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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262998 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #300 on: April 17, 2012, 08:20:30 pm »

~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You turn away from the man, taking another seat in the train car.

Surely enough, it isn't long before the train finally arrives at the Willowaire station, and you exit the passenger car, emerging into a rather empty train station. The man you had just met on the train passes by you, walking across the platform and towards the exit.

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You do recall the location of the park, although it does happen to be quite a walk away. The weather is still cold and windy, but the sky above is clear.

Seeing as the park is quite a distance away, you may as well start reading on your way there.

A)Walk to the Park
B)Walk to the Park, Reading ___
C)Nevermind the Park



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"Heh, well this is should be a bit more comfortable now..." The Adventurer says once you've permenantly raised him. "My name's Jim." He answers, as you raise the skeletal remains of the other adventurer.

A)<Insert Action Here>



~~~~~~~~~~Kitam~Reik~~~~~~~~~~

You inspect your surroundings, which are still the same, metallic hall. However, the ground beneath you is shaking, and somewhere above you you begin to hear some sort of warning bell.

A)Head Down the Corridor
B)Head Down the Stairs Behind You
C)Head Back Up the Stairs Behind You



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You approach the open door just as a well dressed man wearing sunglasses walks out of the room, passing by you.
A short, bearded man passes through the doorway soon after, as if meaning to follow the suited man, however he stops when he notices you.

"Huh? Who let you in-..." He asks, pausing to look you over. "Aha! You wouldn't happen to be Kairo, the mercenary, would you?"

A)<Insert Action Here>



~~~~~~~~~~Adrian~Lyntas~~~~~~~~~~

You stand back up to fire upon the Fighter again, striking it 3 times! Ha! He's not going to be making another strafing run on this ship, but you can't help but wonder why you've never tried a hand at the AA Gun before now...

Spoiler: Combat Map (click to show/hide)

Adrian Lyntas: @ Level 1 (Experience Gained This Battle: 44 Overall Experience, 227 Heavy Weapons Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[20/20]
--Energy--
[10/10]
--Available Actions--
A)Fire the AA Gun
B)Cast a Spell
C)Duck (-50% Enemy Accuracy)
D)Leave AA Gun

AA Gun: (Being Used By You) (+15% Accuracy, and +10 Max Damage from your Heavy Weapons Skill)
Ammunition Remaining: ?/80
Firing Speed: 700 (Two Shots per Barrel per Turn)
Attack Damage: (25-100 Ballistic Damage)
--Condition--
Spoiler (click to show/hide)


------Allies------

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Shortsword.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Pistol.
Unarmoured.

Mercenary Crewman: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding Shortsword.
Unarmoured.


------Enemies------

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shortsword.
Running.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Pistol.
Running.
Unarmoured.

Pirate Boarder: Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Shotgun.
Running.
Wearing Light Armour.


------Enemy Vehicles------

Pirate Fighter Aeroplane:
--Condition--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Definitely a Kill



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Sally isn't sure she was able to hit anyone with that shot, but it was worth a try.

Caboose is able to sprint a good distance away, the farm having disappeared in the distance, before having to give in to exhaustion.

The GMen are nowhere in sight, but you doubt they won't find you sitting out in these plains.

A)<Insert Action Here>



~~~~~~~~~~Deron~~~~~~~~~~

 "Ah, there you are Deron, Ăl'təʁ." Your father says as you approach, "Hm? Your mother and I had planned to stay with her brother, at least for the time being. I am sure you would be welcome to stay there as well, if you wished." He answers.

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

Now that you can actually see, you decide to explore the room properly...

There's no sign of that creature you saw before, and the machinery is certainly all damaged beyond repair. However, you do find a few crates containing all sorts of metal scraps, gears, bolts and the like. They happen to be in much better condition than the old machinery that fills the room.

A)<Inset Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #301 on: April 17, 2012, 08:22:16 pm »

A) Take anything usefull
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #302 on: April 17, 2012, 08:25:06 pm »

((OMG YOURE BACK  :D

WELCOME BACK ANINIMOUSE))

Darius gripped the gun in his jacket pocket a little tighter, and quietly made his way towards the exit, sweeping the area with his spirit sight.

A) With Spirit Sight up, and remaining ever-vigilant, proceed to exit.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #303 on: April 17, 2012, 08:40:43 pm »

~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~

You make your own way through the station and to the exit, finding yourself in a parking lot just as empty as the station. There are only a few motorcars in sight, although scattered around the outside of the train station are empty barrels, boxes, blankets and an assortment of miscellaneous junk.

The sky above you is dark, and cloudy, and you don't happen to see anything of interest with your Spirit Sight. After that long train ride, you're a bit thirsty and hungry as well.

A)Examine the Junk
B)Approach a Motorcar
C)Enter the Train Station Again
D)Walk Across the Parking Lot, to the North and Towards the Town
E)Walk across the Parking Lot, to the West
F)Walk Across the Parking Lot, to the East



~~~~~~~~~~Ozell~~~~~~~~~~

None of it is particularly useful on its own, but together it's far too heavy to lug around with you.
You do have your personal tools, schematics and notes with you, you could use the scrap to put together a weapon for yourself, or perhaps an ally to help protect you from that... Creature.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #304 on: April 17, 2012, 08:43:15 pm »

((You're alive!))

"I was considering staying with him too. I think I'll meet you there in an hour or so, I have some small business to take care of."

Go to the commercial area in town after picking up a map from the nearest welcome/information center.

((Can I have an inventory/character sheet posted somewhere?))
« Last Edit: April 17, 2012, 08:46:53 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #305 on: April 17, 2012, 09:01:26 pm »

((I'm surprised it's not already up, I might have had it done, and it's somewhere in the mess of Modieval Folders. If not, you'll just have to wait a few turns for me to redo it.))

~~~~~~~~~~Deron~~~~~~~~~~

You grab a map of the Town from the Train Station before embarking out into the commerical district. The streets are quite a bit busier than Elkwich, or even Willowaires' streets ever were.

Checking your wallet, you find that you have 200₵.

A)Look for a Certain Type of Store/Business in Particular...
B)Walk up the Road to the North, going nowhere in Particular
C)Walk down the Road to the South, going nowhere in Particular
D)Look Around the Streets
E)Travel to Your Uncle's Home
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phantom of The Library

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #306 on: April 17, 2012, 09:07:34 pm »

A) Try to create an ally of some sort, whether it be a scout or a full fledged soldier of some sort.
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #307 on: April 17, 2012, 09:19:52 pm »

A) Look for a blacksmith's shop/melee weapon shop, preferably orcish. ((I'll wait until I find out what I was able to carry with me here before buying anything- I assume I still have my suitcase/etc. on me))
« Last Edit: April 17, 2012, 09:22:57 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #308 on: April 17, 2012, 09:24:44 pm »

A) Continue downwards.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #309 on: April 17, 2012, 09:56:46 pm »

~~~~~~~~~~Deron~~~~~~~~~~

Even after a long search, you find no such shop. Being a Human town, there's much more emphasis on firearms rather than more traditional weapons. You do find an 'Adventurer's Emporium' however, judging by the store's name, there is at least a chance they'd have such weapons.

A)Enter the Adventurer's Emporium
B)Keep Looking for a Proper Weapons Shop
C)Nevermind



~~~~~~~~~~Ozell~~~~~~~~~~

You spend a good amount of time busily at work on three automatons, keeping a wary ear out for any sounds of movement.

It takes quite some time, but eventually you manage to finish the three, makeshift, spider-like Automatons.

-
Spider-like Automaton Scout x3 (Or Whatever You Wish to Name Them)
--Condition--
Spoiler (click to show/hide)
Weapon: Retractable [Scrap Metal Shiv]
-

You make sure to write down a blueprint for constructing them, in the event you wish to create more later.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You continue downwards, coming across yet another identical room. However, there are two doors on either side of this one, leading to something hopefully more interesting than this.

A)Take the Left Door
B)Take the Right Door
C)Continue Downwards
D)Climb Upwards
E)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #310 on: April 17, 2012, 09:58:35 pm »

A)"Aye, I be him. I would assume that you are the Captain? I came here looking for a job if you have any available."
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #311 on: April 17, 2012, 10:12:09 pm »

A) I enter the Emporium and ask the shopkeeper what they have in stock.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #312 on: April 18, 2012, 11:24:38 am »

~~~~~~~~~~Deron~~~~~~~~~~

"Why, anything an adventurer like yourself could ever need!" The man replies, gesturing towards the shelves and displays around the shop. "What were you looking for?"

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

"Ha! Perfect! I was hoping you would come here looking for work." He says, "Because, well... There's a lot of work that needs doing here." He continues, thinking for a moment.

"I had planned on sending some soldiers to take the village north of here... Light military presence, sound interesting?"

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #313 on: April 18, 2012, 11:52:36 am »

Darius D)Walk Across the Parking Lot, to the North and Towards the Town
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #314 on: April 18, 2012, 12:56:07 pm »

A)
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