~~~~~~~~~~Kidd~~~~~~~~~~You hear movement through the door to your North...
Kidd:
@ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 80]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 71]
[Right Foot: 50]
--Energy--[6/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (5 / 5 Ammunition Remaining) (-10% Accuracy)
[25 AP Cost]B)Fire
[Pistol] (5/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]C)Fire
[Pistol] (5/12 Ammunition Remaining) (+8% Accuracy)
[25 AP Cost]D)Crawl 1 Tile
[35 AP Cost]E)Sprint 1 Tile
(Must be Standing!) [10 AP + 2 Energy Cost]F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]G)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]H)Take Aim (+20% Accuracy)
[25 AP Cost]I)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]J)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]K)Use
[Bandages] [25+25 AP Cost]L)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]M)Reload
[Pistol] with
[Pistol Magazine] from Magazine Pouch
[5+18 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 47]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 79]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 62]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------Security Guard: H Level 1
--Health--[Head: 75] (0% Chance to Hit)
[Torso: 12] (0% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Wielding a Pistol
Wearing Light Armour
Prone
Security Guard: H Level 1
--Health--[Head: 75] (20% Chance to Hit)
[Torso: 100] (25% Chance to Hit)
[Left Arm: 75] (20% Chance to Hit)
[Left Hand: 50] (15% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (5% Chance to Hit)
[Left Leg: 75] (20% Chance to Hit)
[Left Foot: 50] (15% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (5% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~Jim takes careful aim at one of the advancing Skeletons.
You cast Shadowbolt on the
Skeletal Dwarf, dealing 13 Damage.
Sinclair Nilnekod:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[12/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-29 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 20 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Revolver in Right Hand
Wearing Light Armour
Standing
Summoned Skeleton: [Level 1 Undead Minion] (18 Turns Remaining)
--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
------Enemies------Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 17]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: S [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"This company was formed just after the end of the Territory Wars by a friend of a friend, they asked me to join and so I did... After fighting for so long, a quiet job in an office just wouldn't do well for me." The Sergeant replies.
The Territory Wars... A series of wars that started a bit over a hundred years ago. After the invention of the airship, it became feasible to explore beyond the vast oceans that surrounded the Core Territories. However, it wasn't long before wars began to break out over the newly discovered land. It even split the once united Human Race into three separate factions, though since then only two remain standing. The wars have only just ended 7 Years ago, and since then the world has been in a state of (relative) peace.
You follow the Sergeant all the way to the Firing Range, "Here we are. What were your firearms of choice?
A)<Insert Action Here>
~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~You make your way down to the motel, entering the small diner located there.
Glass of Water | (20 Thirst) | 1₵ |
Drink | (20 Thirst) (+1 Energy Regeneration for 2 Hours) | 2₵ |
Snack | (10 Hunger) | 1₵ |
Sandwich | (20 Hunger) | 2₵ |
Light Meal | (45 Hunger) | 4₵ |
Meal | (80 Hunger) | 6₵ |
Full Meal | (100 Hunger) | 8₵ |
Dessert | (10 Hunger) (+1 Energy Regeneration for 2 Hours) | 2₵ |
A)Buy ___
B)Nevermind the Meal, just ask about how much it costs to spend the night...
~~~~~~~~~~Meeska~Minack~~~~~~~~~~They're just bones,
hopefully not fresh. You wouldn't really want to run into the creature that could do that to someone.
Meeska Minack:
@ Level 1
--Health--[Head: 94]
[Torso: 125]
[Left Arm: 94]
[Left Hand: 62]
[Right Arm: 94]
[Right Hand: 62]
[Left Leg: 94]
[Left Foot: 62]
[Right Leg: 94]
[Right Foot: 62]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Swing
[Flashlight] (+10% Accuracy)
[25 AP Cost]B)Swing
[Torch] (+10% Accuracy)
[25 AP Cost]C)Swing Both Weapons (-10% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
[10 AP + 2 Energy Cost]F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]H)Draw
[Copper Knuckle Dusters] from Left Pocket
[25 AP Cost]I)Draw
[Copper Knuckle Dusters] from Right Pocket
[25 AP Cost]J)Draw
[Copper Acita] from Back Left Pocket
[25 AP Cost]K)Draw
[Copper Acita] from Back Right Pocket
[25 AP Cost]------Enemies------~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You move deeper into the cave, spotting a
Giant Green Slime to the South, and it doesn't look like it's friendly...
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
------Enemies------Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Hunting
A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~"It's only a short bus ride away, and there's a bus terminus on the west side of town." She replies.
A)<Insert Action Here>