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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260686 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2025 on: November 17, 2012, 06:04:13 am »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

They don't seem like they have time to chat about the local news, so unless you have something important to ask it's probably best you leave. At least until you've gotten yourself shot up again.

A)Ask about the local news anyways.
B)Leave
C)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

You drop down onto solid ground, finding yourself faced with another choice of Left or Right? Both look equally dark and sewer-like.

A)Follow the Sewer Tunnel to the Left
B)Follow the Sewer Tunnel to the Right
C)Climb back into the Strange Tunnel



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

Climbing into your ship, you make your way along the shoreline and towards the site of your battle against the crabs. The corpses of the crabs are still there, but it looks like birds are already trying to scavenge all they can get from them.

A)<Insert Action Here>



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Sally-

"If you're the... Adventuring type, there's an Adventurer's Emporium just down the road." The shopkeeper replies.

Caboose-

It's made from some sort of leather... And it's a Wand Holster, that's about it.


A)<Insert Actions Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

 You send Udrim, Colton and Arane off to do their own things while you go off to check the mail. Unfortunately, no one seems to be in need of your assistance at the moment. As such, you put up Help Wanted and Available For Work signs outside, though you aren't sure many people are going to see them.

 Filing your reports in your office, you call your old contacts in search of any special work, but they have nothing...

A)<Insert Action Here>
B)Head to the Garage/Workshop
C)Leave your Headquarters



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"I don't think it should be a problem." Malthe replies,
"It's not like the rebels have any tanks or... airships, they won't even make it to the walls with this many militia here already." Menno adds.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You chat with Datan for a little while about Elves, before you feel it's time to head to bed.
You head to the tiny room you were assigned. It isn't a very nice room, but it's clean at least.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"Fine, I'll go grab our jeep... You guys be careful." Rigby says, before making his way out of the clearing and to the South.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You fail at pushing the Dwarf to the ground, so you attempt to flee from him instead.

He casts Shadow Bolt, and it strikes you in the back - Dealing 11 Damage.

Your attempt at fleeing only succeeds in putting some distance between you and the dwarf, but as you run you remember that you can meditate to regain your spent Mana faster... Oh! And the [Lesser Healing Light] Spell!

Vaci Zamesilena Alala Ila: @ Level 1
--Health--
Spoiler: Very Lightly Injured (click to show/hide)
--Mana--
[4/10]
--Energy--
[0/15]
--Available Actions--
[50 AP]
--Movement--
M1)Attempt to Flee! (Likely a Moderately Low Chance of Success) [50 AP + 12 Energy Cost]
M2)Wait [50 AP Cost]
--Attacks--
A1)Punch The Dwarf! (10-12 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost] (The Dwarf is too Far)
--Spells--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Shadow Bolt] [25 AP + 8 Mana Cost]
S3)Cast [Lesser Healing Light] [25 AP + 8 Mana Cost]

------Enemies------

Dwarvern Mage: [Level 3 Dwarvern Spellcaster]
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Capable of Using Magic
Out of Punching Distance



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Sonim flees around the column of rock, the Giant Slime following closely behind - Sliding straight into Lucia.

Lucia: Free Action Towards Giant Slime. (25 AP Limit)



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[3/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[2/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
Ignited (8 Turns Remaining)
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2026 on: November 17, 2012, 06:06:46 am »

Gragrar Jynson

A) Continue along the coast slowly, keep an eye out for anything of potential interest.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2027 on: November 17, 2012, 06:22:34 am »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You sail along the coast for a short while, though it's difficult to see things of potential interest from this distance.

However every once in a while, you could swear you hear the sound of some sort of musket firing in the far distance... It's probably just your imagination though.



A)Head ___wards.
B)Head back to the Shore
C)<Insert Action Here>
« Last Edit: November 17, 2012, 06:27:40 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2028 on: November 17, 2012, 06:24:30 am »

Gragrar Jynson

C) Continue up along the coastline.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2029 on: November 17, 2012, 06:39:43 am »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You follow the coast along to the West, seeing a lot more of the jungle, but not much of anything else.



A)Head ___wards.
B)Head back to the Shore
C)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2030 on: November 17, 2012, 06:42:27 am »

Gragrar Jynson

B)Head back to the Shore
"Damn, this is getting me nowhere. Perhaps I should just leave the ship and go further inland." Gragrar thought as he turned his ship back toward the shore.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2031 on: November 17, 2012, 06:48:21 am »

Caboose
"You ready to leave?"



Kidd
"Well, if I can't convince any of you to leave, I'll be going now."
Exit the room and try to recall surroundings
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2032 on: November 17, 2012, 07:52:49 am »

"Yeah, from what I've seen, they aren't that well armed. But if they know that, then why attack in the first place? What's the point in throwing men against solid walls with gear that wont do the job? It just doesn't make sense..."
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SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2033 on: November 17, 2012, 08:00:16 am »

"Yeah. There's an Adventurer's Emporium down the way. You wanna go check it out?"
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wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2034 on: November 17, 2012, 08:03:57 am »

meditate: so i can fire again: and I cant really do anything else  :-[
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2035 on: November 17, 2012, 08:04:42 am »

Flip the coin again.
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♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2036 on: November 17, 2012, 08:14:56 am »

"Very well."
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If Adele covered Aerosmith, that would be my life right now.

SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2037 on: November 17, 2012, 11:33:15 am »

Sally nodded. "OK, I think it's this way. Follow me," she said, leading Caboose to the Emporium.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2038 on: November 17, 2012, 11:42:13 am »

Keep an eye out for anymore spiders or other people and listen for gunfire.
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Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #2039 on: November 17, 2012, 11:49:28 am »

Max Yeskly
>Get some shut eye
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I for one support our child snatching overlords.
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