~~~~~~~~~~Varin~Eldan~~~~~~~~~~They don't seem like they have time to chat about the local news, so unless you have something important to ask it's probably best you leave. At least until you've gotten yourself shot up again.
A)Ask about the local news anyways.
B)Leave
C)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~You drop down onto solid ground, finding yourself faced with another choice of Left or Right? Both look equally dark and sewer-like.
A)Follow the Sewer Tunnel to the Left
B)Follow the Sewer Tunnel to the Right
C)Climb back into the Strange Tunnel
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~Climbing into your ship, you make your way along the shoreline and towards the site of your battle against the crabs. The corpses of the crabs are still there, but it looks like birds are already trying to scavenge all they can get from them.
A)<Insert Action Here>
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~Sally-"If you're the...
Adventuring type, there's an Adventurer's Emporium just down the road." The shopkeeper replies.
Caboose-It's made from some sort of leather... And it's a Wand Holster, that's about it.
A)<Insert Actions Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~ You send Udrim, Colton and Arane off to do their own things while you go off to check the mail. Unfortunately, no one seems to be in need of your assistance at the moment. As such, you put up
Help Wanted and
Available For Work signs outside, though you aren't sure many people are going to see them.
Filing your reports in your office, you call your old contacts in search of any special work, but they have nothing...
A)<Insert Action Here>
B)Head to the Garage/Workshop
C)Leave your Headquarters
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"I don't think it should be a problem." Malthe replies,
"It's not like the rebels have any tanks or... airships, they won't even make it to the walls with this many militia here already." Menno adds.
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~You chat with Datan for a little while about Elves, before you feel it's time to head to bed.
You head to the tiny room you were assigned. It isn't a very nice room, but it's clean at least.
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~"Fine, I'll go grab our jeep... You guys be careful." Rigby says, before making his way out of the clearing and to the South.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~You fail at pushing the Dwarf to the ground, so you attempt to flee from him instead.
He casts Shadow Bolt, and it strikes you in the back - Dealing 11 Damage.
Your attempt at fleeing only succeeds in putting some distance between you and the dwarf, but as you run you remember that you can meditate to regain your spent Mana faster... Oh! And the
[Lesser Healing Light] Spell!
Vaci Zamesilena Alala Ila:
@ Level 1--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 104/115] [C:2|B:1|P:1] [Unarmoured]
[Left Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:0|B:0|P:0] [Unarmoured]
--Mana--[4/10]
--Energy--[0/15]
--Available Actions--[50 AP]
--Movement--
M1)Attempt to Flee! (Likely a Moderately Low Chance of Success)
[50 AP + 12 Energy Cost]M2)Wait
[50 AP Cost]--Attacks--
A1)Punch The Dwarf! (10-12 Hand to Hand Damage) (200 Attack Speed)
[25 AP Cost] (The Dwarf is too Far)--Spells--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Shadow Bolt] [25 AP + 8 Mana Cost]S3)Cast
[Lesser Healing Light] [25 AP + 8 Mana Cost]------Enemies------Dwarvern Mage: [Level 3 Dwarvern Spellcaster]--Health--[Head: 60/60] (50% Chance to Hit) [Unarmoured]
[Torso: 67/80] (100% Chance to Hit) [Unarmoured]
[Left Arm: 60/60] (60% Chance to Hit) [Unarmoured]
[Left Hand: 40/40] (30% Chance to Hit) [Unarmoured]
[Right Arm: 60/60] (60% Chance to Hit) [Unarmoured]
[Right Hand: 40/40] (30% Chance to Hit) [Unarmoured]
[Left Leg: 60/60] (60% Chance to Hit) [Unarmoured]
[Left Foot: 40/40] (30% Chance to Hit) [Unarmoured]
[Right Leg: 60/60] (60% Chance to Hit) [Unarmoured]
[Right Foot: 40/40] (30% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Capable of Using Magic
Out of Punching Distance
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Sonim flees around the column of rock, the
Giant Slime following closely behind - Sliding straight into Lucia.
Lucia: Free Action Towards
Giant Slime. (25 AP Limit)
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 86/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 56/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[3/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (95/200)) |
One Handed Blade Weapons Level: | (+0 Experience) | (Level 8 (970/10,000)) |
Human Weapons Level: | (+0 Experience) | (Level 4 (970/1,000)) |
Longswords Level: | (+0 Experience) | (Level 4/20 (190/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[2/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (20/80)) |
Shock Magic Level: | (+0 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+0 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+0 Experience) | (Level 15 (44/47,600)) |
Arcane Magic Level: | (+0 Experience) | (Level 3 (18/400)) |
Sonim's Arcane Arrow Spell Level: | (+0 Experience) | (Level 0 (18/100)) |
Fire Magic Level: | (+16 Experience) | (Level 3 (28/400)) |
Sonim's Ignite Spell Level: | (+16 Experience) | (Level 0 (28/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 AP + 2 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 221] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 31] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 10% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 40] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Ignited (8 Turns Remaining)