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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260660 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #645 on: July 20, 2012, 04:15:12 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You can see the Adventurer's Emporium that the Traveler's Guide mentioned.

A)To the Adventurer's Emporium!
B)Keep Looking
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #646 on: July 20, 2012, 04:19:29 pm »

She heads to the Adventurer's Emporium to gather some much needed supplies for any journey.
« Last Edit: July 20, 2012, 04:30:54 pm by Golemnardah »
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #647 on: July 20, 2012, 04:26:00 pm »

((Are there any windows? If so then my action will be for Kairo to sneakily peer in through the window.))
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Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #648 on: July 20, 2012, 04:38:16 pm »

((There are windows, but they're boarded up.))

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You walk off towards the Adventurer's Emporium, entering a large, round room. There are tables, chairs and display cases spread around the walls between the entrances to the different sections of the store. Above the Entrance to the Weapons Section is a banner advertising an upcoming line of Weapons made for Adventurers.

A)<Insert Action Here>
B)Enter the Weapons Section
C)Enter the Second-Hand Items Section
D)Enter the Potions and Adventuring Supplies Section
E)Leave the Adventurer's Emporium
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #649 on: July 20, 2012, 04:42:48 pm »

"Oh for crying out loud." Meeska prepared himself by crouching.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #650 on: July 20, 2012, 04:45:31 pm »

((Okay...))

H)Draw Pistol and sneak back to my original hiding spot behind the building.

((Not such a good idea to try and take them on my own...))
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #651 on: July 20, 2012, 04:49:16 pm »

Taking one look around the AE Nahulai enters the Adventuring Supplies section first. Hoping to pick up some type of rations and some gear.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #652 on: July 20, 2012, 05:36:18 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You enter the Adventuring Supplies section of the shop, finding an extremely wide range of items...

A)Look for ___ First
B)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You wait for the Skeletons to make the first move... Slowly...



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You begin making your way back to your hiding spot when you notice a man holding a rifle walking down the road from the North.



Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy) [40 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Walking to the South
Unarmoured
Wielding a Rifle
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #653 on: July 20, 2012, 05:40:20 pm »

Meeska waited again, letting the skeletons come closer.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #654 on: July 20, 2012, 06:07:12 pm »

Nahulai searches for any type of rations that are available. Preferably rations that will last for a long time and are rather inexpensive.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #655 on: July 20, 2012, 06:33:55 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

There are

[Adventurer's Ration]3₵

For sale.

A)Look for ___ First
B)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You let the Skeletons get nice and close to you.



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #656 on: July 20, 2012, 06:53:07 pm »

Nahulai purchases 10 Adventurer Rations and then looks for utility knives, rope and flashlights.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #657 on: July 20, 2012, 06:54:05 pm »

Meeska quickly walks up the first skeleton and attacks it with his dualwield.

((Last post for tonight. Sleep well. 1:55 here ;P))
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #658 on: July 20, 2012, 07:10:36 pm »

"Nah, never was good with them."
A)Get the unstable crystal and enter the last room.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #659 on: July 20, 2012, 07:52:15 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You purchase 10 [Adventurer's Ration] for 30₵ before looking around a bit more.

You have 12₵, 4 Very Small Inventory Slots, and 5 Small Inventory Slots left.

10 Meter Coil of Rope1₵
20 Meter Coil of Rope2₵
30 Meter Coil of Rope3₵
40 Meter Coil of Rope4₵

Small Flashlight5₵
Flashlight8₵
Large Flashlight15₵
Low Power Helmet Lamp3₵
Helmet Lamp6₵
High Power Helmet Lamp10₵

A)Buy ___
B)Nevermind



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You step towards the Skeleton, prepared to attack but it punches you in the chest, dealing 9 Damage.

You return the favour by swinging wildly at the Skeleton with your Daggers, however, only the first of three strikes hits, and it only does 18 Damage.



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You and Jim open the next set of doors, revealing some sort of Forge.

A)<Insert Action Here>

Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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