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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262746 times)

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #675 on: July 21, 2012, 09:35:53 am »

Meeska returns the favor by stabbing the skeleton's chest with his left dagger.
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thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #676 on: July 21, 2012, 07:58:32 pm »

Quote
~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

Before you can walk up the Road, you hear someone call out from the direction of the Train Station.

"Hello there stranger. Are you from around here?"

A)<Insert Action Here>


Darius turned, slowly, slowly, hand gripping the revolver in his coat pocket. "No, man, I'm not," he called out, in response, to whoever it might be. "I'm...passing through. Looking for someone," he replied, gaze searching the Orc. He shouldn't be lying to a shaman, but Darius was always pretty good when it came to giving vague truths.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #677 on: July 22, 2012, 10:44:05 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You take cover behind the shop to the South, peeking around the corner down the street to the west... Sure enough, there are rebel soldiers advancing into the village from the south.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5 Ammunition Remaining) (+40% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Crouch (+15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You carefully make your way forwards, but the portcullis drops down behind you, trapping you in the next room where a bit of a Welcoming Party is waiting for you...

"..."



Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[6/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (White) (6 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion] (Grey) (16 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (15 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You wait just a moment longer, before aiming and taking fire! Striking the Militia Rifleman in the Torso and dealing 60 Damage! The Rifleman stumbles backwards, and calls for help!



Kairo Undular: @ Level 1 (Experience Gained so Far: 120 Rifles Experience, 60 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (4 Ammunition Remaining) (+20% Accuracy) (-12% Accuracy (Recoil)) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You take aim and fire a shot off at the Target's head, successfully striking it! However, the second shot misses. You take aim at the head of the Target, emptying the rest of your rifle's magazine into it. The first shot is a hit, as well as the second but the third and final shot misses, leaving you with a total of 34 Points.

"Good, but as you should already know; You should try to aim for the body during a real combat situation." The sergeant says, taking your rifle back. "Now, since you've already gone through military training I don't see a point in going through any of the other parts of the evaluation. Welcome to RPMC soldier, if you want to jump right into the action I'm sure there are a few squads that would be happy to have an extra rifleman. If not, you can always stay here and practice at the firing range or take one of our Training Courses."

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You purchase a Flashlight before heading to the Second Hand portion of the Emporium. This area is usually reserved for selling the valuables you find while adventuring, but occasionally you can find a useful item being resold.

You have 4₵, 4 Very Small Inventory Slots, and 4 Small Inventory Slots left.

A)Look For...
B)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You begin stabbing the Skeleton in the Torso!.. But all of them simply pass through the Skeleton's ribcage... Huh. Stabbing a Skeleton sounded like a much better idea a few seconds ago.

The Skeleton punches you twice, once in the Torso and once in the Right arm, dealing 8 and 6 Damage respectively.



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You head to the counter near the entrance of the department.

"I'm sorry ma'am, we aren't currently hiring..." He replies, "Huh? You mean like... Adventuring stuff? I don't know, I don't really... Do that kind of stuff... People around here always talk about caves in the mountains though, I guess you could go looking there."

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You move to the North as the remaining Security Guard slips completely out of sight behind the filing cabinets.



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[8/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Wielding a Pistol
Wearing Light Armour
Prone

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Pistol
Wearing Light Armour



~~~~~~~~~~Deron~Darius~"Red-Eye"~Smith~~~~~~~~~~

Darius turned, slowly, slowly, hand gripping the revolver in his coat pocket. "No, man, I'm not," he called out, in response, to whoever it might be. "I'm...passing through. Looking for someone," he replied, gaze searching the Orc. He shouldn't be lying to a shaman, but Darius was always pretty good when it came to giving vague truths.

A)<Insert Actions Here>



~~~~~~~~~~Quercus~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #678 on: July 22, 2012, 10:58:58 pm »

E) Get down and fire rifle again.

« Last Edit: July 22, 2012, 11:06:06 pm by Chaos Armor »
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #679 on: July 22, 2012, 11:02:22 pm »

D: walk north
?: open door
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #680 on: July 22, 2012, 11:07:06 pm »

((Changed my movement, Aninimouse.))
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Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #681 on: July 22, 2012, 11:28:05 pm »

"Just trying to get maximum points is all. Figured the head would score higher than the chest. Anyway, thanks for letting me join."

A) Inquire as to what training courses they have and what jobs might be available for people going in small groups. Also, ask if there's anyone who's decent enough to trust around here, in his personal opinion.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #682 on: July 23, 2012, 12:16:44 am »

I'm ready.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #683 on: July 23, 2012, 03:55:36 am »

Meeska slashed the skeleton infront of him with his left acita, and slashed at the left skeleton with both.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #684 on: July 23, 2012, 06:01:10 am »

"Well then... This should be interesting."

F) Meditate.
One skeleton stand forward, the other two stand to the left and right around Sinclair and Jim in close formation.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #685 on: July 23, 2012, 08:03:33 am »

Varin:

Fire my rifle twice at the red rifleman.

Deron:

"So we're in the same boat. Are you headed to Elkwich?"
« Last Edit: July 23, 2012, 10:44:53 am by Doomblade187 »
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #686 on: July 23, 2012, 09:11:34 am »

Nahulai searches for pocket utility knives,  battery packs or handheld generator for the flashlight, or rings.
« Last Edit: July 23, 2012, 09:29:04 am by Golemnardah »
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #687 on: July 24, 2012, 12:04:18 am »

A) Open It
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #688 on: July 24, 2012, 07:44:02 am »

~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You drop to the ground before firing a second shot at the Militia. He falls to the ground, dead.

You hear movement and muffled shouts from within the buildings around you...



Kairo Undular: @ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (4 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

???



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Other than the basic training courses, RPMC offers training in the use of various types of weapons, and equipment." He answers, "Most of our work done in smaller groups involves VIP escorts, the reclaimation of mines and other facilities overrun by monsters... Jobs like that."

"You can trust just about anyone here, as long as you can prove to them that they can trust you... And the people you can't, well, I probably shouldn't name anyone. Not here at least."

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You make a careful two slashes at the Skeleton, killing it!

The Skeleton punches at you, but misses.

The Skeleton punches you in the Torso, dealing 11 Damage!

The Skeleton punches you in the Left Hand, dealing 11 Damage!

You slash at the Skeleton three times, the first and third attacks strike them in the Torso, killing it!

The Skeleton punches at you, but misses entirely.

The Skeleton punches you in the Left Arm, dealing 10 Damage!



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 20 Overall Experience, 188 Daggers Experience, 94 Dual Wielding Experience, 94 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Kidd~~~~~~~~~~

You open the door, revealing a large room, and in the center of the room is... A large Elevator of some sort?! To the Surface? Out of this damned place? Have you finally escaped?



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[10/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

???



~~~~~~~~~~Quercus~~~~~~~~~~

"I still can't believe they sent us to this hellhole of a jungle..." Rigby says as the Jeep speeds down the bumpy dirt road and through the jungle.

"Well I heard this place has some nice beaches." Murphy replies, his eyes scanning a faded road map.

"Yeah, well that's if we ever get to see them..."

"We'll have plenty of time to relax once this damned little rebellion dies down." Garfield says, not turning his attention from the road ahead.

This is only your second week with RPMC, and already they've put you with a group heading straight to a warzone...

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You fire two shots at the Rebel Rifleman, but both shots miss completely.

You hear a strange sound to the south, some sort of vehicle? But it doesn't sound like a motorcar...

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+40% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Crouch (+15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Allies------

Militia Riflemen

Militia Mechanic

Civilians

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You skeleton moves into formation as the other Skeletons prepare to charge.

Jim draws his Crossbow.



Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[10/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (White) (6 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion] (Grey) (16 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Summoned Skeleton: [Level 1 Undead Minion][/b] (15 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Axedwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wield a Bearded Axe

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Deron~Darius~"Red-Eye"~Smith~~~~~~~~~~

((You two don't need to wait for me to post if you just want to RP/Talk to each other: But I'll post these anyways just in case one of you misses the other's last post.))

"So we're in the same boat. Are you headed to Elkwich?"

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

((You have 4₵, 4 Very Small Inventory Slots, and 4 Small Inventory Slots left.))

The only ring you can afford is a [Copper Ring] at 4₵, but you aren't sure it'd be worth the last of your money.

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

You open the warehouse door, revealing a large room filled with crates. You're unsure of what the contents of them could be...

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #689 on: July 24, 2012, 07:52:44 am »

D: walk north x2
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If Adele covered Aerosmith, that would be my life right now.
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