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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260674 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #600 on: July 19, 2012, 03:40:59 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((When you see text like This, more text will appear when you mouse over it. That's almost always where item stats like Firing Speed, Damage, Recoil, etc. are found to help everything (Especially Inventories) looking cleaner.))

You take aim and fire a shot at the Target's Chest, Striking it! Your second shot strikes it as well, but the third misses, striking the Torso.

You take aim at the head next, firing two shots in quick succession, though only the first hits. You then fire two more shots, one of which misses and the other of which strikes the Torso. Your final shot strikes the Torso instead, bringing you to a total of 21 Points. (+84 Pistols Experience, +42 Human Weapons Experience)

"Good, now let's see how you handle a Rifle, and moving targets." He says, taking the pistol back from you and handing you a [Marchand '92 Rifle] and three [Marchand .30 LG Magazine]s.

"Get ready..."



Nathan Dillenger: Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand '92 Rifle] (6/6 Ammunition Remaining) (+40% Accuracy) [25 AP Cost]
B)Take Aim At... (+10% Accuracy towards Single Target) [25 AP Cost]
C)Reload With [Marchand .30 LG Magazine] [35 AP Cost]
D)Crouch (-15% Enemy Aiming Effectiveness, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]

------"Enemies"------

???



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You throw down your homemade torch as the Skeletons shamble towards you. Unfortunately, the torch looks like it's starting to burn out.



Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
A)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Attack With Both Weapons (+0% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [10 AP + 2 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
G)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
H)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
I)Draw [Flashlight] (+10% Accuracy) [25 AP Cost] from Back Left Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

You buy a meal and two glasses of water for 8₵. You're no longer thirsty, and frankly quite full. You check the price of a room for the night, finding that it's only 12₵.

A)Spend the Night Here
B)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #601 on: July 19, 2012, 03:45:17 pm »

Meesha quickly turned on his flashlight, and placed it behind him. Then he waited till the skeletons got in attacking range.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #602 on: July 19, 2012, 04:00:23 pm »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You drop your dagger to take out your Flashlight and drop it for MAXIMUM LIGHTING!

However, the Skeletons are unamused, and you could swear you hear more movement further to the East.

Picking your dagger back up, you wait for the Skeletons to get closer...



Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #603 on: July 19, 2012, 04:38:57 pm »

Meeska takes a step at the skeleton and pounces it with both daggers.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #604 on: July 19, 2012, 04:39:25 pm »

G) Shoot another Shadow Bolt at the yellow skeleton's torso.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #605 on: July 19, 2012, 05:34:44 pm »

Sonim turns around, and walks past the other person waiting in line to head to the Bus Stop.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #606 on: July 19, 2012, 05:57:01 pm »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You step forwards and attack! Slashing with both Daggers, three of the attacks are ineffective slices through its open ribcage, dealing 32 Damage and striking it down!

Unfortunately, another Skeleton shambles into view out of the darkness.



Meeska Minack: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 64 Daggers Experience, 32 Dual Wielding Experience, 32 Elven Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Slash with [Copper Acita] (+20% Accuracy) [25 AP Cost]
B)Stab with [Copper Acita] (+20% Accuracy) [25 AP Cost]
C)Attack with Both Weapons (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]


------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You cast Shadowbolt on the Skeletal Dwarf, finishing it off!

Jim takes aim and fires a shot at the Skeletal Dwarf, striking it and killing it!

You Summoned Skeleton Punches at the Skeletal Dwarf but misses.

                           

Sinclair Nilnekod: @ Level 1 (Total Experience Gained So Far: 5 Overall Experience, 60 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[4/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]


------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (18 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #607 on: July 19, 2012, 06:38:55 pm »

Maiden Nahulai shuts her books and decides to head out side and see if the two men are still talking to one another.
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I hope you didn't miss me much.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #608 on: July 19, 2012, 07:19:42 pm »

A) Spend the Night Here
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #609 on: July 19, 2012, 07:51:54 pm »

F) Meditate.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #610 on: July 19, 2012, 08:18:43 pm »

~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

You pay for a room and spend a quiet night at the motel... You awake the next morning, prepared to get a little work done.

A)Leave the Motel
B)Return to the Motel Diner
C)Get a little more shut eye



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You leave the building alongside the Elven woman that followed you in, ready to set out for the Bus Terminus before you realize that you have no money to pay for a bus ride...

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You leave to find that the three men are indeed still arguing over staffs and wands.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You begin to meditate...

Jim takes aim and fires at the Skeletal Dwarf and fires a shot, striking them in the head and killing them!

Your Summoned Skeleton punches the Skeletal Dwarf, striking them in the Torso and dealing 15 Damage!

The Skeletal Dwarf punches the Summoned Skeleton, striking them in the Left Arm and dealing 16 Damage!

                           

Sinclair Nilnekod: @ Level 1 (Total Experience Gained So Far: 5 Overall Experience, 90 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]


------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion] (18 Turns Remaining)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #611 on: July 19, 2012, 08:22:49 pm »

F) Meditate once again.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #612 on: July 19, 2012, 08:37:49 pm »

L+M
« Last Edit: July 19, 2012, 10:26:52 pm by Lillipad »
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #613 on: July 19, 2012, 09:06:19 pm »

A) Leave the Motel and look around for low quality firearms.
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #614 on: July 19, 2012, 09:39:39 pm »

A) Investigate Other Fences
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.
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