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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260734 times)

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #360 on: April 26, 2012, 06:10:37 am »

[Mercier '81 Hunting Rifle]   130₵
[Mercier Hunting Rifle Magazine]   12₵

"Yes, I'd like a Mercier '81 Hunting Rifle and 2 Mercier Hunting Rifle Magazines."
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #361 on: April 26, 2012, 06:56:05 am »

"I'm sure. Most of them have gone already, yes, but if nobody helps the few that are staying behind, their sacrifice will be useless. Also, if nobody stops the army, then when will they stop? I'm going to see what there is to do. I'll probably see you in a few months. See you then."

Say farewells to parents, buy the ticket and board the train to Willowaire.
« Last Edit: April 26, 2012, 03:33:18 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #362 on: April 26, 2012, 09:00:53 am »

"Figure there might still be some survivors," Darius replied off-hand as he scanned the menu. "Ah, a burger and a glass of water, please."
He turned to the Officer and shrugged, "And I've got a hunch that someone I'm looking for might be hiding out there. It's dangerous, sure, but a place like that might be the best place to go when every fetch in the area is after you."

"Say, do you know where I could pick up a few bottles of water?"

A)Buy Light Meal and Glass of Water
B)Dialogue
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Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #363 on: April 26, 2012, 07:44:00 pm »

A) Sit and listen for any sounds, if a large amount of time passes with no sign of anything, head deeper into the factory.
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racnor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #364 on: April 27, 2012, 05:48:19 pm »

move northeast
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Xeron

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #365 on: May 02, 2012, 05:59:50 am »

A)
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #366 on: May 03, 2012, 10:47:05 pm »

~~~~~~~~~~Deron~~~~~~~~~~

You board the train to Willowaire, taking your seat in one of the many passenger cars, although they all appear empty of passengers.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You begin to meditate...

The Skeletal Dwarf punches the Summoned Skeleton in the Torso.

The Skeletal Dwarf punches the Summoned Skeleton in the Head!

The Summoned Skeleton punches the Skeletal Dwarf in the head, cracking its skull wide open!

The Summoned Skeleton punches the Skeletal Dwarf in the Torso.

The Jim the Adventurer fires a shot at the Skeletal Dwarf, but misses again, striking the Skeletal Dwarf in the head instead, killing it.

"Uh... Nice shot, eh?"

Spoiler: Combat Map (click to show/hide)

Sinclair Nilnekod: @ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: 5 Overall Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
A)Move to the (N/NW/W/SW/S/SE/E/NE)
B)Cast a Spell

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (13 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (14 Turns Remaining)

------Enemies------

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed (Deals 11-17 Blunt Damage?)
Heavily Injured

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed (Deals 11-17 Blunt Damage?)

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
-Dead-
--Available Information and Known Status Effects--
Killed by Jim



~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You order a burger and a glass of water for 5₵.

"All the stores around here are closed." The Officer replies, "You're going to have trouble finding anything."

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You purchase a [Mercier '81 Hunting Rifle] and two [Mercier Hunting Rifle Magazine]s for 152₵ from the Quartermaster.

A)Buy Something Else
B)Leave the Armoury



~~~~~~~~~~Ozell~~~~~~~~~~

There's no sign of the scouts for quite some time, so you decide to return to a set of doors you had noticed earlier, probably leading deeper into the factory...

A)Open the Door
B)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You gauge the weather and time before reading into the Arcane Spellbook, finishing some time in the evening, although there are still a few hours of daylight.

(+300 Arcane Magic Experience)

You've Learned:
Arcane Bolt: (Mana Cost: 8) (Cast Time: 1) (Damage: 10-(Spell Bonus/2) Arcane Damage)

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

The well dressed man looks down to you, before replying "You're in Covefield."
Covefield... You've never heard of it, at least until now.

A)<Insert Action Here>



~~~~~~~~~~Kitam~Reik~~~~~~~~~~

You quickly climb the stairs as the complex continues to roll onto its side. You barely reach the top as you're deafened by another crashing noise. The entire complex shakes, nearly sending you rolling back down the stairs. After your hearing returns, you notice a new sound...

One that sounds unsettlingly similar to rushing water.

At the top of the stairwell are four more doors, each leading in a different direction.

A)<Insert Action Here>



~~~~~~~~~~Adrian~Lyntas~~~~~~~~~~

You walk to the Northeast, noticing that in addition to the pirate Airship flying alongside yours to the North, there's a second airship approaching from the Northeast! This definitely isn't good...

"Hey, a little help here Adrian?!" Mercenary Crewman shouts.

Spoiler: Combat Map (click to show/hide)

Adrian Lyntas: @ Level 1 (Experience Gained This Battle: 44 Overall Experience, 227 Heavy Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[20/20]
--Energy--
[10/10]
--Available Actions--
A)Move to the (NW/SW/SE/E/NE)
A)Sprint 3 Tiles (Costs 5 Energy)
C)Cast a Spell

------Allies------

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Shortsword.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Shortsword.
Unarmoured.


------Enemies------

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Running.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol.
Running.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun.
Running.
Wearing Light Armour.



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Kidd~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!
« Last Edit: May 03, 2012, 10:49:19 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #367 on: May 04, 2012, 01:25:45 am »

>A
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #368 on: May 04, 2012, 04:01:11 am »

"Indeed."
B) Shadow bolt on orange upper body. Everyone attack orange.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #369 on: May 04, 2012, 04:26:46 am »

A) Yes, thank you, I am ready.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #370 on: May 04, 2012, 04:46:53 am »

"Where can I find somewhere to stay?"
« Last Edit: May 04, 2012, 05:01:01 am by Rhundan »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #371 on: May 04, 2012, 05:36:50 am »

~~~~~~~~~~Kidd~~~~~~~~~~

"Well that is enough for today..." Ueli says, [Or at least you think that's his name... It's what the others call him.] before having you dragged back through the long, white halls and to your cell.

You lie on the floor of your empty cell, and for a while, there is nothing but silence. However, eventually, somewhere far above you you begin to hear what sound like faint gunshots... What's going on?

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You continue reading through your new copy of 'Dungeons and Dragons'...

Hmmm...

They're letting Adventurers into the Ruins in the Far Western Territories now?! This is great news! News you've been waiting for years, ever since you had heard of those islands! You'll be rich!

Oh, wait... Of course... There's a catch...

You must check in at one of the security checkpoints along the border, then when you're leaving, they get to look through everything you've found and purchase whatever they want for themselves... As much sense as it makes, they probably don't pay very well.

A)<Insert Action Here>



~~~~~~~~~~Sonim~Sendshal~~~~~~~~~~

"Well... I think there's a Motel on the west side of town." He replies.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Quote from: The Battle Report
You cast Shadowbolt on the Skeletal Dwarf!

The Skeletal Dwarf punches the Summoned Skeleton in the Torso.

The Skeletal Dwarf punches the Summoned Skeleton in the Torso!

The Summoned Skeleton punches the Skeletal Dwarf in the Torso!

The Summoned Skeleton finishes off the Skeletal Dwarf with one last punch to the Torso.

The Jim the Adventurer fires a shot at the already dead Skeletal Dwarf, luckily somehow managing to strike the Skeletal Dwarf instead, killing it.

Spoiler: Combat Map (click to show/hide)

Sinclair Nilnekod: @ [Level 1 Undead Dwarf Necromancer] (Experience Gained this Battle: 15 Overall Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/30]
--Available Actions--
A)Move to the (N/NW/W/SW/S/SE/E/NE)
B)Cast a Spell

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Revolver in Right Hand
Wearing Light Armour

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (12 Turns Remaining)

Sinclair's Summoned Skeleton: [Level 1 Undead Minion]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Summoned: (13 Turns Remaining)

------Enemies------

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
-Dead-
--Available Information and Known Status Effects--
Killed by Jim

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
-Dead-
--Available Information and Known Status Effects--
Killed by Summoned Skeleton

Skeletal Dwarf: [Level 1 Undead Dwarf]
--Health--
-Dead-
--Available Information and Known Status Effects--
Killed by Jim

"Well that wasn't too bad." Jim says as he approaches the remains of the skeletons. "Should we turn around? For every skeleton you find in the halls of a ruin, there are another dozen waiting around the corner..."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phileas45

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #372 on: May 04, 2012, 05:47:29 am »

All the same, it was probably an adventure worth having.
Lucia folded up the magazine and took a look around, wondering how she was to get there.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #373 on: May 04, 2012, 05:49:01 am »

"Thank you." Sonim says, wandering westwards.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #374 on: May 04, 2012, 05:50:05 am »

"Aye, and there must be something or someone around here worth guarding. Let's push on ahead."
A) Wait untill mana is full, summon two more skeletons, then continue on.
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