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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262940 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #450 on: May 06, 2012, 10:35:48 pm »

~~~~~~~~~~Ozell~~~~~~~~~~

Ignoring the scout, you begin to look through the crates, finding an abundance of scrap metal and the parts to mining machinery of some sort... Drills, engines...

A)<Insert Action Here>



~~~~~~~~~~Deron~~~~~~~~~~

"No, it isn't any of my business what they were doing, and frankly, I'm not sure I'd want to know why anyone would go to Willowaire now." He replies.

A)<Insert Action Here>



~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You draw your weapon before climbing through one of the broken windows of the Quick Stop. The room is very dark, although you can still see well enough to be able to make your way around the store without bumping into things...

A)Look Around
B)<Insert Action Here>
C)Leave



~~~~~~~~~~Kidd~~~~~~~~~~

You fire a shot at the Security Guard, but miss.

The Mercenary Submachine Gunner fires at the Security Guard, striking him twice in the torso and once in the head.

The Mercenary Rifleman fires a shot at the Security Guard, striking them in the Torso.

The Mercenary Mage casts a spell on the Mercenary Shotgunner, turning them completely invisible as he sneaks around the side of the desk.

The Security Guard fires a shot at the Mercenary Rifleman, but misses.

The Security Guard fires a shot at the Mercenary Submachine Gunner, striking them in the Torso!

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: None)
--Health--
Spoiler (click to show/hide)
--Energy--
[16/25]
--Available Actions--
A)Fire [Pistol] (11 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You peek around the corner, hearing a voice from the building across the road...

Spoiler: Combat Map (click to show/hide)

Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
A)Fire [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy)
B)Aim at... (Increases Chance to hit the Target by 20%)
C)Move to the (N/E/S/SW/W)
D)Sprint 3 Tiles (Costs 5 Energy)
E)Draw Pistol/Revolver/Knife

------Enemies------

???



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You begin to meditate as another Dwarvern Skeleton emerges from the newly opened room to the South.

Suddenly, you hear an oddly familiar voice...

'Bring me the dwarf!' the voice calls, echoing through the corridor.

Spoiler: Combat Map (click to show/hide)

Sinclair Nilnekod: @ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: None)
--Health--
Spoiler (click to show/hide)
--Mana--
[5/30]
--Available Actions--
A)Move to the (N/S/SE/E/NE)
B)Cast a Spell

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (12 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (13 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (1 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (2 Turns Remaining)

------Enemies------

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
« Last Edit: May 06, 2012, 10:37:34 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #451 on: May 06, 2012, 10:40:33 pm »

F)Make sure I am out of sight from the door across the street and listen.
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Lurking since 2009

Leerooooooooy walk forward twice

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #452 on: May 06, 2012, 10:41:26 pm »

Repeat
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #453 on: May 06, 2012, 11:04:35 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You pop up above the desk to fire a shot at the Security Guard again, striking them in the head!

The Mercenary Submachine Gunner fires at the Security Guard, striking him twice in the torso, and missing once.

The Mercenary Rifleman fires a shot at the Security Guard, striking them in the Torso.

The Mercenary Mage fires a shot at the Security Guard, striking them in the Torso.

The Security Guard fires a shot at the Mercenary Submachine Gunner, striking them in the Torso!

The Security Guard fires a shot at the Mercenary Submachine Gunner, striking them in the Torso!

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: None)
--Health--
Spoiler (click to show/hide)
--Energy--
[17/25]
--Available Actions--
A)Fire [Pistol] (11 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

The voices are too muffled to hear anything.

Spoiler: Combat Map (click to show/hide)

Kairo Undular: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
A)Fire [Mercier '81 Hunting Rifle] (5 Ammunition Remaining) (+20% Accuracy)
B)Aim at... (Increases Chance to hit the Target by 20%)
C)Move to the (N/E/S/SW/W)
D)Sprint 3 Tiles (Costs 5 Energy)
E)Draw Pistol/Revolver/Knife

------Enemies------

???
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #454 on: May 06, 2012, 11:06:16 pm »

Darius A)Look Around & B)Try to find the water bottles, and their price.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #455 on: May 06, 2012, 11:17:54 pm »

~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You look around, but it's too dark to make out anything of interest, so you instead approach the nearest shelf in search of water bottles, whatever they're priced is probably irrelevant now...

-
[Newspaper]
[Newspaper]
[Newspaper]
[Newspaper]
[Newspaper]
[Newspaper]
['Dungeons & Dragons' The Adventurers' Magazine]
[Empty Plastic Bottle]
[Empty Plastic Bottle]
[Empty Plastic Bottle]
[Empty Tin Can]
[Bottled Water]
-

A)<Insert Action Here>
B)Climb back through the Window
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #456 on: May 06, 2012, 11:18:17 pm »

Repeat
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #457 on: May 06, 2012, 11:26:39 pm »

Darius A)Grab the bottled water, leave 1c in its place. See if another bottle or two can't be found.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #458 on: May 07, 2012, 12:09:23 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You pop up above the desk to fire a shot at the Security Guard again, striking them in the head! They fall aside, behind the desk.

The Mercenary Rifleman fires a shot at the Security Guard, striking them in the Torso and killing them!

The Mercenary Mage casts a spell on Mercenary Submachine Gunner, restoring 10 Health.

The Security Guard fires a shot at the Mercenary Rifleman, striking them in the Torso!

The Security Guard fires a shot at the Mercenary Rifleman, striking them in the Torso!

The Security Guard fires a shot at the Mercenary Rifleman, but misses.

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: 96 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[17/25]
--Available Actions--
A)Fire [Pistol] (9 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Unconscious

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol



~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You continue looking through the shop...

-
[Empty Tin]
[Empty Tin]
[Empty Tin]
[Empty Tin Can]
[Empty Tin Can]
[Flashlight]
[Empty Vial]
[Empty Vial]
[Empty Vial]
[Bandages]
[Bandages]
-

A)<Insert Action Here>
B)Climb back through the Window
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #459 on: May 07, 2012, 12:17:59 am »

A(green torso)
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #460 on: May 07, 2012, 12:40:37 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You fire a shot at Security Guard this time, striking them in the Torso.

You hear movement through the doors to the North.

The Mercenary Submachine Gunner fires a burst of shots at the Security Guard, striking them in the Torso three times.

The Mercenary Mage casts a spell on Mercenary Rifleman, restoring 10 Health.

The Security Guard fires a shot at the Mercenary Submachine Gunner, but misses.

The Security Guard fires a shot at the Mercenary Submachine Gunner, striking them in the Torso!

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: 5 Overall Experience, 148 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[19/25]
--Available Actions--
A)Fire [Pistol] (8 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Unconscious

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #461 on: May 07, 2012, 12:54:15 am »

Repeat
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If Adele covered Aerosmith, that would be my life right now.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #462 on: May 07, 2012, 12:59:50 am »

"Bring me whoever the hell's yelling about bringing me to them!"
B) Meditate again. have Jim attack when possible, but remain stationary while the two skeletons continue south.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #463 on: May 07, 2012, 01:28:34 am »

~~~~~~~~~~Kidd~~~~~~~~~~

The doors to the North burst open!

"Damn it!"

You fire two shots at Security Guard, one of which strikes them in the Chest, killing them!

The Mercenary Submachine Gunner fires a burst of shots at the Security Guard, striking them in the Torso twice times.

The Mercenary Mage casts a spell on the Mercenary Rifleman, restoring 10 Health.

The Security Guard fires a shot at the Mercenary Submachine Gunner, striking them in the Torso.

The Security Guard fires a shot at You, striking you in the Torso.

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1 (Total Experience Gained this Battle: 17 Overall Experience, 214 Pistols Experience, 44 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/25]
--Available Actions--
A)Fire [Pistol] (6 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Invisible.
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Unconscious

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
-Dead-
--Available Information and Known Status Effects--

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"You don't have to tell me to shoot! I don't want to die again either."

The Summoned Skeleton fades into nothingness.

You continue your meditation.

'Not if they bring you to me first! Mwuah ha haaa!'

Spoiler: Combat Map (click to show/hide)

Sinclair Nilnekod: @ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: None)
--Health--
Spoiler (click to show/hide)
--Mana--
[9/30]
--Available Actions--
A)Move to the (N/S/SE/E/NE)
B)Cast a Spell

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (12 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (13 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (1 Turns Remaining)

------Enemies------

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed.
« Last Edit: May 07, 2012, 01:36:57 am by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #464 on: May 07, 2012, 01:34:35 am »

B) Meditate once again.
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