~~~~~~~~~~Ozell~~~~~~~~~~You climb back over the fence and return to the Warehouse door...
A)Open it
B)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You walk to the South, crouching behind the filing cabinets. You begin to hear gunfire through the door to the North.
Kidd:
@ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 80]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 71]
[Right Foot: 50]
--Energy--[8/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (12/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
(Must be Standing!) [10 AP + 2 Energy Cost]F)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Take Aim (+20% Accuracy)
[25 AP Cost]I)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]J)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]K)Use
[Bandages] [25+25 AP Cost]L)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]M)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 98]
[Left Arm: 47]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 79]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 62]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------Security Guard: H Level 1
--Health--[Head: 75] (0% Chance to Hit)
[Torso: 10] (0% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Wielding a Pistol
Wearing Light Armour
Prone
Security Guard: H Level 1
--Health--[Head: 75] (20% Chance to Hit)
[Torso: 100] (25% Chance to Hit)
[Left Arm: 75] (20% Chance to Hit)
[Left Hand: 50] (15% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (5% Chance to Hit)
[Left Leg: 75] (20% Chance to Hit)
[Left Foot: 50] (15% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (5% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You crouch in preparation for the appearance of the targets...
The first target pops up and you take aim at their chest as they slide to the left of the firing range.
Nathan Dillenger: Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand '92 Rifle] (6/6 Ammunition Remaining) (+40% Accuracy)
[25 AP Cost]B)Take Aim At... (+15% Accuracy towards Single Target)
[25 AP Cost]C)Reload With
[Marchand .30 LG Magazine] [35 AP Cost]D)Stand (-0% Enemy Aiming Effectiveness, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]------"Enemies"------Moving Target: T--Health--[Head: 100] (25% Chance to Hit)
[Torso: 100] (60% Chance to Hit)
[Left Arm: 100] (20% Chance to Hit)
[Left Hand: 100] (15% Chance to Hit)
[Right Arm: 100] (20% Chance to Hit)
[Right Hand: 100] (15% Chance to Hit)
--Available Information and Known Status Effects--Moving to the Left
~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~The pistol is behind a layer of glass, preventing you from making any sort of close examinations, and you know nothing about Human made Firearms to tell its strengths and weaknesses.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You and Jim return to the Storage room to take stock of the supplies left there...
-
[Copper Crossbow Bolt] x20
-
[Chisel][Hammer]-
[Unstable Lesser Arcanite Crystal]-
[Copper Bar][Copper Bar]-
[Copper Knife]-
[Light Leather][Light Leather][Light Leather]-
[Bolt of Linen][Bolt of Linen][Bolt of Linen]-
[Copper Crossbow Bolt] x20
-
[Spool of Thread][Spool of Thread][Needle]-
[Stack of Parchment][Stack of Parchment]-
[Mortar and Pestle]-
[Small Empty Vial][Small Empty Vial][Small Empty Vial][Small Empty Vial]-
[Yew Crossbow]-
[Copper Mace]-
[Copper Javelin][Copper Javelin]-
[Copper Bar][Copper Bar]-
[Copper Crossbow Bolt] x20
-
[Bolt of Linen][Bolt of Linen][Bolt of Linen]-
[Light Leather][Light Leather][Light Leather]-
A)<Insert Action Here>