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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260733 times)

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #375 on: May 04, 2012, 05:51:03 am »

B)Leave the armory and then head back to the Captain.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #376 on: May 04, 2012, 05:56:10 am »

Wander around the train tobsee if there's anybody else on it.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

racnor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #377 on: May 04, 2012, 07:06:05 am »

"hey pirate, you guys interrupted my nap!

Thunderbolt the red pirate in the torso.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #378 on: May 04, 2012, 07:37:57 am »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

The thought of adventure had made you forget where you were for a moment, but taking a quick look around, you remember you're in the Adventurers' Emporium! You're in the lobby, a room filled with tables, chairs, and displays. Above the exit, you notice a banner advertising an upcoming line of weapons specially made for adventurers.

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

You wander through the town and to the West, and every street you see looks the same to you...

A)Look Around
B)Continue to the West, down the Sidewalk
C)Turn and Head back to the East
D)Head up the Street to the North
E)Head down the Street to the South



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You summon two more Skeletons before continuing onwards, coming across a door to your right...

A)Open the Door
B)<Insert Action Here>



~~~~~~~~~~Deron~~~~~~~~~~

You wander about the train as it departs, but you find no one other than the conductor.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You return to the Captain. "Huh? Is there a problem?" He asks.

A)<Insert Action Here>



~~~~~~~~~~Adrian~Lyntas~~~~~~~~~~

You cast Lightning Bolt on the Pirate Boarder, striking him in the Torso! He falls aside, heavily injured. You probably shouldn't finish him, as you have orders to take prisoners when possible.

The Pirate Boarder hops over the railings and onto the deck.

Spoiler: Combat Map (click to show/hide)

Adrian Lyntas: @ Level 1 (Experience Gained This Battle: 49 Overall Experience, 227 Heavy Weapons Experience, 40 Shock Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[12/20]
--Energy--
[10/10]
--Available Actions--
A)Move to the (NW/SW/SE/E/NE)
A)Sprint 3 Tiles (Costs 5 Energy)
C)Cast a Spell

------Allies------

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Shortsword.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Shortsword.
Unarmoured.


------Enemies------

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Heavily Injured.
Lying on the Ground.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Running.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol.
Running.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun.
Running.
Wearing Light Armour.
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #379 on: May 04, 2012, 07:40:37 am »

Lucia spent a moment taking inventory, making sure she would be familiar with the contents of her pack.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #380 on: May 04, 2012, 07:47:58 am »

Sonim looks for signposts or other clues.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #381 on: May 04, 2012, 08:27:18 am »

B) Check for traps, then open the door.
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #382 on: May 04, 2012, 08:49:22 am »

Maiden Nahulai sets out for the knowledge of the world, leaving behind this town. On her way out of town she looks out for any tinkering, odd end or food shops.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #383 on: May 04, 2012, 01:22:17 pm »

Gunshots? I thought this place was supposed to be invincible... I might be able to escape, but the pain... I need something to numb the pain...
Call for a guard
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thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #384 on: May 04, 2012, 02:18:32 pm »

"That'll make healing rather difficult," Darius replied as he ate, "But I suppose it can't be helped. I'll figure something out, thanks."

"Uh, before I go-- Do you mind giving me directions to Elkwich from here?"

Darius A)Eat, drink, dialogue
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #385 on: May 04, 2012, 04:06:35 pm »

Ask the conductor if he's heard any news about Willowaire or Elkwich, and once I'm done talking, return to my seat and wait for arrival.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #386 on: May 04, 2012, 04:50:56 pm »

A)"I was wondering if any amount of soldiers would be accompanying me. Besides, I need a guide."
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #387 on: May 04, 2012, 09:18:45 pm »

A) Open Door
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #388 on: May 04, 2012, 10:29:33 pm »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You take a look at your belongings.

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

There aren't too many sign posts around, other than the occasional street signs. You see a Café, a Book Store, a 'Real Estate Iz' Us' office, whatever that is... And finally a couple of tall Office Buildings.
 
A)Approach the Café
B)Approach the Book Store
C)Approach the 'Real Estate Iz' Us' Office
D)Approach one of the Office Buildings
E)Walk to the West
F)Walk to the East
G)Walk to the North
H)Walk to the South



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You examine the door for traps, spotting no physical ones, but the amount of magical energies hanging in the air in this corridor makes it difficult to spot any potential magical traps.

A)<Insert Action Here>



~~~~~~~~~~Deron~~~~~~~~~~

"Other than the undead attacks? Haven't heard anything but that the rebel movements in the West are making it difficult for the government to send any help to Willowaire before it suffers the same fate as Elkwich. Been seeing a lot of people catching trains leaving Willowaire, but very few heading there, like yourself." The conductor replies.

A)Wait out the Rest of the Ride
B)"Insert Text Here"

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

"Yes, a dozen of our men will accompany you to the village. Reports from our scouts indicate there are a little more than a dozen militia guarding the town, and a fireteam of Rhodaurian Soldiers awaiting reinforcements. But someone of your talents should have no problem turning the battle around in our favor, eh?" He replies. "You can hitch a ride with the other soldiers. They should be down outside the Vehicle Depot now, you can catch them if you hurry."

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You take a moment to gather your strength before calling out for a Guard as the gunshots grow closer and closer.

An armed guard charges down the hall, but is gunned down by someone on the opposite end of the hall almost immediately.

"Got him! Watch our backs Jules..."

A)<Insert Action Here>



~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

The waitress hands you your meal.

"Just follow the road out of town, to the East." The officer replies.

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

You carefully push open the doors, revealing another room almost identical to the last, but this one contains some more crates.

However, before you can approach any of them you hear a faint screeching noise... After a moment of silence, you hear another screech begin but it's quickly cut short by the also distant sound of falling barrels...

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You approach the outskirts of town, passing no such shops on your way there. However, leaving the town on foot probably isn't the best idea, even with a bit of food. It could be a long time until you see another town.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #389 on: May 04, 2012, 10:34:24 pm »

My voice is going... And the pain... The words won't come out.
"Wh..."
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