~~~~~~~~~~Darius~"Red-Eye"~Smith~~~~~~~~~~You turn away from the man, taking another seat in the train car.
Surely enough, it isn't long before the train finally arrives at the Willowaire station, and you exit the passenger car, emerging into a rather empty train station. The man you had just met on the train passes by you, walking across the platform and towards the exit.
A)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~You do recall the location of the park, although it does happen to be quite a walk away. The weather is still cold and windy, but the sky above is clear.
Seeing as the park is quite a distance away, you may as well start reading on your way there.
A)Walk to the Park
B)Walk to the Park, Reading ___
C)Nevermind the Park
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~"Heh, well this is should be a bit more comfortable now..." The Adventurer says once you've permenantly raised him. "My name's Jim." He answers, as you raise the skeletal remains of the other adventurer.
A)<Insert Action Here>
~~~~~~~~~~Kitam~Reik~~~~~~~~~~You inspect your surroundings, which are still the same, metallic hall. However, the ground beneath you is shaking, and somewhere above you you begin to hear some sort of warning bell.
A)Head Down the Corridor
B)Head Down the Stairs Behind You
C)Head Back Up the Stairs Behind You
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You approach the open door just as a well dressed man wearing sunglasses walks out of the room, passing by you.
A short, bearded man passes through the doorway soon after, as if meaning to follow the suited man, however he stops when he notices you.
"Huh? Who let you in-..." He asks, pausing to look you over. "Aha! You wouldn't happen to be Kairo, the mercenary, would you?"
A)<Insert Action Here>
~~~~~~~~~~Adrian~Lyntas~~~~~~~~~~You stand back up to fire upon the Fighter again,
striking it 3 times! Ha! He's not going to be making another strafing run on this ship, but you can't help but wonder why you've never tried a hand at the AA Gun before now...
Adrian Lyntas:
@ Level 1 (Experience Gained This Battle: 44 Overall Experience, 227 Heavy Weapons Experience)
--Health--
[Head: 75]
[Torso: 100] Fully Protected By: [
Light Leather Tunic] Partially Protected By (50%): [
Heavy Leather Belt]
[Left Arm: 75] Partially Protected By (50%): [
Light Leather Tunic]
[Left Hand: 50] Fully Protected By: [
Light Leather Bracer]
[Right Arm: 75] Partially Protected By (50%): [
Light Leather Tunic]
[Right Hand: 50] Fully Protected By: [
Light Leather Bracer]
[Left Leg: 75] Fully Protected By: [
Simple Brown Pants]
[Left Foot: 50] Fully Protected By: [
Light Leather Boot (Left)]
[Right Leg: 75] Fully Protected By: [
Simple Brown Pants]
[Right Foot: 50] Fully Protected By: [
Light Leather Boot (Right)]
--Mana--[20/20]
--Energy--[10/10]
--Available Actions--A)Fire the AA Gun
B)Cast a Spell
C)Duck (-50% Enemy Accuracy)
D)Leave AA Gun
AA Gun: (Being Used By You) (+15% Accuracy, and +10 Max Damage from your Heavy Weapons Skill)
Ammunition Remaining: ?/80
Firing Speed: 700 (Two Shots per Barrel per Turn)
Attack Damage: (25-100 Ballistic Damage)
--Condition--[Base: 205]
[Upper Left Barrel: 16]
[Upper Right Barrel: 50]
[Lower Left Barrel: 50]
[Lower Right Barrel: 50]
------Allies------Mercenary Crewman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding Pistol.
Unarmoured.
Mercenary Crewman: Level 1
--Health--[Head: 75]
[Torso: 70]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding Shortsword.
Unarmoured.
Mercenary Crewman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding Pistol.
Unarmoured.
Mercenary Crewman: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding Pistol.
Unarmoured.
Mercenary Crewman: Level 1
--Health--[Head: 75]
[Torso: 87]
[Left Arm: 67]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding Shortsword.
Unarmoured.
------Enemies------Pirate Boarder: Level 1
--Health--[Head: 75]
[Torso: 61]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 27]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shortsword.
Unarmoured.
Pirate Boarder: Level 1
--Health--[Head: 75]
[Torso: 68]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 71]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shortsword.
Unarmoured.
Pirate Boarder: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shortsword.
Running.
Unarmoured.
Pirate Boarder: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Pistol.
Running.
Unarmoured.
Pirate Boarder: Level 1
--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Wielding a Shotgun.
Running.
Wearing Light Armour.
------Enemy Vehicles------Pirate Fighter Aeroplane:--Condition--[Fuselage: 500] (5% Chance to Hit)
[Cockpit: 300] (0% Chance to Hit)
[Left Wing: DESTROYED]
[Right Wing: 100] (0% Chance to Hit)
[Tail: 125] (0% Chance to Hit)
--Available Information and Known Status Effects--Definitely a Kill
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~Sally isn't sure she was able to hit anyone with that shot, but it was worth a try.
Caboose is able to sprint a good distance away, the farm having disappeared in the distance, before having to give in to exhaustion.
The GMen are nowhere in sight, but you doubt they won't find you sitting out in these plains.
A)<Insert Action Here>
~~~~~~~~~~Deron~~~~~~~~~~ "Ah, there you are Deron, Ăl'təʁ." Your father says as you approach, "Hm? Your mother and I had planned to stay with her brother, at least for the time being. I am sure you would be welcome to stay there as well, if you wished." He answers.
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~Now that you can actually see, you decide to explore the room properly...
There's no sign of that creature you saw before, and the machinery is certainly all damaged beyond repair. However, you do find a few crates containing all sorts of metal scraps, gears, bolts and the like. They happen to be in much better condition than the old machinery that fills the room.
A)<Inset Action Here>