Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 34 35 [36] 37 38 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262865 times)

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #525 on: July 17, 2012, 05:27:02 pm »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You continue, deeper into the cavern, passing two more Slimes and-

Huh? Is that a body ahead?..

         

A)<Insert Action Here>


~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

"There are dozens of them, but the nearest is in Thrathhode." She replies as you fill out the form, "But almost every other major town, or city should have one."

As you fill in the form, someone else enters the room.

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You wait for the Gnome to finish at the desk, reading through your Fire Spellbook...

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #526 on: July 17, 2012, 06:35:51 pm »

Begrudgingly walk northwest, then north
« Last Edit: July 17, 2012, 07:04:46 pm by Lillipad »
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Chaos Armor

  • Bay Watcher
  • Grand Master Lurker
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #527 on: July 17, 2012, 07:15:16 pm »

A)Sneak to the door where I heard the voices.
Logged
Lurking since 2009

Leerooooooooy walk forward twice

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #528 on: July 17, 2012, 08:03:36 pm »

B) Head down the hall, keeping the skeleton a good distance ahead.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #529 on: July 17, 2012, 09:17:58 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You begin to walk towards the Guards as they fire four more shots in your direction, one grazing your Left Arm and another grazing your Right Leg.

The Mercenary Rifleman takes aim and fires a shot, but misses.

You hear a door open to the East.



Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[22/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-12% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You walk through the gates and into the long, dark hall... There are four sets of doors, two to your left and two to your right.

                           


A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

((Experimental Combat system, basically, make multiple actions until their combined 'AP' cost reaches 50. If you have questions, just ask in the OOC Thread.))

"Did you hear that the rebels were seen with a few tanks? No one knows how the hell they got their hands on them, but I sure as hell don't want to run into them now."



Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (From Knife Sheath) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (From Holster) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Open the Door (North) [30 AP Cost]
K)Kick Down the Door (North) [10 AP + 10 Energy Cost]

------Enemies------

???

Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #530 on: July 17, 2012, 09:26:45 pm »

E: go prone
F: take aim at red's head
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #531 on: July 17, 2012, 09:28:03 pm »

A)Head through the nearest left door, sending the skeleton first.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #532 on: July 17, 2012, 09:49:39 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You drop to the ground and take aim at the Security Guard's Head as they continue to miss you.



Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[23/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-10% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You follow the Skeleton into a dark room. The far wall is lined with Levers... Ten of them it looks like, and they're all facing downwards. There are the skeletal remains of a Dwarf in the northeast corner of the room.

                           


A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phantom of The Library

  • Bay Watcher
  • [PRONE_TO: SUDDEN DISAPPEARANCES]
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #533 on: July 17, 2012, 09:50:43 pm »

A) Approach the Abandoned Warehouse to the West.
Logged
Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #534 on: July 17, 2012, 09:55:27 pm »

F: continue aiming at head
A: shoot pistols at red's head
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #535 on: July 17, 2012, 10:58:56 pm »

"Let's leave that for a bit. Rooms full of levers make me nervous..."
A) Head across the hall and see what's inside door #2
Logged

Rhundan

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #536 on: July 18, 2012, 01:41:40 am »

"I see... And I need to take a test there? Well, point me in the right direction."
Logged

Phileas45

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #537 on: July 18, 2012, 02:02:27 am »

Lucia carefully headed to what she thought she'd seen, light held high.
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #538 on: July 18, 2012, 03:36:01 am »

E: What was I even doing, anyways?
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #539 on: July 18, 2012, 12:15:36 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You take aim at the Security Guard's Head and fire three shots, one striking them in the Head!



Kidd: @ Level 1 (Total Experience Gained this Battle: 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[24/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil)) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You enter the next room, which appears to have been used for storage of some sort. There are barrels everywhere.

"Use this wisely... You'll need all the help you can get! Mwuaha haha!"

                           


A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You move onwards, beginning to feel uneasy...

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[5/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Sprint 1 Tile [12 AP + 3 Energy Cost]
E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wandering

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Idle

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

"You don't need to take the test there specifically, you can take it in any Guild Hall and there's no time frame you need to have it done within. But you will need to take the test to become an official member of the Mages' Guild."

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

Before you can walk up the Road, you hear someone call out from the direction of the Train Station.

"Hello there stranger. Are you from around here?"

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

You approach the doors of the abandoned warehouse. Though, you have the feeling that someone is watching you from the North...



A)Enter the Warehouse
B)Approach the Fence to the North
C)Head back to the Factory
D)Head down the Dirt Road to the South
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
Pages: 1 ... 34 35 [36] 37 38 ... 138