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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260699 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #495 on: July 16, 2012, 07:36:03 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You are either unsuccessful in conveying the message to them, or they simply don't care, as they begin to move to the hall to the North.

A)Follow them to the North
B)Head down the Hallway to the West
C)Head back down the Hallway to the East
D)Head down the Hallway to the South
E)Look Around the Room
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #496 on: July 16, 2012, 08:03:45 pm »

A
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #497 on: July 16, 2012, 10:00:08 pm »

A) Slowly walk across the bridge, testing for drops.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #498 on: July 16, 2012, 10:15:09 pm »

((How did I not see this! Hooray!))

C. Deron looks around the train station, deciding that if nothing of interest is here, he'll just leave the station and go into town.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #499 on: July 16, 2012, 10:33:49 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You follow the Mercenaries into a room filled with row after row of filing cabinets. Two Security guards that had been guarding the door ahead quickly take cover.



Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-12% Accuracy) [25 AP Cost]
B)Walk to the (N/NE/S/SW/W) [20 AP Cost]
C)Sprint 1 Tile [10 AP + 2 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Jim activates his lantern and points it towards the path ahead as you carefully make your way across the bridge. Sure enough, there's a large gap in the center of the path, but you and Jim are able to easily pass around it to reach a large, stone door. There's a lever nearby, presumably to open it.

A)<Insert Action Here>



~~~~~~~~~~Deron~~~~~~~~~~

You leave the Train Station to find that Willowaire isn't looking quite as good as it used to. Very few buildings appear to still be inhabited, the streets are littered with trash, and most of the stores nearby appear to have been broken into and looted. Yet, the town is quiet and peaceful, though you're sure you probably shouldn't let your guard down...

You see an abandoned Motel, Bookstore, and Quick Stop store, as well as a Diner that actually appears to still be in an open state, or at least, the lights are on and a motorcar is parked outside. There's a shaggy haired main in a sports coat standing outside the Quick Stop, taking a look around as well, though he hasn't appeared to have noticed you.

A)Approach the Motel
B)Approach the Book Store
C)Approach the Quick Stop
D)Approach the Diner Again
E)Approach the Man
F)Return to the Train Station
G)Head up the Road to the North
H)Head down the Road to the West
I)Head down the Road to the East
« Last Edit: July 16, 2012, 10:36:12 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #500 on: July 16, 2012, 10:42:58 pm »

C: sprint north
C: sprint northeast
D: crouch
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If Adele covered Aerosmith, that would be my life right now.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #501 on: July 16, 2012, 11:23:25 pm »

Loosening his sword in its sheath, Deron decided to call out to the man.

"Hello there stranger. Are you from around here?"

E. If the man responds favorably, approach cautiosly, with hands off of blades.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #502 on: July 16, 2012, 11:23:45 pm »

A) Retreat to the bridge and summon another skeleton to pull the lever.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #503 on: July 17, 2012, 04:55:44 am »

Lucia thought it through, then nodded to herself and headed for the mountains.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #504 on: July 17, 2012, 04:57:52 am »

Maiden Nahulai chooses to skip on the traveling and stay inside the "walls" of this town. At the thought of the question, "What now?", her mind drifts. Thinking of what to do can become a tiring tasks without the proper tools, so she decides to equipped herself with tools that may aid her in finding the information hot spots of the city she is in. Realizing she is in a building for travelling she looks around for any type of map or information source for the information she needs.

Look for a map or directory and examine it carefully for information related to "information hot spots".
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I hope you didn't miss me much.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #505 on: July 17, 2012, 07:00:41 am »

Sonim heads into the Mages' Guild recruitment center.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #506 on: July 17, 2012, 12:16:54 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You quick sprint to cover behind one of the rows of filing cabinets, crouching as the Mercenaries move to other positions.

The Guards take potshots at you and the Mercenary Submachine Gunner



Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[21/25]
--Available Actions--
[50 AP]
A)Fire [Pistol]s (12 / 12 Ammunition Remaining) (-12% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (+0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Combat Knife] (From Security Grade Combat Vest Knife Sheath) [20 AP Cost]
H)Draw [Combat Knife] (From Back Left Pant Pocket) [25 AP Cost]
I)Use [Bandages] [25+25 AP Cost]

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Submachinegun
Wearing Light Armour
Standing

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun
Wearing Light Armour
Standing

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Rifle
Wearing Light Armour
Standing


------Enemies------

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing

Security Guard: H Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Wearing Light Armour
Standing



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You send another Skeleton to pull the lever, causing the doors to open, revealing another dark hall, each wall lined with statues of Dwarves.

A)Enter the Hall
B)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You make an hour long trek through the relatively peaceful forest south of Covefield, soon arriving at the foot of a large mountain.

A)Travel to the South, up the Foot of the Mountain
B)Travel to the East, up the Foot of the Mountain
C)Travel to the North, back towards Covefield
D)Travel to the West, into the Forest
E)Take a Look Around
F)Travel back to Covefield



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You enter the building, finding yourself in a well lit room. In front of you is a desk with a robed woman sitting behind it, busily filling out a form of some sort.

A)<Insert Action Here>
B)Leave the Building



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You take a look around, quickly finding a booth selling the 'Traveler's Guide to: Covefield' for 3₵.

A)Purchase a Copy
B)Keep Looking Around
C)Leave the Bus Terminus
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #507 on: July 17, 2012, 12:20:04 pm »

Sonim walks up to the counter, ready to attract her attention if she doesn't notice her at first.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #508 on: July 17, 2012, 12:21:44 pm »

Lucia carefully looked around the mountain for the telltale signs of treasures and bandits.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #509 on: July 17, 2012, 12:29:04 pm »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

The trees around the foot of the mountain are sparse, allowing you to see up the mountain more easily. You easily spot the mouth of a cavern farther up the mountain, though you'll need to do a little climbing to reach it.

A)To That Cavern!
B)Keep Looking Around
C)Travel to the South, up the Foot of the Mountain
D)Travel to the East, up the Foot of the Mountain
E)Travel to the West, into the Forest
F)Travel to the North, back towards Covefield


~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

"Here to join the Mages' Guild?" She asks, only glancing past her work to look at you for a moment.

A)"Yes."
B)"No."
C)"Insert Text Here"
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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