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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260690 times)

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2040 on: November 17, 2012, 01:42:07 pm »

Lucia immediately took a couple of swipes at the slime with her sword.
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Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2041 on: November 17, 2012, 05:28:20 pm »

Drash Riverkeeper
:>> B. Head to the Workshop/Garage.
Drash decided to go get the Warrior and bring it into his office, to examine the damage and have it handy when he called the gunsmith.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2042 on: November 17, 2012, 05:29:02 pm »

A) Reload.
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Lurking since 2009

Leerooooooooy walk forward twice

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2043 on: November 18, 2012, 09:22:36 am »

Maiden Nahulai steps up to the innkeeper and asks if there is a room available.
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I hope you didn't miss me much.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2044 on: November 21, 2012, 02:43:20 pm »

~Sigh. I'll be back, Idol. I'll be back.~ Meeska thought, before grabbing precious loot from the boxes, and leaving the area by swimming back.

((Guess who's back?))
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2045 on: November 26, 2012, 01:57:49 pm »

I'll meditate, and take it like a gnome.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2046 on: November 26, 2012, 05:07:26 pm »

Varin leaves, heading back to the tavern (making sure he's clothed first!) and sits down at the bar, asking what's been going on around here lately.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2047 on: November 28, 2012, 02:33:57 pm »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You return to the shore with your ship, stepping back down and onto the sandy beach.

A)Walk to the North, away from the beach and into a dense Jungle
B)Walk to the Northwest, along the Shore
C)Walk to the Southeast, along the Shore
D)Walk do the East, into the dense Jungle
E)Walk to the Northeast, into the dense Jungle



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

The inn seems to be closed to new visitors for the rest of the night. It must be very, very late by now after all.

A)Approach the Closed Cheap Looking Inn
B)Approach the Closed Blunt Weapons Shop
C)Approach the Closed Wands & Staves Shop
D)Approach the Closed Hammers Shop
E)Approach the Closed General Store
F)Approach the Closed Herbalist's Shop
G)Head Down the Road to the West, out of Town
H)Head Up the Road to the East, further into Town



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

... Tails, that's right again.

Everything down here looks the same, and it isn't long before you think you've gotten yourselves lost. At least you know the police probably aren't going to find you down here... But where's here?

A)<Insert Action Here>



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

 You both leave the shop and head off towards the large building you'd spotted earlier. Sure enough, the
banner above the door reads 'The Adventurer's Emporium'. The building is much larger than the other shops in the area, and it even has its own area for parking motorcars. The parking lot is surprisingly full too, considering the small town its located within. Even more surprising, is that many of the motorcars aren't much like the old ones you'd see around these parts.
Many of them look like newer models of motorcars Sally is familiar with, but there are a few that are entirely out of place. Two rather box-y motorcars that Caboose recognizes as Dwarvern-made motorcars.

A)Enter the Adventurer's Emporium
B)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

 You bring the [AIM Warrior] up into your office. You'd already examined the damage earlier - It might still be usable, but it probably wouldn't take much to break it - Or cause it to malfunction.

A)<Insert Action Here>
B)Head Back to the Garage/Workshop
C)Leave your 'Headquarters'



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"There wouldn't be nearly as many militia here if we hadn't discovered their plans. They'dve had a good chance of taking it even." Braeden answers, though that still doesn't comfort you.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You lie down and get a good night's rest, waking up early the next morning. Luckily, the trip must have been entirely uneventful.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You look around, but you don't see any more spiders... Not yet.



A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

There isn't really any precious loot, just pottery and such.

A)Let's see that pottery then
B(Nevermind, just leave



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

"Yes, there is a room available for the night for 3₵." They answer.

A)That sounds good
B)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You don't have any clips left for the Atkil Rifle.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You begin to Meditate as the Dwarf clears the distance between you and himself, swearing loudly all the while - A reminder that angry dwarves and meditation don't mix very well. But you now feel that you're prepared to cast another spell.

Vaci Zamesilena Alala Ila: @ Level 1
--Health--
Spoiler: Very Lightly Injured (click to show/hide)
--Mana--
[9/10]
--Energy--
[1/15]
--Available Actions--
[50 AP]
--Movement--
M1)Attempt to Flee! (Likely a Moderately Low Chance of Success) [50 AP + 12 Energy Cost]
M2)Wait [50 AP Cost]
--Attacks--
A1)Punch The Dwarf! (10-12 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost] (The Dwarf is too Far Away)
--Spells--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Shadow Bolt] [25 AP + 8 Mana Cost]
S3)Cast [Lesser Healing Light] [25 AP + 8 Mana Cost]

------Enemies------

Dwarvern Mage: [Level 3 Dwarvern Spellcaster]
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Capable of Using Magic
Out of Punching Distance



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Sonim begins to meditate, hopefully well protected by Lucia.

Lucia slashes at the Giant Slime wildly, striking it five times in quick succession, hacking it away until nothing remains but a green puddle - a shadow of its former slimey glory.

The Nearest Slime doesn't appreciate this barbarious display of strength, and moves in to attack!

Lucia: Reached Level 5 in the Human Weapons skill! Not that it matters against these fat ol' slimes.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[4/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[7/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2048 on: November 28, 2012, 02:35:55 pm »

Gragrar Jynson

B)Walk to the Northwest, keeping my eye out for any thing out of ordinary. Avoid strange rocks.
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SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2049 on: November 28, 2012, 02:47:06 pm »

A
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2050 on: November 28, 2012, 03:01:23 pm »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You walk along the shore and to the Northwest for a little while. There isn't much here of interest, though you don't think you've heard any of that strange possible-musket-fire in quite some time now. Maybe it was just your imagination.



A)Continue along the Shore and to the West
B)Enter the Dense Jungle to the Northwest
C)Enter the Jungle to the Northeast
D)Enter the Jungle to the North
E)Enter the Dense Jungle to the East
F)Head back to the Southeast, along the shore
G)Look Around
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2051 on: November 28, 2012, 03:02:14 pm »

Gragrar Jynson

G
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2052 on: November 28, 2012, 03:05:24 pm »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

There are some interesting looking plants around, but you were never the alchemist sort - So you aren't actually sure if they're of any use whatsoever.



A)Continue along the Shore and to the West
B)Enter the Dense Jungle to the Northwest
C)Enter the Jungle to the Northeast
D)Enter the Jungle to the North
E)Enter the Dense Jungle to the East
F)Head back to the Southeast, along the shore
G)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2053 on: November 28, 2012, 03:06:20 pm »

Gragrar Jynson

A
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2054 on: November 28, 2012, 03:23:07 pm »

Wherever here is, the coin's never wrong.
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♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫
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