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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262914 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #465 on: May 07, 2012, 01:37:10 am »

Point mage mercenary to SMG mercenary
A(on white head)
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #466 on: May 07, 2012, 01:55:35 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You fire two shots at Security Guard, striking him in the head twice and sending him stumbling backwards!

The Mercenary Mage is too busy to notice your hand signals.

The Mercenary Rifleman fires a burst of shots at the Security Guard, striking them in the Head.

The Mercenary Mage casts a spell on the Mercenary Submachine Gunner, restoring 10 Health.

The Security Guard fires a shot at the Mercenary Rifleman, but misses completely.

The Security Guard fires a shot at You, but misses, striking the desk instead.

The Security Guard fires a shot at You, but misses.

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: 23 Overall Experience, 300 Pistols Experience, 44 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[21/25]
--Available Actions--
A)Fire [Pistol] (4 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

The Summoned Skeleton fades into nothingness.

You continue your meditation.

Spoiler: Combat Map (click to show/hide)

Sinclair Nilnekod: @ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: None)
--Health--
Spoiler (click to show/hide)
--Mana--
[13/30]
--Available Actions--
A)Move to the (N/S/SE/E/NE)
B)Cast a Spell

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (10 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (11 Turns Remaining)


------Enemies------

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #467 on: May 07, 2012, 01:57:35 am »

A(purple head)
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #468 on: May 07, 2012, 03:09:46 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You fire two shots at Security Guard, striking him in the head twice and sending him stumbling backwards as well!

The Mercenary Rifleman fires a shots at the Security Guard, striking them in the Torso.

The Mercenary Mage casts a spell on the Mercenary Submachine Gunner, restoring 10 Health.

The Security Guard fires a shot at You, striking you in the Right Arm!

The Security Guard fires a shot at the Mercenary Rifleman, striking them in the Torso.

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: 23 Overall Experience, 394 Pistols Experience, 56 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[22/25]
--Available Actions--
A)Fire [Pistol] (2 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #469 on: May 07, 2012, 03:14:34 am »

A(white head)
reload
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #470 on: May 07, 2012, 03:40:21 am »

Sonim ignored that building and looked for a place that might have some work to do.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #471 on: May 07, 2012, 04:18:49 am »

"Thank you." Lucia said to the shopkeeper, and headed out.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #472 on: May 07, 2012, 05:40:20 am »

B) Summon another skeleton and send it south.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #473 on: May 07, 2012, 05:58:55 am »

F)Peak around so I can see the door.
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Lurking since 2009

Leerooooooooy walk forward twice

thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #474 on: May 07, 2012, 06:20:23 am »

Darius A)Grab Flashlight and 1 Bandage, leaving 3c behind in payment. Check the windows to make sure nobody is around to bear witness to my exit.
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Fame is a vapor. The only earthly certainty is oblivion.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #475 on: May 07, 2012, 06:27:00 am »

"Thanks for your help."
Return to my seat and wait out the train ride.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

racnor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #476 on: May 07, 2012, 03:05:53 pm »

DAMN YOU, YOU WORTHLESS COWARDS, FIGHT!

Berate crewmen, and shoot the teal pirate with my mortar
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #477 on: May 08, 2012, 04:33:25 pm »

A) Head towards the scouts location
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Xeron

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #478 on: May 13, 2012, 08:42:13 am »

Quote
~~~~~~~~~~Kitam~Reik~~~~~~~~~~

You quickly climb the stairs as the complex continues to roll onto its side. You barely reach the top as you're deafened by another crashing noise. The entire complex shakes, nearly sending you rolling back down the stairs. After your hearing returns, you notice a new sound...

One that sounds unsettlingly similar to rushing water.

At the top of the stairwell are four more doors, each leading in a different direction.

A)<Insert Action Here>
A)Open all doors and look for a exit
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Ah, the spoils of pasting one self's face onto women's bodies...

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #479 on: June 09, 2012, 04:39:24 pm »

Maiden Nahulai examines the Map, Looking for Destinations and Prices for any of the more "popular" cities.
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I hope you didn't miss me much.
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