~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~You return to the shore with your ship, stepping back down and onto the sandy beach.
A)Walk to the North, away from the beach and into a dense Jungle
B)Walk to the Northwest, along the Shore
C)Walk to the Southeast, along the Shore
D)Walk do the East, into the dense Jungle
E)Walk to the Northeast, into the dense Jungle
~~~~~~~~~~Varin~Eldan~~~~~~~~~~The inn seems to be closed to new visitors for the rest of the night. It must be very, very late by now after all.
A)Approach the Closed Cheap Looking Inn
B)Approach the Closed Blunt Weapons Shop
C)Approach the Closed Wands & Staves Shop
D)Approach the Closed Hammers Shop
E)Approach the Closed General Store
F)Approach the Closed Herbalist's Shop
G)Head Down the Road to the West, out of Town
H)Head Up the Road to the East, further into Town
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~... Tails, that's right again.
Everything down here looks the same, and it isn't long before you think you've gotten yourselves lost. At least you know the police probably aren't going to find you down here... But where's here?
A)<Insert Action Here>
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~ You both leave the shop and head off towards the large building you'd spotted earlier. Sure enough, the
banner above the door reads
'The Adventurer's Emporium'. The building is much larger than the other shops in the area, and it even has its own area for parking motorcars. The parking lot is surprisingly full too, considering the small town its located within. Even more surprising, is that many of the motorcars aren't much like the old ones you'd see around these parts.
Many of them look like newer models of motorcars Sally is familiar with, but there are a few that are entirely out of place. Two rather box-y motorcars that Caboose recognizes as Dwarvern-made motorcars.
A)Enter the Adventurer's Emporium
B)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~ You bring the
[AIM Warrior] up into your office. You'd already examined the damage earlier - It might still be usable, but it probably wouldn't take much to break it - Or cause it to malfunction.
A)<Insert Action Here>
B)Head Back to the Garage/Workshop
C)Leave your 'Headquarters'
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"There wouldn't be nearly as many militia here if we hadn't discovered their plans. They'dve had a good chance of taking it even." Braeden answers, though that still doesn't comfort you.
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~You lie down and get a good night's rest, waking up early the next morning. Luckily, the trip must have been entirely uneventful.
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~You look around, but you don't see any more spiders... Not yet.
A)<Insert Action Here>
~~~~~~~~~~Meeska~Minack~~~~~~~~~~There isn't really any
precious loot, just pottery and such.
A)Let's see that pottery then
B(Nevermind, just leave
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~"Yes, there is a room available for the night for 3₵." They answer.
A)That sounds good
B)<Insert Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You don't have any clips left for the Atkil Rifle.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~You begin to Meditate as the Dwarf clears the distance between you and himself, swearing loudly all the while - A reminder that angry dwarves and meditation don't mix very well. But you now feel that you're prepared to cast another spell.
Vaci Zamesilena Alala Ila:
@ Level 1--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 104/115] [C:2|B:1|P:1] [Unarmoured]
[Left Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:0|B:0|P:0] [Unarmoured]
--Mana--[9/10]
--Energy--[1/15]
--Available Actions--[50 AP]
--Movement--
M1)Attempt to Flee! (Likely a Moderately Low Chance of Success)
[50 AP + 12 Energy Cost]M2)Wait
[50 AP Cost]--Attacks--
A1)Punch The Dwarf! (10-12 Hand to Hand Damage) (200 Attack Speed)
[25 AP Cost] (The Dwarf is too Far Away)--Spells--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Shadow Bolt] [25 AP + 8 Mana Cost]S3)Cast
[Lesser Healing Light] [25 AP + 8 Mana Cost]------Enemies------Dwarvern Mage: [Level 3 Dwarvern Spellcaster]--Health--[Head: 60/60] (50% Chance to Hit) [Unarmoured]
[Torso: 67/80] (100% Chance to Hit) [Unarmoured]
[Left Arm: 60/60] (60% Chance to Hit) [Unarmoured]
[Left Hand: 40/40] (30% Chance to Hit) [Unarmoured]
[Right Arm: 60/60] (60% Chance to Hit) [Unarmoured]
[Right Hand: 40/40] (30% Chance to Hit) [Unarmoured]
[Left Leg: 60/60] (60% Chance to Hit) [Unarmoured]
[Left Foot: 40/40] (30% Chance to Hit) [Unarmoured]
[Right Leg: 60/60] (60% Chance to Hit) [Unarmoured]
[Right Foot: 40/40] (30% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Capable of Using Magic
Out of Punching Distance
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Sonim begins to meditate, hopefully well protected by Lucia.
Lucia slashes at the
Giant Slime wildly, striking it five times in quick succession, hacking it away until nothing remains but a green puddle - a shadow of its former slimey glory.
The
Nearest Slime doesn't appreciate this barbarious display of strength, and moves in to attack!
Lucia: Reached Level 5 in the Human Weapons skill! Not that it matters against these fat ol' slimes.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 86/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 56/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[4/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Human Weapons Accuracy: +5%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+60 Experience) | (Level 2 (155/200)) |
One Handed Blade Weapons Level: | (+80 Experience) | (Level 8 (1,050/10,000)) |
Human Weapons Level: | (+80 Experience) | (Level 5 (50/2,700)) |
Longswords Level: | (+80 Experience) | (Level 4/20 (270/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[7/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (20/80)) |
Shock Magic Level: | (+0 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+0 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+0 Experience) | (Level 15 (44/47,600)) |
Arcane Magic Level: | (+0 Experience) | (Level 3 (18/400)) |
Sonim's Arcane Arrow Spell Level: | (+0 Experience) | (Level 0 (18/100)) |
Fire Magic Level: | (+0 Experience) | (Level 3 (28/400)) |
Sonim's Ignite Spell Level: | (+0 Experience) | (Level 0 (28/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 AP + 2 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 221] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 31] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 40% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks