~~~~~~~~~~Kidd~~~~~~~~~~You take aim at the
Security Guard's Head and fire three shots,
one striking them in the Head!Kidd:
@ Level 1 (Total Experience Gained this Battle: 86 Pistols Experience, 43 Human Weapons Experience, 43 Dual Wielding Experience)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 80]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 71]
[Right Foot: 50]
--Energy--[24/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (11 / 10 Ammunition Remaining) (-10% Accuracy) (-3% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+15% Accuracy)
[25 AP Cost]G)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]H)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]I)Use
[Bandages] [25+25 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------Security Guard: H Level 1
--Health--[Head: 32] (60% Chance to Hit)
[Torso: 100] (25% Chance to Hit)
[Left Arm: 75] (20% Chance to Hit)
[Left Hand: 50] (15% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (20% Chance to Hit)
[Left Foot: 50] (15% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
Security Guard: H Level 1
--Health--[Head: 75] (20% Chance to Hit)
[Torso: 100] (25% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (20% Chance to Hit)
[Right Hand: 50] (15% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (20% Chance to Hit)
[Right Foot: 50] (15% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You enter the next room, which appears to have been used for storage of some sort. There are barrels everywhere.
"Use this wisely... You'll need all the help you can get! Mwuaha haha!" A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~Are You Ready to Play?
A)Yes!
B)No!
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You move onwards, beginning to feel uneasy...
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[5/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Sprint 1 Tile
[12 AP + 3 Energy Cost]E)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]F)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Wandering
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Idle
A)<Insert Action Here>
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~"You don't need to take the test there specifically, you can take it in any Guild Hall and there's no time frame you need to have it done within. But you will need to take the test to become an official member of the Mages' Guild."
A)<Insert Action Here>
~~~~~~~~~~Meeska~Minack~~~~~~~~~~Are You Ready to Play?
A)Yes!
B)No!
~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~Before you can walk up the Road, you hear someone call out from the direction of the Train Station.
"Hello there stranger. Are you from around here?"
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~You approach the doors of the abandoned warehouse. Though, you have the feeling that someone is watching you from the North...
A)Enter the Warehouse
B)Approach the Fence to the North
C)Head back to the Factory
D)Head down the Dirt Road to the South