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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262778 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #615 on: July 19, 2012, 10:52:01 pm »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Your Summoned Skeleton finishes off the Skeletal Dwarf!

Code: [Select]
+15 Overall Experience        |  (30/80)
+120 Shadow Magic Experience  |  (172/???)

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

It doesn't look like there's anything of interest behind the other fence, though you can see what appears to be the trailer to some sort of Dwarvern truck, though the cab itself is nowhere in sight.


A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You reload your pistols...



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[7/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Wielding a Pistol
Wearing Light Armour
Prone

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

You spend a short while looking for a shop where you can buy firearms... The cheapest firearm you can find is a [Yoxall 'Olith'] pistol, at 40₵. Boxes of 20 Rounds for the pistol are sold at 22₵, and spare (Empty) magazines are 4₵.

You have enough for the pistol, but it won't be much use without ammunition...

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #616 on: July 19, 2012, 11:05:49 pm »

D) Crouch and get ready to fire, aiming for the chest of the nearest target first.
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #617 on: July 19, 2012, 11:13:36 pm »

A) Head back to the Warehouse
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #618 on: July 19, 2012, 11:16:58 pm »

D: walk south
F: crouch
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #619 on: July 20, 2012, 12:02:03 am »

A) Regain mana, summon a few more skeletons, then go back and take inventory of the storage room
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #620 on: July 20, 2012, 12:22:47 am »

A) Try to find flaws in the pistol and/or nearby weapons.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #621 on: July 20, 2012, 01:07:54 am »

~~~~~~~~~~Ozell~~~~~~~~~~

You climb back over the fence and return to the Warehouse door...

A)Open it
B)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You walk to the South, crouching behind the filing cabinets. You begin to hear gunfire through the door to the North.



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[8/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (12/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]
L)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]
M)Reload [Pistol] with [Pistol Magazine] from Magazine Pouch [5+18 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Wielding a Pistol
Wearing Light Armour
Prone

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You crouch in preparation for the appearance of the targets...

The first target pops up and you take aim at their chest as they slide to the left of the firing range.



Nathan Dillenger: Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand '92 Rifle] (6/6 Ammunition Remaining) (+40% Accuracy) [25 AP Cost]
B)Take Aim At... (+15% Accuracy towards Single Target) [25 AP Cost]
C)Reload With [Marchand .30 LG Magazine] [35 AP Cost]
D)Stand (-0% Enemy Aiming Effectiveness, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]

------"Enemies"------

Moving Target: T
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Left



~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

The pistol is behind a layer of glass, preventing you from making any sort of close examinations, and you know nothing about Human made Firearms to tell its strengths and weaknesses.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You and Jim return to the Storage room to take stock of the supplies left there...

Spoiler: Loot (click to show/hide)

A)<Insert Action Here>
« Last Edit: July 20, 2012, 01:16:24 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #622 on: July 20, 2012, 01:16:25 am »

Skip
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #623 on: July 20, 2012, 01:52:27 am »

A) Loot the vials, crystal, parchment and all weapons. Deal out the weapons to the skeletons depending on how feasible it would be for them to be constantly raised without being a gigantic drain on mana, progression being Mace>Crossbow>Hammer>Javelins>Knife.

(About how much energy is in the crystal in regards to permanently raising minions?)
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Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #624 on: July 20, 2012, 02:48:46 am »

A) Fire twice at the chest! If the target is still standing, take aim for the head and fire once more, then wait for the next target.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #625 on: July 20, 2012, 02:56:45 am »

Sonim looks for job advertisement, or even better, some sort of adventuring work to do.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #626 on: July 20, 2012, 04:34:52 am »

Meeska takes a step to the second zombie, and strikes it's chest with his two acita's.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #627 on: July 20, 2012, 09:14:33 am »

G)Draw the knife, move to the side of the door where it swings out so that I'm hidden from view whenever someone walks out. Prepare to use knife.

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Leerooooooooy walk forward twice

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #628 on: July 20, 2012, 12:03:18 pm »

((I feel stupid, i didn't see Rhun's post >.< ))

Maiden Nahulai re-enters the office, since she sees the other woman leave, to speak to the woman behind the desk. As she enters she says," Hello." Speaking to the women behind the desk.
« Last Edit: July 20, 2012, 03:33:19 pm by Golemnardah »
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #629 on: July 20, 2012, 02:12:03 pm »

Lucia drew her sword and started to advance towards the slime, then had the thought to cast Grasping Roots on the giant slime to try and stop it merging with any more.
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