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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262834 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #555 on: July 18, 2012, 06:24:46 pm »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You advance further into the cave, coming across a few piles of bones... Those usually aren't a good sign of what's around the corner.



Meeska Minack: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Swing [Flashlight] (+10% Accuracy) [25 AP Cost]
B)Swing [Torch] (+10% Accuracy) [25 AP Cost]
C)Swing Both Weapons (-10% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
G)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
H)Draw [Copper Knuckle Dusters] from Left Pocket [25 AP Cost]
I)Draw [Copper Knuckle Dusters] from Right Pocket [25 AP Cost]
J)Draw [Copper Acita] from Back Left Pocket [25 AP Cost]
K)Draw [Copper Acita] from Back Right Pocket [25 AP Cost]


------Enemies------

???



~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

You stand outside the Gates of the Mountain Homes...

Exiled by the King and his council and stripped of your position, and most of your possessions...

The sky above is dark, and gloomy. Airships of colossal size, transporting cargo far to the Southwest, fly through the clouds above you. Far to the Northwest, you can see the Port City of Allasust, and far to the West, the city of Lanirkadol. Where will you go?.. Where can you go?

A)<Insert Action Here>

Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #556 on: July 18, 2012, 06:51:49 pm »

F: aim at red's head
A: fire at red's head
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #557 on: July 18, 2012, 07:20:17 pm »

A) Book a flight to human lands and try to get a hold of an old hunting rifle, assuming I have enough money left.
« Last Edit: July 18, 2012, 08:00:31 pm by Azthor »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #558 on: July 18, 2012, 08:09:28 pm »

~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

You make the long trek down the road to Allasust, and to the Airfield there. It seems a flight to the Midwest will cost you 30₵.

A)That sounds fair enough.
B)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You take aim at the Security Guard's Head, but before you can fire -

The Mercenary Shotgunner fires a shot at the Security Guard,  killing them!

The Mercenary Mage takes aim and fires a shot at the Security Guard, striking them in the Torso and Dealing 73 Damage!

You hear another door to the East open, and the Mercenary Rifleman and Mercenary Submachine Gunner move forwards.



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
--Dead--
--Available Information and Known Status Effects--
Dead

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

???
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #559 on: July 18, 2012, 08:21:21 pm »

A)That sounds fair enough.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #560 on: July 18, 2012, 08:25:52 pm »

D: stand
C: sprint north x 3
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #561 on: July 18, 2012, 08:28:08 pm »

B)Cautiously Approach the Fence to the North
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #562 on: July 18, 2012, 09:12:20 pm »

~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

It's a long flight to the Midwest, and by the time you've arrived in the Port Town of Bayton, night has already fallen. Unfortunately, you've never visited here before, and have no clue where you could find anything.

You've also worked up quite a thirst...

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You stand and sprint a bit to the North as you hear shots fired from the Northeast. The Mercenary Mage finishes off the Security Guard before taking cover with the Mercenary Shotgunner.



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[19/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

???



~~~~~~~~~~Ozell~~~~~~~~~~

You approach the fence to the North...

Everything looks to be clear, though you can see a Forklift just down the road to the West.



A)<Insert Action Here>

Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #563 on: July 18, 2012, 09:24:12 pm »

C: sprint north x 5
« Last Edit: July 18, 2012, 09:44:22 pm by Lillipad »
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #564 on: July 18, 2012, 09:50:43 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You begin to sprint to the North, hearing gunfire from the Southeast as well now.



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[9/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

???
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #565 on: July 18, 2012, 09:54:04 pm »

C: sprint northwest
C: sprint north x3
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #566 on: July 18, 2012, 09:58:30 pm »

A) I have nothing better to do and these people can look after me to a point. Head inside but check my wallet first.
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #567 on: July 18, 2012, 09:58:54 pm »

A) Attempt to climb the fence
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #568 on: July 18, 2012, 11:10:26 pm »

A) Try and find a river, well or fountain.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #569 on: July 18, 2012, 11:23:55 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You run up alongside the Shotgunner, spotting three Security Guards across the room to the East.



Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[1/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Ozell~~~~~~~~~~

You approach the fence to the North...

You manage to climb your way over the fence, albeit slowly.



A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You check your wallet as you enter the building... 50₵, enough to feed you for a week maybe.

You find yourself in the lobby of the RPMC Headquarters, many doors line the walls to your left and right, and dead ahead is a large desk with three people seated behind it. The floor appears to be finely polished marble, and the RPMC logo is adorned on the wall above the desk... Pretty fancy place they've got.

A)Approach the Desk
B)<Insert Action Here>



~~~~~~~~~~Thorgen~Groundquarry~~~~~~~~~~

You're not sure you'd be able to find anything of the sort in the dark, and you're getting a bit hungry as well. You might be better off asking for directions to a place where you can get a bite to eat.

A)Look for a Water Source anyways
B)Ask around for Directions to...
C)<Insert Action Here>
« Last Edit: July 18, 2012, 11:30:18 pm by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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