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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260714 times)

Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #435 on: May 06, 2012, 03:10:16 pm »

Sonim looks at what the offices were for.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #436 on: May 06, 2012, 03:13:06 pm »

A) Re-summon the skeletons and get them to open the door, same as before.
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thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #437 on: May 06, 2012, 03:50:09 pm »

Darius C)Approach the Quick Stop
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #438 on: May 06, 2012, 05:42:18 pm »

Maiden Nahulai travels to the bus terminal, hoping it will be decently inexpensive.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #439 on: May 06, 2012, 06:44:52 pm »

A)"I want to do some recon before hand. I would rather know where I can take cover at, where I can sneak to/start an ambush, etcetera."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #440 on: May 06, 2012, 08:28:12 pm »

~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You walk down the sidewalk to the South and to the Quick Stop...

The doors are locked, but a few of the storefront windows are shattered. You can't see very much of what's inside.

A)<Insert Action Here>



~~~~~~~~~~Deron~~~~~~~~~~

"Hm... Only two or three people today." He replies.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You pay the bored looking clerk 80₵ for the Vest and Rations.

A)Buy Something Else
B)<Insert Action Here>
C)Leave the Adventurer's Emporium



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

Oddly enough, you see no signs, nor do you see any lights on inside. Perhaps it's empty.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

"Very well, we'll wait here for a few minutes to give you a chance to reach the village, but only a few. If you aren't there when we arrive we'll attack without you." He replies.

A)<Insert Action Here>
B)Head off in the Direction of the Village



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You travel to the Bus Terminal, it's starting to grow dark outside, and you're starting to grow thirsty.

A)Examine the Map, Destinations and Prices
B)<Insert Action Here>
C)Leave the Bus Terminal



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

The skeletons attempt to open the door, however, instead of seeing the door open, you hear the sound of stone scraping against stone to the North and the South...

Spoiler: Combat Map (click to show/hide)

Sinclair Nilnekod: @ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: 5 Overall Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/30]
--Available Actions--
A)Move to the (N/NW/W/SW/S/SE/E/NE)
B)Cast a Spell

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (12 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (13 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (1 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (2 Turns Remaining)

------Enemies------

???



~~~~~~~~~~Kidd~~~~~~~~~~

You duck behind the desks with the rest of the group, as the Security Guards continue firing at you.

Spoiler: Combat Map (click to show/hide)

Kidd: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[16/25]
--Available Actions--
A)Fire [Pistol] (12 Ammunition Remaining) (+8% Accuracy)
B)Move to the (W*/NW*/NE/E/SE/SW*) (Climbing Over Desk (W/NW/SW) Costs 5 Energy)
C)Stand Up

------Allies------

Mercenary Submachine Gunner: Level 2
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Wielding a Submachine Gun

Mercenary Rifleman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.

Mercenary Shotgunner: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Shotgun.

Mercenary Mage: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching.
Wielding a Rifle.


------Enemies------

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
Crouching

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol

Security Guard: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol
« Last Edit: May 06, 2012, 10:02:17 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #441 on: May 06, 2012, 08:30:11 pm »

Darius A)Are the storefront windows' holes large enough that I can get in and out?
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #442 on: May 06, 2012, 08:30:17 pm »

B)Head towards village.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #443 on: May 06, 2012, 08:33:39 pm »

~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

Yes, they appear to be large enough to climb through, you'll just need to be careful not to cut yourself on any broken glass.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You trek through the Jungle for a few minutes, before arriving just outside of the village, behind a building of some sort.

The road the trucks were traveling on turns to your right here, past the front of the building. On the other side of the road you see more small, wooden buildings but no signs of life...

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #444 on: May 06, 2012, 08:35:17 pm »

"Do you know what they were going there for?"
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #445 on: May 06, 2012, 08:40:42 pm »

A(on red security guard's head)
« Last Edit: May 06, 2012, 10:14:52 pm by Lillipad »
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #446 on: May 06, 2012, 08:59:11 pm »

A)Look out from behind the building very carefully.
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thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #447 on: May 06, 2012, 09:04:49 pm »

Darius sighed, pulled out his gun, and began to make his way into the store.

A)Gun at the ready, carefully enter through the broken window.
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #448 on: May 06, 2012, 09:52:27 pm »

A) Take a quick look through through the crates, the scout can wait a little bit since it merely discovered something interesting.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #449 on: May 06, 2012, 09:54:57 pm »

(Can't see combat map.)
B) Have the two closes skeletons head to engage whatever's coming from the south, then meditate.
« Last Edit: May 06, 2012, 10:11:23 pm by Sinpwn »
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