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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261961 times)

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #660 on: July 20, 2012, 08:05:04 pm »

A) Continue down the hallway.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #661 on: July 20, 2012, 08:08:33 pm »

H)Draw rifle and move to the building to the east of me. Out of sight of the Militia Rifleman.



((Up above is the square or location in which I would like to move to.))
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #662 on: July 20, 2012, 08:13:55 pm »

Nahulai takes her time purchasing a Flashlight for 8₵. Then, leaves the Adventure Supplies section and enters the Second-hand section of the Adventurer's Emporium.
« Last Edit: July 21, 2012, 07:04:14 am by Golemnardah »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #663 on: July 20, 2012, 09:19:42 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You skeletons are de-summoned by the time you head further down the hall, coming across a portcullis blocking off further exploration. There's a Lever next to the Statue to the Left of the Gate.



A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You make your way behind the wall of the building to your Northeast...



Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Walking to the South
Unarmoured
Wielding a Rifle
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #664 on: July 20, 2012, 09:20:15 pm »

Aim for the head of the left dummy and fire 2 shots at the head, then reaim at the torso and fire one last shot. Reload and take aim at the torso of the other dummy, then fire twice.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #665 on: July 20, 2012, 09:24:11 pm »

A) Summon a skeleton to pull the lever, retreat seven spaces back.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #666 on: July 20, 2012, 09:26:54 pm »

J) Wait.
« Last Edit: July 20, 2012, 09:33:47 pm by Chaos Armor »
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #667 on: July 20, 2012, 09:27:53 pm »

A) I've never been more ready!
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #668 on: July 20, 2012, 11:00:03 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

The music blaring from the Truck's radio is abruptly cut off by the booming sound of an explosion from the south end of the village.

"What the hell?!" The Mechanic shouts, stepping away from his work on the truck's engine to try and get a look at the source of the explosion.

"WE'RE UNDER ATTACK!"



A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

The Skeleton pulls the lever, and the Portcullis slides upwards, into the ceiling.



A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You wait...



Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Walking to the South
Unarmoured
Wielding a Rifle



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Your first shot misses, but fortunately, your second shot strikes the Head, and third strike the Target's Torso. You quickly reload and only have time to fire one last shot at the Target, striking the Torso before both of them are replaced by the final targets. Your score is currently 19.



Nathan Dillenger: Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand '92 Rifle] (5/6 Ammunition Remaining) (+40% Accuracy) (-19% Accuracy (Recoil)) [25 AP Cost]
B)Take Aim At... (+15% Accuracy towards Single Target) [25 AP Cost]
C)Reload With [Marchand .30 LG Magazine] [35 AP Cost]
D)Stand (-0% Enemy Aiming Effectiveness, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]

------"Enemies"------

Moving Target: T
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Left

Moving Target: T
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Right
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #669 on: July 20, 2012, 11:06:17 pm »

J) Wait until he is in sight range then take aim and fire.

((Take Aim with Rifle action))
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #670 on: July 20, 2012, 11:13:12 pm »

D: walk north x2
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Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #671 on: July 20, 2012, 11:17:53 pm »

Take aim at the head of the dummy on the right then fire twice, then aim at the head of the dummy on the left and let loose with the whole clip!
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #672 on: July 20, 2012, 11:22:42 pm »

A) Summon two more skeletons, then carefully head forward.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #673 on: July 21, 2012, 12:14:32 am »

Sonim heads to the front desk, and asks about local work.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #674 on: July 21, 2012, 07:23:59 am »

A) Take cover by the building south of me and check the street to the West. (I'm assuming up=North.)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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