~~~~~~~~~~Kairo~Undular~~~~~~~~~~You drop to the ground before firing a second shot at the Militia. He falls to the ground, dead.
You hear movement and muffled shouts from within the buildings around you...
Kairo Undular:
@ Level 1 (Experience Gained so Far: 10 Overall Experience, 200 Rifles Experience, 100 Human Weapons Experience)
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Fire
[Mercier '81 Hunting Rifle] (4 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (+15% Enemy Accuracy, 150% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"Other than the basic training courses, RPMC offers training in the use of various types of weapons, and equipment." He answers, "Most of our work done in smaller groups involves VIP escorts, the reclaimation of mines and other facilities overrun by monsters... Jobs like that."
"You can trust just about anyone here, as long as you can prove to them that they can trust you... And the people you can't, well, I probably shouldn't name anyone. Not here at least."
A)<Insert Action Here>
~~~~~~~~~~Meeska~Minack~~~~~~~~~~You make a careful two slashes at the
Skeleton, killing it!
The
Skeleton punches at you, but misses.
The
Skeleton punches you in the Torso, dealing 11 Damage!
The
Skeleton punches you in the Left Hand, dealing 11 Damage!
You slash at the
Skeleton three times, the first and third attacks strike them in the Torso, killing it!
The
Skeleton punches at you, but misses entirely.
The
Skeleton punches you in the Left Arm, dealing 10 Damage!
Meeska Minack:
@ Level 1 (Total Experience Gained this Battle: 20 Overall Experience, 188 Daggers Experience, 94 Dual Wielding Experience, 94 Elven Weapons Experience)
--Health--[Head: 94]
[Torso: 97]
[Left Arm: 84]
[Left Hand: 51]
[Right Arm: 81]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Stab with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]------Enemies------Skeleton: S [Level 1 Undead Human]--Health--[Head: 22] (50% Chance to Hit)
[Torso: 30] (60% Chance to Hit)
[Left Arm: 22] (40% Chance to Hit)
[Left Hand: 15] (30% Chance to Hit)
[Right Arm: 22] (40% Chance to Hit)
[Right Hand: 15] (30% Chance to Hit)
[Left Leg: 22] (40% Chance to Hit)
[Left Foot: 15] (30% Chance to Hit)
[Right Leg: 22] (40% Chance to Hit)
[Right Foot: 15] (30% Chance to Hit)
--Available Information and Known Status Effects--Unarmed.
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22] (50% Chance to Hit)
[Torso: 30] (60% Chance to Hit)
[Left Arm: 22] (40% Chance to Hit)
[Left Hand: 15] (30% Chance to Hit)
[Right Arm: 22] (40% Chance to Hit)
[Right Hand: 15] (30% Chance to Hit)
[Left Leg: 22] (40% Chance to Hit)
[Left Foot: 15] (30% Chance to Hit)
[Right Leg: 22] (40% Chance to Hit)
[Right Foot: 15] (30% Chance to Hit)
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Kidd~~~~~~~~~~You open the door, revealing a large room, and in the center of the room is... A large Elevator of some sort?! To the Surface? Out of this damned place? Have you finally escaped?
Kidd:
@ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 80]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 71]
[Right Foot: 50]
--Energy--[10/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing!) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Take Aim (+20% Accuracy)
[25 AP Cost]I)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]J)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]K)Use
[Bandages] [25+25 AP Cost]L)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]M)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 79]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 62]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------~~~~~~~~~~Quercus~~~~~~~~~~"I still can't believe they sent us to this hellhole of a jungle..." Rigby says as the Jeep speeds down the bumpy dirt road and through the jungle.
"Well I heard this place has some nice beaches." Murphy replies, his eyes scanning a faded road map.
"Yeah, well that's if we ever get to see them..."
"We'll have plenty of time to relax once this damned little rebellion dies down." Garfield says, not turning his attention from the road ahead.
This is only your second week with RPMC, and already they've put you with a group heading straight to a warzone...
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You fire two shots at the
Rebel Rifleman, but both shots miss completely.
You hear a strange sound to the south, some sort of vehicle? But it doesn't sound like a motorcar...
Varin Eldan:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (3/5 Ammunition Remaining) (+40% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
[10 AP + 2 Energy Cost]D)Crouch (+15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Allies------Militia RiflemenMilitia MechanicCivilians------Enemies------Rebel Rifleman: H--Health--[Head: 75] (-50% Chance to Hit)
[Torso: 100] (-40% Chance to Hit)
[Left Arm: 75] (-50% Chance to Hit)
[Left Hand: 50] (-60% Chance to Hit)
[Right Arm: 75] (-50% Chance to Hit)
[Right Hand: 50] (-60% Chance to Hit)
[Left Leg: 75] (-50% Chance to Hit)
[Left Foot: 50] (-60% Chance to Hit)
[Right Leg: 75] (-50% Chance to Hit)
[Right Foot: 50] (-60% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-55% Chance to Hit)
[Torso: 100] (-45% Chance to Hit)
[Left Arm: 75] (-55% Chance to Hit)
[Left Hand: 50] (-65% Chance to Hit)
[Right Arm: 75] (-55% Chance to Hit)
[Right Hand: 50] (-65% Chance to Hit)
[Left Leg: 75] (-55% Chance to Hit)
[Left Foot: 50] (-65% Chance to Hit)
[Right Leg: 75] (-55% Chance to Hit)
[Right Foot: 50] (-65% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You skeleton moves into formation as the other Skeletons prepare to charge.
Jim draws his Crossbow.
Sinclair Nilnekod:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[10/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion] (White) (6 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion] (Grey) (16 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Summoned Skeleton: [Level 1 Undead Minion][/b] (15 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Axedwarf: S (White) [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wield a Bearded Axe
Skeletal Axedwarf: S (Grey) [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wield a Bearded Axe
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Axedwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wield a Bearded Axe
Skeletal Axedwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wield a Bearded Axe
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Deron~Darius~"Red-Eye"~Smith~~~~~~~~~~((You two don't need to wait for me to post if you just want to RP/Talk to each other: But I'll post these anyways just in case one of you misses the other's last post.))
"So we're in the same boat. Are you headed to Elkwich?"
A)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~((You have 4₵, 4 Very Small Inventory Slots, and 4 Small Inventory Slots left.))
The only ring you can afford is a
[Copper Ring] at 4₵, but you aren't sure it'd be worth the last of your money.
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~You open the warehouse door, revealing a large room filled with crates. You're unsure of what the contents of them could be...
A)<Insert Action Here>