~~~~~~~~~~Kidd~~~~~~~~~~You wait for a moment...
Kidd:
@ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 80]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 71]
[Right Foot: 50]
--Energy--[8/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing!) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Take Aim (+20% Accuracy)
[25 AP Cost]I)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]J)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]K)Use
[Bandages] [25+25 AP Cost]L)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]M)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 98]
[Left Arm: 47]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 79]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 62]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------Security Guard: H Level 1
--Health--[Head: 75] (0% Chance to Hit)
[Torso: 9] (0% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Wielding a Pistol
Wearing Light Armour
Prone
Security Guard: H Level 1
--Health--[Head: 75] (20% Chance to Hit)
[Torso: 100] (25% Chance to Hit)
[Left Arm: 75] (20% Chance to Hit)
[Left Hand: 50] (15% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (5% Chance to Hit)
[Left Leg: 75] (20% Chance to Hit)
[Left Foot: 50] (15% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (5% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You fire a shot at the Target's chest, missing before firing a second time and striking it! Though the target is still standing, you take aim and fire at the head of the target, striking it and knocking the target over!
Two more targets appear within a moment.
Nathan Dillenger: Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand '92 Rifle] (3/6 Ammunition Remaining) (+40% Accuracy) (-19% Accuracy (Recoil))
[25 AP Cost]B)Take Aim At... (+15% Accuracy towards Single Target)
[25 AP Cost]C)Reload With
[Marchand .30 LG Magazine] [35 AP Cost]D)Stand (-0% Enemy Aiming Effectiveness, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]------"Enemies"------Moving Target: T--Health--[Head: 100] (45% Chance to Hit)
[Chest: 100] (30% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 100] (45% Chance to Hit)
[Left Hand: 100] (40% Chance to Hit)
[Right Arm: 100] (45% Chance to Hit)
[Right Hand: 100] (40% Chance to Hit)
--Available Information and Known Status Effects--Moving to the Right
Moving Target: T--Health--[Head: 100] (25% Chance to Hit)
[Torso: 100] (60% Chance to Hit)
[Left Arm: 100] (20% Chance to Hit)
[Left Hand: 100] (15% Chance to Hit)
[Right Arm: 100] (20% Chance to Hit)
[Right Hand: 100] (15% Chance to Hit)
--Available Information and Known Status Effects--Moving to the Left
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You couldn't carry any of it without a bag of some sort, and your Summoned Skeletons would be ineffective with weapons, even simple melee ones.
"Did you want the crossbow?" Jim asks as he collects the bolts.
A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~Adventuring certainly sounds like the more fun, and probably profitable (albeit dangerous) choice... But where would you begin?
You take a look around, noticing a large store just down the street, the sign above it reads
'Adventurer's Emporium'. Huh.
A)Head to the Adventurer's Emporium!
B)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~"Hello, are you here to join the Mages' Guild?" She asks.
A)"Yes."
B)"No."
C)<Insert Text/Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You move behind the door, though you have no idea when, or if, anyone will leave the building... And what if one of them has a shotgun?
Kairo Undular:
@ Level 1
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Slash with
[Copper Combat Knife] (+32% Accuracy)
[25 AP Cost]A)Stab with
[Copper Combat Knife] (+32% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+15% Accuracy)
[25 AP Cost]G)Draw
[Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy)
[25 AP Cost]H)Draw
['Imp' MkII Pistol] (From Holster)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Open the Door (Northeast)
[30 AP Cost]K)Kick Down the Door (Northeast)
[10 AP + 10 Energy Cost]------Enemies------~~~~~~~~~~Meeska~Minack~~~~~~~~~~You step forwards beside the
Skeleton.
The
Skeleton punches you in the Right Arm, dealing 7 Damage!
You slash at the
Skeleton three times, hitting it twice in the torso and striking it down!
Meeska Minack:
@ Level 1 (Total Experience Gained this Battle: 10 Overall Experience, 124 Daggers Experience, 62 Dual Wielding Experience, 62 Elven Weapons Experience)
--Health--[Head: 94]
[Torso: 125]
[Left Arm: 94]
[Left Hand: 62]
[Right Arm: 87]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Slash with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]B)Stab with
[Copper Acita] (+20% Accuracy)
[25 AP Cost]C)Attack with Both Weapons (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
[10 AP + 2 Energy Cost]F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]------Enemies------Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You step towards the slime, casting Grasping Roots on it in the process.
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[7/15]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]G)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]H)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]I)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]J)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]K)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]L)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------Grasping Roots--Health----Available Information and Known Status Effects--Entangling the Giant Green Slime
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
------Enemies------Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Immobilized
A)<Insert Action Here>