~~~~~~~~~~Ozell~~~~~~~~~~Ignoring the scout, you begin to look through the crates, finding an abundance of scrap metal and the parts to mining machinery of some sort... Drills, engines...
A)<Insert Action Here>
~~~~~~~~~~Deron~~~~~~~~~~"No, it isn't any of my business what they were doing, and frankly, I'm not sure I'd
want to know why anyone would go to Willowaire now." He replies.
A)<Insert Action Here>
~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~You draw your weapon before climbing through one of the broken windows of the Quick Stop. The room is very dark, although you can still see well enough to be able to make your way around the store without bumping into things...
A)Look Around
B)<Insert Action Here>
C)Leave
~~~~~~~~~~Kidd~~~~~~~~~~You fire a shot at the
Security Guard, but miss.
The
Mercenary Submachine Gunner fires at the
Security Guard,
striking him twice in the torso and once in the head.The
Mercenary Rifleman fires a shot at the
Security Guard,
striking them in the Torso.The
Mercenary Mage casts a spell on the
Mercenary Shotgunner, turning them completely invisible as he sneaks around the side of the desk.
The
Security Guard fires a shot at the
Mercenary Rifleman, but misses.
The
Security Guard fires a shot at the
Mercenary Submachine Gunner,
striking them in the Torso!Kidd:
@ Level 1 (Total Experience Gained this Battle: None)
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Energy--[16/25]
--Available Actions--A)Fire
[Pistol] (11 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up
------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 99]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Crouching
Wielding a Submachine Gun
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Rifle.
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Invisible.
Crouching.
Wielding a Shotgun.
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Rifle.
------Enemies------Security Guard: Level 1
--Health--[Head: 54] (65% Chance to Hit)
[Torso: 64] (75% Chance to Hit)
[Left Arm: 75] (65% Chance to Hit)
[Left Hand: 50] (55% Chance to Hit)
[Right Arm: 75] (65% Chance to Hit)
[Right Hand: 50] (55% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Crouching
Security Guard: Level 1
--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Crouching
Security Guard: Level 1
--Health--[Head: 75] (70% Chance to Hit)
[Torso: 72] (80% Chance to Hit)
[Left Arm: 75] (70% Chance to Hit)
[Left Hand: 50] (60% Chance to Hit)
[Right Arm: 75] (70% Chance to Hit)
[Right Hand: 50] (60% Chance to Hit)
[Left Leg: 75] (70% Chance to Hit)
[Left Foot: 50] (60% Chance to Hit)
[Right Leg: 75] (70% Chance to Hit)
[Right Foot: 50] (60% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Security Guard: Level 1
--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (65% Chance to Hit)
[Left Foot: 50] (45% Chance to Hit)
[Right Leg: 75] (55% Chance to Hit)
[Right Foot: 50] (45% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Security Guard: Level 1
--Health--[Head: 75] (40% Chance to Hit)
[Torso: 100] (50% Chance to Hit)
[Left Arm: 75] (40% Chance to Hit)
[Left Hand: 50] (30% Chance to Hit)
[Right Arm: 75] (40% Chance to Hit)
[Right Hand: 50] (30% Chance to Hit)
[Left Leg: 75] (40% Chance to Hit)
[Left Foot: 50] (30% Chance to Hit)
[Right Leg: 75] (40% Chance to Hit)
[Right Foot: 50] (30% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You peek around the corner, hearing a voice from the building across the road...
Kairo Undular:
@ Level 1
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[20/20]
--Available Actions--A)Fire
[Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy)
B)Aim at... (Increases Chance to hit the Target by 20%)
C)Move to the (N/E/S/SW/W)
D)Sprint 3 Tiles (Costs 5 Energy)
E)Draw Pistol/Revolver/Knife
------Enemies------~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You begin to meditate as another Dwarvern Skeleton emerges from the newly opened room to the South.
Suddenly, you hear an oddly familiar voice...
'Bring me the dwarf!' the voice calls, echoing through the corridor.
Sinclair Nilnekod:
@ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: None)
--Health--
[Head: 75]
[Torso: 100] Fully Protected By: [
Dusty Black Robes]
[Left Arm: 75] Partially Protected By (25%): [
Dusty Black Robes]
[Left Hand: 50]
[Right Arm: 75] Partially Protected By (25%): [
Dusty Black Robes]
[Right Hand: 50]
[Left Leg: 75] Partially Protected By (50%): [
Dusty Black Robes]
[Left Foot: 50]
[Right Leg: 75] Partially Protected By (50%): [
Dusty Black Robes]
[Right Foot: 50]
--Mana--[5/30]
--Available Actions--A)Move to the (N/S/SE/E/NE)
B)Cast a Spell
------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Revolver in Right Hand
Wearing Light Armour
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (12 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (13 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (1 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (2 Turns Remaining)
------Enemies------Skeletal Dwarf: [Level 1 Undead Dwarf]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed.