~~~~~~~~~~Kidd~~~~~~~~~~You fire two shots at
Security Guard,
striking him in the head twice and sending him stumbling backwards!The
Mercenary Mage is too busy to notice your hand signals.
The
Mercenary Rifleman fires a burst of shots at the
Security Guard,
striking them in the Head.The
Mercenary Mage casts a spell on the
Mercenary Submachine Gunner, restoring 10 Health.
The
Security Guard fires a shot at the
Mercenary Rifleman, but misses completely.
The
Security Guard fires a shot at You, but misses, striking the desk instead.
The
Security Guard fires a shot at You, but misses.
Kidd:
@ Level 1 (Total Experience Gained this Battle: 23 Overall Experience, 300 Pistols Experience, 44 Light Armour Experience)
--Health--[Head: 75]
[Torso: 90]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Energy--[21/25]
--Available Actions--A)Fire
[Pistol] (4 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up
------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 44]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Crouching
Wielding a Submachine Gun
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 86]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Rifle.
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Invisible.
Crouching.
Wielding a Shotgun.
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Rifle.
------Enemies------Security Guard: Level 1
--Health---Dead---Available Information and Known Status Effects--Security Guard: Level 1
--Health--[Head: 35] (55% Chance to Hit)
[Torso: 83] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Crouching
Security Guard: Level 1
--Health---Dead---Available Information and Known Status Effects--Security Guard: Level 1
--Health---Dead---Available Information and Known Status Effects--Security Guard: Level 1
--Health--[Head: 75] (50% Chance to Hit)
[Torso: 100] (60% Chance to Hit)
[Left Arm: 75] (50% Chance to Hit)
[Left Hand: 50] (40% Chance to Hit)
[Right Arm: 75] (50% Chance to Hit)
[Right Hand: 50] (40% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Crouching
Security Guard: Level 1
--Health--[Head: 75] (70% Chance to Hit)
[Torso: 100] (60% Chance to Hit)
[Left Arm: 75] (50% Chance to Hit)
[Left Hand: 50] (40% Chance to Hit)
[Right Arm: 75] (50% Chance to Hit)
[Right Hand: 50] (40% Chance to Hit)
[Left Leg: 75] (50% Chance to Hit)
[Left Foot: 50] (40% Chance to Hit)
[Right Leg: 75] (50% Chance to Hit)
[Right Foot: 50] (40% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Security Guard: Level 1
--Health--[Head: 32] (50% Chance to Hit)
[Torso: 100] (40% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~The
Summoned Skeleton fades into nothingness.
You continue your meditation.
Sinclair Nilnekod:
@ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: None)
--Health--
[Head: 75]
[Torso: 100] Fully Protected By: [
Dusty Black Robes]
[Left Arm: 75] Partially Protected By (25%): [
Dusty Black Robes]
[Left Hand: 50]
[Right Arm: 75] Partially Protected By (25%): [
Dusty Black Robes]
[Right Hand: 50]
[Left Leg: 75] Partially Protected By (50%): [
Dusty Black Robes]
[Left Foot: 50]
[Right Leg: 75] Partially Protected By (50%): [
Dusty Black Robes]
[Right Foot: 50]
--Mana--[13/30]
--Available Actions--A)Move to the (N/S/SE/E/NE)
B)Cast a Spell
------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Revolver in Right Hand
Wearing Light Armour
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (10 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (11 Turns Remaining)
------Enemies------Skeletal Dwarf: [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.
Skeletal Dwarf: [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.