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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260670 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #630 on: July 20, 2012, 02:47:38 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You wait for a moment...



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[8/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Wielding a Pistol
Wearing Light Armour
Prone

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You fire a shot at the Target's chest, missing before firing a second time and striking it! Though the target is still standing, you take aim and fire at the head of the target, striking it and knocking the target over!

Two more targets appear within a moment.



Nathan Dillenger: Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand '92 Rifle] (3/6 Ammunition Remaining) (+40% Accuracy) (-19% Accuracy (Recoil)) [25 AP Cost]
B)Take Aim At... (+15% Accuracy towards Single Target) [25 AP Cost]
C)Reload With [Marchand .30 LG Magazine] [35 AP Cost]
D)Stand (-0% Enemy Aiming Effectiveness, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]

------"Enemies"------

Moving Target: T
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Right

Moving Target: T
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Left



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You couldn't carry any of it without a bag of some sort, and your Summoned Skeletons would be ineffective with weapons, even simple melee ones.

"Did you want the crossbow?" Jim asks as he collects the bolts.

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

Adventuring certainly sounds like the more fun, and probably profitable (albeit dangerous) choice... But where would you begin?

You take a look around, noticing a large store just down the street, the sign above it reads 'Adventurer's Emporium'. Huh.

A)Head to the Adventurer's Emporium!
B)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

"Hello, are you here to join the Mages' Guild?" She asks.

A)"Yes."
B)"No."
C)<Insert Text/Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You move behind the door, though you have no idea when, or if, anyone will leave the building... And what if one of them has a shotgun?



Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Combat Knife] (+32% Accuracy) [25 AP Cost]
A)Stab with [Copper Combat Knife] (+32% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
H)Draw ['Imp' MkII Pistol] (From Holster) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Open the Door (Northeast) [30 AP Cost]
K)Kick Down the Door (Northeast) [10 AP + 10 Energy Cost]

------Enemies------

???



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You step forwards beside the Skeleton.

The Skeleton punches you in the Right Arm, dealing 7 Damage!

You slash at the Skeleton three times, hitting it twice in the torso and striking it down!



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You step towards the slime, casting Grasping Roots on it in the process.

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[7/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [12 AP + 3 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

Grasping Roots
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Entangling the Giant Green Slime


------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Immobilized

A)<Insert Action Here>
« Last Edit: July 20, 2012, 02:50:35 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #631 on: July 20, 2012, 02:50:52 pm »

To the AE! ((Because I'm too lazy to type out the whole thing right now. :) ))
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #632 on: July 20, 2012, 02:52:27 pm »

"yes, I am."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #633 on: July 20, 2012, 02:59:57 pm »

~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You make your way to the Adventurer's Emporium, finding yourself in a lobby of some sort. There are tables, chairs, and displays spread about a circular room. Above the entrance to what would appear to be the weapons section of the shop is a banner advertising an upcoming line of firearms made specifically for adventurers...

A)Look Around
B)<Insert Action Here>
C)Enter the Weapons Section
D)Enter the Second-Hand Items Section
E)Enter the Potions and Adventuring Supplies Section
F)Leave the Adventurer's Emporium



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

"Mhm, and how experienced would you say you are with Magic?" She asks.

A)<Insert Text/Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #634 on: July 20, 2012, 03:01:27 pm »

Sonim heads to the Supplies department.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #635 on: July 20, 2012, 03:05:50 pm »

~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You enter the Supplies Department, a room filled with shelves and display cases lined with a very wide assortment of items. Potions, tools, ropes, lanterns, flashlights, backpacks and bags, spellbooks... Unfortunately, you have no money to spend on any of it.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #636 on: July 20, 2012, 03:06:17 pm »

"I have knowledge in six different types, excelling in Nature and Alchemy. I assume I can say i'm an Intermediate."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #637 on: July 20, 2012, 03:14:35 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

"All you need to do is fill out this form, and then you'll be an official Recruit of the Mages' Guild, although you'll have to travel to a Guild Hall to take the initiation test before you can advance any further into the Guild." She replies, handing you one of the blank form and a pens from the desk.

A)Fill Out the Form
B)<Insert Text/Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #638 on: July 20, 2012, 03:15:58 pm »

Lucia continued to advance towards the giant slime, deciding that she would try to step around the blood pool. (Go directly South)
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #639 on: July 20, 2012, 03:17:33 pm »

"Thank you." Nahulai responds as she starts to fill out the form.

...

"Where is the closest Guild Hall?" Nahulai asks aloud as she finishes the form.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #640 on: July 20, 2012, 03:25:34 pm »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You continue moving towards the Giant Slime, as the grasping roots begin to be dissolved by the Slime.

6 Damage is dealt to the Grasping Roots.

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[8/15]
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [12 AP + 3 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

Grasping Roots
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Entangling the Giant Green Slime


------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Immobilized

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

"The closest Guild Hall is in the city of Thrathhode." She replies, you remember seeing that on the destinations map in the Bus Terminus...

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #641 on: July 20, 2012, 03:29:21 pm »

"Alright, Thank you again." Nahulai says with a smile, then turns and leaves the office.
« Last Edit: July 20, 2012, 03:32:44 pm by Golemnardah »
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #642 on: July 20, 2012, 03:32:24 pm »

Meeska stepped towards the third skeleton.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #643 on: July 20, 2012, 03:50:28 pm »

~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You leave the recruitment office once again.

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You begin walking towards the Skeleton as... Damn it, three more Skeletons?



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #644 on: July 20, 2012, 04:02:54 pm »

Nahulai checks to see if she can see any supermarkets in the nearby area. If she sees any, she heads to the nearest and enters. If she doesn't see any, she checks the Traveler's Guide's Contents for anywhere to get food for traveling or adventuring.
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