]
[Right Foot: 50]
--Energy--[10/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing!) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Take Aim (+20% Accuracy)
[25 AP Cost]I)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]J)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]K)Use
[Bandages] [25+25 AP Cost]L)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]M)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Unseen
Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 79]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Unseen
Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 62]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Unseen
Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You sit in the lobby of the Adventurer's Emporium, a large, round room filled with Tables, Chairs, and Display Cases filled with items of various natures. The lobby is quite crowded for being part of a shop in such a small town.
A)Look Around
B)Enter the Weapons Shop
C)Enter the Adventuring Supplies Shop
D)Enter the Second Hand Shop
E)Leave the Adventurer's Emporium
F)<Insert Action Here>