~~~~~~~~~~Kidd~~~~~~~~~~You follow the Mercenaries into a room filled with row after row of filing cabinets. Two Security guards that had been guarding the door ahead quickly take cover.
Kidd:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Pistol]s (12 / 12 Ammunition Remaining) (-12% Accuracy)
[25 AP Cost]B)Walk to the (N/NE/S/SW/W)
[20 AP Cost]C)Sprint 1 Tile
[10 AP + 2 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Combat Knife] (From Security Grade Combat Vest Knife Sheath)
[20 AP Cost]H)Draw
[Combat Knife] (From Back Left Pant Pocket)
[25 AP Cost]I)Use
[Bandages] [25+25 AP Cost]------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Wielding a Submachinegun
Wearing Light Armour
Standing
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun
Wearing Light Armour
Standing
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Rifle
Wearing Light Armour
Standing
------Enemies------Security Guard: H Level 1
--Health--[Head: 75] (10% Chance to Hit)
[Torso: 100] (15% Chance to Hit)
[Left Arm: 75] (10% Chance to Hit)
[Left Hand: 50] (5% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (10% Chance to Hit)
[Left Foot: 50] (5% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
Security Guard: H Level 1
--Health--[Head: 75] (10% Chance to Hit)
[Torso: 100] (15% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (5% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (5% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Wearing Light Armour
Standing
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~Jim activates his lantern and points it towards the path ahead as you carefully make your way across the bridge. Sure enough, there's a large gap in the center of the path, but you and Jim are able to easily pass around it to reach a large, stone door. There's a lever nearby, presumably to open it.
A)<Insert Action Here>
~~~~~~~~~~Deron~~~~~~~~~~You leave the Train Station to find that Willowaire isn't looking quite as good as it used to. Very few buildings appear to still be inhabited, the streets are littered with trash, and most of the stores nearby appear to have been broken into and looted. Yet, the town is quiet and peaceful, though you're sure you probably shouldn't let your guard down...
You see an abandoned Motel, Bookstore, and Quick Stop store, as well as a Diner that actually appears to still be in an open state, or at least, the lights are on and a motorcar is parked outside. There's a shaggy haired main in a sports coat standing outside the Quick Stop, taking a look around as well, though he hasn't appeared to have noticed you.
A)Approach the Motel
B)Approach the Book Store
C)Approach the Quick Stop
D)Approach the Diner Again
E)Approach the Man
F)Return to the Train Station
G)Head up the Road to the North
H)Head down the Road to the West
I)Head down the Road to the East