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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260680 times)

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #570 on: July 18, 2012, 11:27:10 pm »

A) Head over and examine the forklift
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #571 on: July 18, 2012, 11:32:17 pm »

e: go prone
F: aim at blue's torso
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #572 on: July 18, 2012, 11:55:15 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You drop to the ground and begin aiming at the Security Guard...

The Shotgunner makes a break for the next row, taking cover behind the filing cabinets.

The Security Guard takes a shot at the Mercenary Shotgunner but misses.

The Security Guard takes two shots at the Mercenary Shotgunner but misses.



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[2/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (11/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (10/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Crawl 1 Tile [35 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Ozell~~~~~~~~~~

It would be in functional condition, were it not for its lack of fuel... But you're sure there has to be fuel around here somewhere.

Spoiler: Map (click to show/hide)

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #573 on: July 19, 2012, 12:10:40 am »

H: aim blue torso
A: fire pistols blue torso
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #574 on: July 19, 2012, 12:42:51 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You take aim and open fire on the Security Guard, the first shot misses but the second grazes their side, dealing only 4 Damage.

The Shotgunner moves to the next row.

The Security Guard takes a shot at the Mercenary Shotgunner but misses.

The Security Guard takes two shots at the Mercenary Shotgunner, striking them in the Torso and dealing 21 Damage!



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 94 Pistols Experience, 47 Human Weapons Experience, 47 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[3/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (10 / 9 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Fire [Pistol] (10/12 Ammunition Remaining) (+8% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
C)Fire [Pistol] (9/12 Ammunition Remaining) (+8% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
D)Crawl 1 Tile [35 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #575 on: July 19, 2012, 12:50:18 am »

H: aim at blue torso
A: fire pistols at blue torso
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #576 on: July 19, 2012, 01:05:47 am »

B) Ask around for Directions to a cheap inn.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #577 on: July 19, 2012, 01:16:05 am »

A) Once again leave that for later. Check in the top right room.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #578 on: July 19, 2012, 01:53:26 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You take aim and continue firing at the Security Guard, the first shot misses but the second grazes their Torso, dealing 17 Damage.

The Security Guard takes a shot at the Mercenary Shotgunner only grazing his armour.

The Security Guard turns his attention to you...



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 128 Pistols Experience, 64 Human Weapons Experience, 64 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[4/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (9 / 8 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Fire [Pistol] (9/12 Ammunition Remaining) (+8% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
C)Fire [Pistol] (8/12 Ammunition Remaining) (+8% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
D)Crawl 1 Tile [35 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

 "Eh? Well there's a big motel just up the street that-a-ways." The man replies, pointing up the road.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

((Semi-Experimental Combat system, if you haven't been paying attention to anyone else's posts: You can make multiple actions now until their combined AP cost reaches 50. If you have any questions, ask away in OOC or on Steam))

"Uhh... Are you sure we should leave all that stuff in there while we-" Jim says, but stops speaking the moment he sees the four skeletons that were hiding behind the door. And, right on cue your skeleton fades away.

"Damn it..."

                           

Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[30/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]


------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour
Standing

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #579 on: July 19, 2012, 01:56:27 am »

I've got to check this thread more often...

A) Approach the desk and inquire about joining, as well as the details of what happens after I join.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #580 on: July 19, 2012, 02:04:02 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Ah, Mr. Dillenger." One of the receptionists replies, "The forms you've filled out have been reviewed, and our background checks carried out... It looks like all you have left to do is head downstairs to the training facility for evaluation, and the finalization of your recruitment to the company." She says, before you ask for details of what will happen after you've joined. "Well, if your evaluation goes well, you'll have the choice to either stay here at the headquarters to take our training course, or skip straight ahead to being selected by one of our teams to be sent straight on an assignment. If your evaluation goes poorly, but not poorly enough to prevent you from joining the company, you'll have to take the training course before you can go on any assignments."

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #581 on: July 19, 2012, 02:09:27 am »

"Yes, I am completely sure and that was in no way a terrible idea in hindsight."
J) Summon a skeleton in the doorway of the room. Order it to remain stationary.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #582 on: July 19, 2012, 02:10:58 am »

A: fire pistols at blue torso x2
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #583 on: July 19, 2012, 02:18:41 am »

A) Nod at the receptionist and head down to do the evaluation. Inquire about the training course before I head down.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #584 on: July 19, 2012, 02:49:52 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You open fire on the Security Guard, missing the first shot, grazing the torso with the second and dealing 14 Damage, striking the torso with the third and dealing 20 Damage, striking the torso with the fourth and dealing 32 Damage, but missing the final shot.

The Security Guard gives in to his injuries and falls over, unconscious.



Kidd: @ Level 1 (Total Experience Gained this Battle: 15 Overall Experience, 260 Pistols Experience, 130 Human Weapons Experience, 130 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[5/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (5 / 5 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Fire [Pistol] (5/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
C)Fire [Pistol] (5/12 Ammunition Remaining) (+8% Accuracy) [25 AP Cost]
D)Crawl 1 Tile [35 AP Cost]
E)Sprint 1 Tile (Must be Standing!) [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
H)Take Aim (+20% Accuracy) [25 AP Cost]
I)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
J)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
K)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Wielding a Pistol
Wearing Light Armour
Prone

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Jim shuts his half of the door as you summon a new Skeleton. The skeletons shamble forwards in formation.

                           

Sinclair Nilnekod: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[20/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-29 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 20 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 20 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]


------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour
Standing

Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

------Enemies------

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: S [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Ah, you've worked in the military before, haven't you? If that's true, you shouldn't need to worry about the training course, unless it's been a long time and you need your memory refreshed. Infact, given your background, it's likely you may be able to skip the bulk of the evaluation." She replies, and at that, you walk past the desk and down the stairway, prepared for your evaluation...

"Ah, Mr. Dillenger." The Sergeant says, looking down to his clipboard. "An ex-soldier I see, you should fit right in around here. I was a staff sergeant during the Territory Wars, 76th Infantry - fought the Orcs in the East... I'd think you know well enough of most of this..." He continues, flipping through pages on his clipboard. "Let's start at the firing range then." He says, gesturing for you to follow him.
 
A)Ask a Question...
B)Follow Him to the Firing Range
C)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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