~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~You walk down the sidewalk to the South and to the Quick Stop...
The doors are locked, but a few of the storefront windows are shattered. You can't see very much of what's inside.
A)<Insert Action Here>
~~~~~~~~~~Deron~~~~~~~~~~"Hm... Only two or three people today." He replies.
A)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You pay the bored looking clerk 80₵ for the Vest and Rations.
A)Buy Something Else
B)<Insert Action Here>
C)Leave the Adventurer's Emporium
~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~Oddly enough, you see no signs, nor do you see any lights on inside. Perhaps it's empty.
A)<Insert Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~"Very well, we'll wait here for a few minutes to give you a chance to reach the village, but only a few. If you aren't there when we arrive we'll attack without you." He replies.
A)<Insert Action Here>
B)Head off in the Direction of the Village
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You travel to the Bus Terminal, it's starting to grow dark outside, and you're starting to grow thirsty.
A)Examine the Map, Destinations and Prices
B)<Insert Action Here>
C)Leave the Bus Terminal
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~The skeletons attempt to open the door, however, instead of seeing the door open, you hear the sound of stone scraping against stone to the North and the South...
Sinclair Nilnekod:
@ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: 5 Overall Experience)
--Health--
[Head: 75]
[Torso: 100] Fully Protected By: [
Dusty Black Robes]
[Left Arm: 75] Partially Protected By (25%): [
Dusty Black Robes]
[Left Hand: 50]
[Right Arm: 75] Partially Protected By (25%): [
Dusty Black Robes]
[Right Hand: 50]
[Left Leg: 75] Partially Protected By (50%): [
Dusty Black Robes]
[Left Foot: 50]
[Right Leg: 75] Partially Protected By (50%): [
Dusty Black Robes]
[Right Foot: 50]
--Mana--[1/30]
--Available Actions--A)Move to the (N/NW/W/SW/S/SE/E/NE)
B)Cast a Spell
------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 105]
[Left Arm: 78]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Revolver in Right Hand
Wearing Light Armour
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (12 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (13 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (1 Turns Remaining)
Sinclair's Summoned Skeleton: [Level 1 Undead Minion]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Summoned: (2 Turns Remaining)
------Enemies------~~~~~~~~~~Kidd~~~~~~~~~~You duck behind the desks with the rest of the group, as the Security Guards continue firing at you.
Kidd:
@ Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Energy--[16/25]
--Available Actions--A)Fire
[Pistol] (12 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up
------Allies------Mercenary Submachine Gunner: Level 2
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Available Information and Known Status Effects--Crouching
Wielding a Submachine Gun
Mercenary Rifleman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Rifle.
Mercenary Shotgunner: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Shotgun.
Mercenary Mage: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching.
Wielding a Rifle.
------Enemies------Security Guard: Level 1
--Health--[Head: 75] (65% Chance to Hit)
[Torso: 100] (75% Chance to Hit)
[Left Arm: 75] (65% Chance to Hit)
[Left Hand: 50] (55% Chance to Hit)
[Right Arm: 75] (65% Chance to Hit)
[Right Hand: 50] (55% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Crouching
Security Guard: Level 1
--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Crouching
Security Guard: Level 1
--Health--[Head: 75] (55% Chance to Hit)
[Torso: 100] (65% Chance to Hit)
[Left Arm: 75] (55% Chance to Hit)
[Left Hand: 50] (45% Chance to Hit)
[Right Arm: 75] (55% Chance to Hit)
[Right Hand: 50] (45% Chance to Hit)
[Left Leg: 75] (55% Chance to Hit)
[Left Foot: 50] (45% Chance to Hit)
[Right Leg: 75] (55% Chance to Hit)
[Right Foot: 50] (45% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Security Guard: Level 1
--Health--[Head: 75] (40% Chance to Hit)
[Torso: 100] (50% Chance to Hit)
[Left Arm: 75] (40% Chance to Hit)
[Left Hand: 50] (30% Chance to Hit)
[Right Arm: 75] (40% Chance to Hit)
[Right Hand: 50] (30% Chance to Hit)
[Left Leg: 75] (40% Chance to Hit)
[Left Foot: 50] (30% Chance to Hit)
[Right Leg: 75] (40% Chance to Hit)
[Right Foot: 50] (30% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol
Security Guard: Level 1
--Health--[Head: 75] (25% Chance to Hit)
[Torso: 100] (35% Chance to Hit)
[Left Arm: 75] (25% Chance to Hit)
[Left Hand: 50] (15% Chance to Hit)
[Right Arm: 75] (25% Chance to Hit)
[Right Hand: 50] (15% Chance to Hit)
[Left Leg: 75] (25% Chance to Hit)
[Left Foot: 50] (15% Chance to Hit)
[Right Leg: 75] (25% Chance to Hit)
[Right Foot: 50] (15% Chance to Hit)
--Available Information and Known Status Effects--Wielding a Pistol